Merge branch 'vials' into viro

This commit is contained in:
Chinsky
2013-06-16 11:22:15 +04:00
741 changed files with 4451 additions and 1277 deletions
@@ -381,7 +381,8 @@
if(display_gloves)
msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
for(var/implant in get_visible_implants(1))
msg += "<span class='warning'><b>[src] has \a [implant] sticking out of their flesh!</span>\n"
if(digitalcamo)
msg += "[t_He] [t_is] repulsively uncanny!\n"
+83 -1
View File
@@ -817,6 +817,8 @@
return "Mobile vegetation"
if("golem")
return "Animated Construct"
if("kidan")
return "Kidan"
else
return "Human"
@@ -829,7 +831,9 @@
else if(src.dna.mutantrace == "tajaran")
return "Tajaran"
else if(src.dna.mutantrace == "vox")
return "vox"
return "Vox"
else if(src.dna.mutantrace == "kidan")
return "Kidan"
/mob/living/carbon/proc/update_mutantrace_languages()
if(src.dna)
@@ -841,6 +845,8 @@
src.tajaran_talk_understand = 1
else if(src.dna.mutantrace == "vox")
src.vox_talk_understand = 1
else if(src.dna.mutantrace == "kidan")
src.kidan_talk_understand = 1
/mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone)
@@ -1112,3 +1118,79 @@
if(istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
del(feet_blood_DNA)
return 1
/mob/living/carbon/human/verb/yank_out_object()
set name = "Yank out object"
set desc = "Remove an embedded item at the cost of bleeding and pain."
set category = "Object"
if(!isliving(usr) || usr.next_move > world.time)
return
usr.next_move = world.time + 20
var/list/valid_objects = get_visible_implants(1)
var/datum/organ/external/affected = null
if(!valid_objects.len)
src << "You have nothing stuck in your wounds that is large enough to remove without surgery."
return
if(src.stat == 1)
src << "You are unconcious and cannot do that!"
return
if(src.restrained())
src << "You are restrained and cannot do that!"
return
var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
for(var/datum/organ/external/organ in src.organs) //Grab the organ holding the implant. Messy as Hell, TBD: fix.
for(var/obj/item/weapon/O in organ.implants)
if(O == selection)
affected = organ
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected] with bloody fingers.</span>"
bloody_hands(src)
spawn(80)
visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
selection.loc = get_turf(src)
affected.implants -= selection
shock_stage+=10
if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
src.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
return 1
/mob/living/carbon/human/proc/get_visible_implants(var/class = 0)
var/list/visible_implants = list()
for(var/datum/organ/external/organ in src.organs)
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && O.w_class > class)
visible_implants += O
return(visible_implants)
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/datum/organ/external/organ in src.organs)
for(var/obj/item/weapon/O in organ.implants)
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
// All kinds of embedded objects cause bleeding.
var/msg = null
switch(rand(1,3))
if(1)
msg ="<span class='warning'>A spike of pain jolts your [organ] as you bump [O] inside.</span>"
if(2)
msg ="<span class='warning'>Your movement jostles [O] in your [organ] painfully.</span>"
if(3)
msg ="<span class='warning'>[O] in your [organ] twists painfully as you move.</span>"
src << msg
organ.status |= ORGAN_BLEEDING
organ.take_damage(rand(1,3), 0, 0)
src.adjustToxLoss(rand(1,3))
@@ -190,7 +190,9 @@
zone = "head"
return organs_by_name[zone]
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/obj/used_weapon = null)
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
if((damagetype != BRUTE) && (damagetype != BURN))
..(damage, damagetype, def_zone, blocked)
return 1
@@ -219,6 +221,22 @@
UpdateDamageIcon()
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
updatehealth()
return 1
//Embedded projectile code.
if(!organ) return
if(istype(used_weapon,/obj/item/weapon))
var/obj/item/weapon/W = used_weapon
if(damage > (5*W.w_class) && (prob(damage/W.w_class) || sharp)) //The larger it is, the harder it needs to hit to stick.
