From fd9c3ad6a8d5ae6bb1d43a458e28476b84ef7b93 Mon Sep 17 00:00:00 2001 From: n3ophyt3 Date: Thu, 8 Dec 2011 06:28:16 +0000 Subject: [PATCH] TG update: Fixed an issue with the captain's laser. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2640 316c924e-a436-60f5-8080-3fe189b3f50e --- code/modules/projectiles/guns/energy/laser.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 39e9c169d9e..489b7ac91ba 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -20,7 +20,7 @@ obj/item/weapon/gun/energy/laser/retro icon_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." force = 10 - origin_tech = "combat=5;magnets=4" + origin_tech = null var/charge_tick = 0