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Portal fixes - adds oldloc to Crossed()
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@@ -281,7 +281,7 @@
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Range()
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sleep(1)
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obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
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obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile with a projectile is hit by it.
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..()
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if(isliving(AM) && AM.density && !checkpass(PASSMOB))
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Bump(AM, 1)
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