W.loc = src //Sharp objects will always embed if they do enough damage.
organ.implants += W
visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
W.add_blood(src)
else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
if(prob(50) && damagetype == BRUTE)
var/obj/item/weapon/shard/shrapnel/S = new()
S.loc = src
organ.implants += S
visible_message("<span class='danger'>The projectile sticks in the wound!</span>")
S.add_blood(src)
return 1
@@ -22,7 +22,6 @@ emp_act
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
P.agony=P.agony*C.siemens_coefficient
visible_message("\red [src]'s [C.name] absorbs some of the shock from the [P.name]!</B></red>")
apply_effect(P.agony,AGONY,0)
del P
/* Commenting out new-old taser nerf.
@@ -171,7 +170,7 @@ emp_act
if(armor >= 2) return 0
if(!I.force) return 0
apply_damage(I.force, I.damtype, affecting, armor , is_sharp(I), I.name)
apply_damage(I.force, I.damtype, affecting, armor , is_sharp(I), I)
var/bloody = 0
if(((I.damtype == BRUTE) || (I.damtype == HALLOSS)) && prob(25 + (I.force * 2)))
@@ -7,6 +7,8 @@
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
var/health_deficiency = (100 - health - halloss)
if(health_deficiency >= 40) tally += (health_deficiency / 25)
+7 -1
View File
@@ -394,6 +394,7 @@
var/oxygen_used = 0
var/nitrogen_used = 0
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
var/vox_oxygen_max = 1 // For vox.
//Partial pressure of the O2 in our breath
var/O2_pp = (breath.oxygen/breath.total_moles())*breath_pressure
@@ -436,6 +437,7 @@
adjustOxyLoss(HUMAN_MAX_OXYLOSS)
failed_last_breath = 1
oxygen_alert = max(oxygen_alert, 1)
else // We're in safe limits
failed_last_breath = 0
adjustOxyLoss(-5)
@@ -467,6 +469,10 @@
if(reagents)
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
toxins_alert = max(toxins_alert, 1)
else if(O2_pp > vox_oxygen_max && src.dna.mutantrace=="vox") //Oxygen is toxic to vox.
var/ratio = (breath.oxygen/vox_oxygen_max) * 10
adjustToxLoss(Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
toxins_alert = max(toxins_alert, 1)
else
toxins_alert = 0
@@ -596,7 +602,7 @@
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
pressure_alert = -1
else
if( !(COLD_RESISTANCE in mutations) )
if( !(COLD_RESISTANCE in mutations) && src.dna.mutantrace!="vox")
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
pressure_alert = -2
else
@@ -444,10 +444,12 @@ proc/get_damage_icon_part(damage_state, body_part)
if("skrell")
race_icon = 'icons/mob/human_races/r_skrell.dmi'
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
if("vox")
race_icon = 'icons/mob/human_races/r_vox.dmi'
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
if("kidan")
race_icon = 'icons/mob/human_races/r_kidan.dmi'
deform_icon = 'icons/mob/human_races/r_def_kidan.dmi'
else
race_icon = 'icons/mob/human_races/r_human.dmi'
+101 -1
View File
@@ -3,13 +3,113 @@
voice_name = "monkey"
voice_message = "chimpers"
say_message = "chimpers"
icon = 'icons/mob/monkey.dmi'
icon_state = "monkey1"
icon = 'icons/mob/monkey.dmi'
gender = NEUTER
pass_flags = PASSTABLE
update_icon = 0 ///no need to call regenerate_icon
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
/mob/living/carbon/monkey/tajara
name = "farwa"
voice_name = "farwa"
voice_message = "mews"
say_message = "mews"
icon_state = "tajkey1"
/mob/living/carbon/monkey/skrell
name = "neaera"
voice_name = "neaera"
voice_message = "squicks"
say_message = "squicks"
icon_state = "skrellkey1"
/mob/living/carbon/monkey/unathi
name = "stok"
voice_name = "stok"
voice_message = "hisses"
say_message = "hisses"
icon_state = "stok1"
/mob/living/carbon/monkey/unathi/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
if(name == "stok")
name = text("stok ([rand(1, 1000)])")
real_name = name
if (!(dna))
if(gender == NEUTER)
gender = pick(MALE, FEMALE)
dna = new /datum/dna( null )
dna.real_name = real_name
dna.uni_identity = "000000000000000000DC0000066000"
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
dna.unique_enzymes = md5(name)
dna.mutantrace = "lizard"
//////////blah
var/gendervar
if (gender == MALE)
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
else
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
dna.uni_identity += gendervar
dna.uni_identity += "044"
dna.uni_identity += "C5D"
..()
/mob/living/carbon/monkey/skrell/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
if(name == "neaera")
name = text("neaera ([rand(1, 1000)])")
real_name = name
if (!(dna))
if(gender == NEUTER)
gender = pick(MALE, FEMALE)
dna = new /datum/dna( null )
dna.real_name = real_name
dna.uni_identity = "000000000000000000DC0000066000"
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
dna.unique_enzymes = md5(name)
dna.mutantrace = "skrell"
//////////blah
var/gendervar
if (gender == MALE)
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
else
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
dna.uni_identity += gendervar
dna.uni_identity += "01C"
dna.uni_identity += "C92"
..()
/mob/living/carbon/monkey/tajara/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
if(name == "farwa")
name = text("farwa ([rand(1, 1000)])")
real_name = name
if (!(dna))
if(gender == NEUTER)
gender = pick(MALE, FEMALE)
dna = new /datum/dna( null )
dna.real_name = real_name
dna.uni_identity = "000000000000000000DC0000066000"
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
dna.unique_enzymes = md5(name)
dna.mutantrace = "tajaran"
//////////blah
var/gendervar
if (gender == MALE)
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
else
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
dna.uni_identity += gendervar
dna.uni_identity += "0A0"
dna.uni_identity += "E00"
..()
/mob/living/carbon/monkey/New()
var/datum/reagents/R = new/datum/reagents(1000)
@@ -28,12 +28,20 @@
update_hud()
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
overlays.Cut()
var/ico = "monkey"
switch(src.dna.mutantrace) //On monkey spawn, check the DNA of the mob. If alien, change to appropriate alien monkey sprite
if("tajaran")
ico = "tajkey"
if("lizard")
ico = "stok"
if("skrell")
icon_state = "skrellkey"
if(lying)
icon_state = "monkey0"
icon_state = ico + "0"
for(var/image/I in overlays_lying)
overlays += I
else
icon_state = "monkey1"
icon_state = ico + "1"
for(var/image/I in overlays_standing)
overlays += I
+3 -3
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@@ -57,11 +57,11 @@
P.on_hit(src,2)
return 2
if(!P.nodamage)
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, used_weapon = "Projectile([P.name])")
apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, absorb, 0, P)
P.on_hit(src, absorb)
return absorb
/mob/living/hitby(atom/movable/AM as mob|obj)//Standardization and logging -Sieve
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed)//Standardization and logging -Sieve
if(istype(AM,/obj/))
var/obj/O = AM
var/zone = ran_zone("chest",75)//Hits a random part of the body, geared towards the chest
@@ -72,7 +72,7 @@
src.visible_message("\red [src] has been hit by [O].")
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
if(armor < 2)
apply_damage(O.throwforce, dtype, zone, armor, O)
apply_damage(O.throwforce*(speed/5), dtype, zone, armor, O.sharp, O)
if(!O.fingerprintslast)
return
var/client/assailant = directory[ckey(O.fingerprintslast)]
+11 -2
View File
@@ -19,6 +19,7 @@ var/list/department_radio_keys = list(
":j" = "tajaran", "#j" = "tajaran", ".j" = "tajaran",
":o" = "soghun", "#o" = "soghun", ".o" = "soghun",
":v" = "vox", "#v" = "vox", ".v" = "vox",
":q" = "kidan", "#q" = "kidan", ".q" = "kidan",
":R" = "right hand", "#R" = "right hand", ".R" = "right hand",
":L" = "left hand", "#L" = "left hand", ".L" = "left hand",
@@ -39,6 +40,7 @@ var/list/department_radio_keys = list(
":J" = "tajaran", "#J" = "tajaran", ".J" = "tajaran",
":O" = "soghun", "#O" = "soghun", ".O" = "soghun",
":V" = "vox", "#V" = "vox", ".V" = "vox",
":Q" = "kidan", "#Q" = "kidan", ".Q" = "kidan",
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
@@ -188,6 +190,7 @@ var/list/department_radio_keys = list(
var/is_speaking_soghun = 0
var/is_speaking_taj = 0
var/is_speaking_vox = 0
var/is_speaking_kidan = 0
var/is_speaking_radio = 0
switch (message_mode)
@@ -290,6 +293,10 @@ var/list/department_radio_keys = list(
if(vox_talk_understand || universal_speak)
is_speaking_vox = 1
if ("kidan")
if(kidan_talk_understand || universal_speak)
is_speaking_kidan = 1
if("changeling")
if(mind && mind.changeling)
for(var/mob/Changeling in mob_list)
@@ -388,6 +395,8 @@ var/list/department_radio_keys = list(
heard_a += M
else if(is_speaking_vox && (M:vox_talk_understand || M:universal_speak))
heard_a += M
else if(is_speaking_kidan && (M:kidan_talk_understand || M:universal_speak))
heard_a += M
else
heard_b += M
else
@@ -403,7 +412,7 @@ var/list/department_radio_keys = list(
var/rendered = null
if (length(heard_a))
var/message_a = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
var/message_a = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox,is_speaking_kidan)
if (italics)
message_a = "<i>[message_a]</i>"
@@ -428,7 +437,7 @@ var/list/department_radio_keys = list(
message_b = voice_message
else
message_b = stars(message)
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox)
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj,is_speaking_vox,is_speaking_kidan)
if (italics)
message_b = "<i>[message_b]</i>"
+4
View File
@@ -337,6 +337,10 @@ var/list/ai_list = list()
else
src << "<span class='notice'>Unable to locate the holopad.</span>"
if(href_list["say_word"])
src.announcement(href_list["say_word"])
return
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
+693
View File
@@ -27,3 +27,696 @@
return "declares, \"[text]\"";
return "states, \"[text]\"";
var/announcing_vox = 0
var/const/VOX_CHANNEL = 200
var/const/VOX_VOLUME = 75
/mob/living/silicon/ai/verb/announcement_help()
set name = "Announcement Help"
set desc = "Display a list of vocal words to announce to the crew."
set category = "AI Commands"
var/dat = "Here is a list of words you can type into the Announcement button to create sentences to vocally announce.<BR> \
Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.<BR>"
var/index = 0
for(var/word in vox_sounds)
index++
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
if(index != vox_sounds.len)
dat += " / "
src << browse(dat, "window=announce_help;size=500x400")
/mob/living/silicon/ai/verb/announcement(var/message as text)
set name = "Announcement"
set desc = "Create a vocal announcement by typing in the available words to create a setence. More help is available in 'Announcement Help'"
set category = "AI Commands"
if(!message)
return
//if(!announcing_vox > world.time)
// return
log_game("[key_name_admin(src)] made a vocal announcement with the following message: [message].")
announcing_vox = world.time + 30
var/list/words = stringsplit(trim(message), " ")
var/list/incorrect_words = list()
if(words.len > 32)
words.len = 32
for(var/word in words)
word = trim(word)
if(!word)
continue
if(!play_vox_word(word, src.z)) // If the word isn't speakable
incorrect_words += word
if(incorrect_words.len)
src << "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>"
/proc/play_vox_word(var/word, var/z_level)
word = lowertext(word)
if(vox_sounds[word])
var/sound_file = vox_sounds[word]
var/sound/voice = sound(sound_file, wait = 1, channel = VOX_CHANNEL, volume = VOX_VOLUME)
voice.status = SOUND_STREAM
// Play voice for all mobs in the z level
for(var/mob/M in player_list)
if(M.client)
var/turf/T = get_turf(M)
if(T.z == z_level)
M << voice
return 1
return 0
// List is required to compile the resources into the game when it loads.
// Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable.
var/list/vox_sounds = list("," = 'sound/vox/,.wav',
"." = 'sound/vox/..wav',
"a" = 'sound/vox/a.wav',
"accelerating" = 'sound/vox/accelerating.wav',
"accelerator" = 'sound/vox/accelerator.wav',
"accepted" = 'sound/vox/accepted.wav',
"access" = 'sound/vox/access.wav',
"acknowledge" = 'sound/vox/acknowledge.wav',
"acknowledged" = 'sound/vox/acknowledged.wav',
"acquired" = 'sound/vox/acquired.wav',
"acquisition" = 'sound/vox/acquisition.wav',
"across" = 'sound/vox/across.wav',
"activate" = 'sound/vox/activate.wav',
"activated" = 'sound/vox/activated.wav',
"activity" = 'sound/vox/activity.wav',
"adios" = 'sound/vox/adios.wav',
"administration" = 'sound/vox/administration.wav',
"advanced" = 'sound/vox/advanced.wav',
"after" = 'sound/vox/after.wav',
"agent" = 'sound/vox/agent.wav',
"alarm" = 'sound/vox/alarm.wav',
"alert" = 'sound/vox/alert.wav',
"alien" = 'sound/vox/alien.wav',
"aligned" = 'sound/vox/aligned.wav',
"all" = 'sound/vox/all.wav',
"alpha" = 'sound/vox/alpha.wav',
"am" = 'sound/vox/am.wav',
"amigo" = 'sound/vox/amigo.wav',
"ammunition" = 'sound/vox/ammunition.wav',
"an" = 'sound/vox/an.wav',
"and" = 'sound/vox/and.wav',
"announcement" = 'sound/vox/announcement.wav',
"anomalous" = 'sound/vox/anomalous.wav',
"antenna" = 'sound/vox/antenna.wav',
"any" = 'sound/vox/any.wav',
"apprehend" = 'sound/vox/apprehend.wav',
"approach" = 'sound/vox/approach.wav',
"are" = 'sound/vox/are.wav',
"area" = 'sound/vox/area.wav',
"arm" = 'sound/vox/arm.wav',
"armed" = 'sound/vox/armed.wav',
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"someone" = 'sound/vox/someone.wav',
"something" = 'sound/vox/something.wav',
"son" = 'sound/vox/son.wav',
"sorry" = 'sound/vox/sorry.wav',
"south" = 'sound/vox/south.wav',
"squad" = 'sound/vox/squad.wav',
"square" = 'sound/vox/square.wav',
"stairway" = 'sound/vox/stairway.wav',
"status" = 'sound/vox/status.wav',
"sterile" = 'sound/vox/sterile.wav',
"sterilization" = 'sound/vox/sterilization.wav',
"storage" = 'sound/vox/storage.wav',
"sub" = 'sound/vox/sub.wav',
"subsurface" = 'sound/vox/subsurface.wav',
"sudden" = 'sound/vox/sudden.wav',
"suit" = 'sound/vox/suit.wav',
"superconducting" = 'sound/vox/superconducting.wav',
"supercooled" = 'sound/vox/supercooled.wav',
"supply" = 'sound/vox/supply.wav',
"surface" = 'sound/vox/surface.wav',
"surrender" = 'sound/vox/surrender.wav',
"surround" = 'sound/vox/surround.wav',
"surrounded" = 'sound/vox/surrounded.wav',
"switch" = 'sound/vox/switch.wav',
"system" = 'sound/vox/system.wav',
"systems" = 'sound/vox/systems.wav',
"tactical" = 'sound/vox/tactical.wav',
"take" = 'sound/vox/take.wav',
"talk" = 'sound/vox/talk.wav',
"tango" = 'sound/vox/tango.wav',
"tank" = 'sound/vox/tank.wav',
"target" = 'sound/vox/target.wav',
"team" = 'sound/vox/team.wav',
"temperature" = 'sound/vox/temperature.wav',
"temporal" = 'sound/vox/temporal.wav',
"ten" = 'sound/vox/ten.wav',
"terminal" = 'sound/vox/terminal.wav',
"terminated" = 'sound/vox/terminated.wav',
"termination" = 'sound/vox/termination.wav',
"test" = 'sound/vox/test.wav',
"that" = 'sound/vox/that.wav',
"the" = 'sound/vox/the.wav',
"then" = 'sound/vox/then.wav',
"there" = 'sound/vox/there.wav',
"third" = 'sound/vox/third.wav',
"thirteen" = 'sound/vox/thirteen.wav',
"thirty" = 'sound/vox/thirty.wav',
"this" = 'sound/vox/this.wav',
"those" = 'sound/vox/those.wav',
"thousand" = 'sound/vox/thousand.wav',
"threat" = 'sound/vox/threat.wav',
"three" = 'sound/vox/three.wav',
"through" = 'sound/vox/through.wav',
"time" = 'sound/vox/time.wav',
"to" = 'sound/vox/to.wav',
"top" = 'sound/vox/top.wav',
"topside" = 'sound/vox/topside.wav',
"touch" = 'sound/vox/touch.wav',
"towards" = 'sound/vox/towards.wav',
"track" = 'sound/vox/track.wav',
"train" = 'sound/vox/train.wav',
"transportation" = 'sound/vox/transportation.wav',
"truck" = 'sound/vox/truck.wav',
"tunnel" = 'sound/vox/tunnel.wav',
"turn" = 'sound/vox/turn.wav',
"turret" = 'sound/vox/turret.wav',
"twelve" = 'sound/vox/twelve.wav',
"twenty" = 'sound/vox/twenty.wav',
"two" = 'sound/vox/two.wav',
"unauthorized" = 'sound/vox/unauthorized.wav',
"under" = 'sound/vox/under.wav',
"uniform" = 'sound/vox/uniform.wav',
"unlocked" = 'sound/vox/unlocked.wav',
"until" = 'sound/vox/until.wav',
"up" = 'sound/vox/up.wav',
"upper" = 'sound/vox/upper.wav',
"uranium" = 'sound/vox/uranium.wav',
"us" = 'sound/vox/us.wav',
"usa" = 'sound/vox/usa.wav',
"use" = 'sound/vox/use.wav',
"used" = 'sound/vox/used.wav',
"user" = 'sound/vox/user.wav',
"vacate" = 'sound/vox/vacate.wav',
"valid" = 'sound/vox/valid.wav',
"vapor" = 'sound/vox/vapor.wav',
"vent" = 'sound/vox/vent.wav',
"ventillation" = 'sound/vox/ventillation.wav',
"victor" = 'sound/vox/victor.wav',
"violated" = 'sound/vox/violated.wav',
"violation" = 'sound/vox/violation.wav',
"voltage" = 'sound/vox/voltage.wav',
"vox_login" = 'sound/vox/vox_login.wav',
"walk" = 'sound/vox/walk.wav',
"wall" = 'sound/vox/wall.wav',
"want" = 'sound/vox/want.wav',
"wanted" = 'sound/vox/wanted.wav',
"warm" = 'sound/vox/warm.wav',
"warn" = 'sound/vox/warn.wav',
"warning" = 'sound/vox/warning.wav',
"waste" = 'sound/vox/waste.wav',
"water" = 'sound/vox/water.wav',
"we" = 'sound/vox/we.wav',
"weapon" = 'sound/vox/weapon.wav',
"west" = 'sound/vox/west.wav',
"whiskey" = 'sound/vox/whiskey.wav',
"white" = 'sound/vox/white.wav',
"wilco" = 'sound/vox/wilco.wav',
"will" = 'sound/vox/will.wav',
"with" = 'sound/vox/with.wav',
"without" = 'sound/vox/without.wav',
"woop" = 'sound/vox/woop.wav',
"xeno" = 'sound/vox/xeno.wav',
"yankee" = 'sound/vox/yankee.wav',
"yards" = 'sound/vox/yards.wav',
"year" = 'sound/vox/year.wav',
"yellow" = 'sound/vox/yellow.wav',
"yes" = 'sound/vox/yes.wav',
"you" = 'sound/vox/you.wav',
"your" = 'sound/vox/your.wav',
"yourself" = 'sound/vox/yourself.wav',
"zero" = 'sound/vox/zero.wav',
"zone" = 'sound/vox/zone.wav',
"zulu" = 'sound/vox/zulu.wav')
@@ -290,4 +290,4 @@
if (cultist == usr) //just to be sure.
return
cultist.loc = usr.loc
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
usr.visible_message("\red [cultist] appears in a flash of red light as [usr] glows with power")*/
+7 -6
View File
@@ -206,12 +206,13 @@
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
var/robot_talk_understand = 0
var/alien_talk_understand = 0
var/tajaran_talk_understand = 0
var/soghun_talk_understand = 0
var/skrell_talk_understand = 0
var/vox_talk_understand = 0
var/robot_talk_understand = 0
var/alien_talk_understand = 0
var/tajaran_talk_understand = 0
var/soghun_talk_understand = 0
var/skrell_talk_understand = 0
var/vox_talk_understand = 0
var/kidan_talk_understand = 0
var/has_limbs = 1 //Whether this mob have any limbs he can move with
var/can_stand = 1 //Whether this mob have ability to stand
@@ -353,6 +353,10 @@
if(is_alien_whitelisted(src, "Vox"|| !config.usealienwhitelist))
new_character.dna.mutantrace = "vox"
new_character.vox_talk_understand = 1
if(client.prefs.species == "Kidan")
if(is_alien_whitelisted(src, "Vox"|| !config.usealienwhitelist))
new_character.dna.mutantrace = "kidan"
new_character.kidan_talk_understand = 1
if(ticker.random_players)
new_character.gender = pick(MALE, FEMALE)
@@ -144,9 +144,10 @@ datum/preferences
icobase = 'icons/mob/human_races/r_lizard.dmi'
if("Skrell")
icobase = 'icons/mob/human_races/r_skrell.dmi'
if("Vox")
icobase = 'icons/mob/human_races/r_vox.dmi'
if("Kidan")
icobase = 'icons/mob/human_races/r_kidan.dmi'
else
icobase = 'icons/mob/human_races/r_human.dmi'
@@ -285,7 +285,6 @@
icon_state = "hair_e"
gender = MALE // turnoff!
bald
name = "Bald"
icon_state = "bald"
@@ -306,7 +305,7 @@
name = "Shaved"
icon_state = "bald"
gender = NEUTER
species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox")
species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Kidan")
watson
name = "Watson Mustache"
@@ -484,7 +483,7 @@
species_allowed = list("Tajaran")
taj_ears_spiky
name = "Tajara Spiky"
name = "Tajara Spiky"
icon_state = "hair_tajspiky"
species_allowed = list("Tajaran")
+3 -1
View File
@@ -69,7 +69,7 @@
return 1
return 0
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran,var/is_speaking_vox)
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran,var/is_speaking_vox,var/is_speaking_kidan)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
@@ -82,6 +82,8 @@
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
if (is_speaking_vox)
return "<span class='say_quote'>chirps</span>, \"<span class='vox'>[text]</span>\"";
if (is_speaking_kidan)
return "<span class='say_quote'>chitters</span>, \"<span class='kidan'>[text]</span>\"";
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";
+5 -3
View File
@@ -62,9 +62,11 @@
name = "storage"
master = null
/obj/screen/storage/attackby(W, mob/user as mob)
src.master.attackby(W, user)
return
/obj/screen/storage/attack_hand(mob/user)
if(master)
var/obj/item/I = user.get_active_hand()
if(I)
master.attackby(I, user)
/obj/screen/zone_sel
name = "Damage Zone"
+96 -21
View File
@@ -20,29 +20,104 @@
flick("h2monkey", animation)
sleep(48)
//animation = null
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
del(animation)
O.name = "monkey"
O.dna = dna
dna = null
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
O.loc = loc
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
var/mob/living/carbon/monkey/O = null
switch(dna.mutantrace)
if("tajara")
O = new /mob/living/carbon/monkey/tajara( loc )
O.name = "farwa"
O.dna = dna
dna = null
O.dna.uni_identity = "000000000000000000DC00000660004DA0A0E00"
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
O.loc = loc
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O << "<B>You are now a farwa. </B>"
O.a_intent = "hurt"
spawn(0)//To prevent the proc from returning null.
del(src)
del(animation)
if("lizard")
O = new /mob/living/carbon/monkey/unathi( loc )
O.name = "stok"
O.dna = dna
dna = null
O.dna.uni_identity = "000000000000000000DC00000660002A8044C5D"
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
O.loc = loc
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O << "<B>You are now a stok. </B>"
O.a_intent = "hurt"
spawn(0)//To prevent the proc from returning null.
del(src)
del(animation)
if("skrell")
O = new /mob/living/carbon/monkey/unathi( loc )
O.name = "neaera"
O.dna = dna
dna = null
O.dna.uni_identity = "000000000000000000DC00000660002A8044C5D"
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
O.loc = loc
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O << "<B>You are now a neaera. </B>"
O.a_intent = "hurt"
spawn(0)//To prevent the proc from returning null.
del(src)
del(animation)
else
O = new /mob/living/carbon/monkey( loc )
O.name = "monkey"
O.dna = dna
dna = null
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
O.loc = loc
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
D.affected_mob = O
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O << "<B>You are now a monkey.</B>"
O.a_intent = "hurt"
spawn(0)//To prevent the proc from returning null.
del(src)
del(animation)
if (client)
client.mob = O
if(mind)
mind.transfer_to(O)
O.a_intent = "hurt"
O << "<B>You are now a monkey.</B>"
spawn(0)//To prevent the proc from returning null.
del(src)
return O
/mob/new_player/AIize()