mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Cell Changes and other Stuff
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@@ -9,7 +9,7 @@
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var/range = 2 //this is roughly the size of brig cell
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var/disable = 0
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var/last_flash = 0 //Don't want it getting spammed like regular flashes
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var/strength = 10 //How weakened targets are when flashed.
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var/strength = 5 //How weakened targets are when flashed.
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var/base_state = "mflash"
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anchored = 1
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@@ -17,7 +17,7 @@
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name = "portable flasher"
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desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
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icon_state = "pflash1"
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strength = 8
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strength = 4
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anchored = 0
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base_state = "pflash"
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density = 1
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@@ -84,7 +84,7 @@
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var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
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if ((E.damage > E.min_bruised_damage && prob(E.damage + 50)))
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flick("e_flash", O:flash)
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E.damage += rand(1, 5)
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E.damage += rand(1, 2)
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else
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if(!O.blinded)
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flick("flash", O:flash)
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@@ -72,7 +72,7 @@
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if(iscarbon(M))
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var/safety = M:eyecheck()
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if(safety <= 0)
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M.Weaken(10)
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M.Weaken(5)
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flick("e_flash", M.flash)
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if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
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@@ -198,7 +198,7 @@
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var/mob/living/carbon/M = loc
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var/safety = M.eyecheck()
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if(safety <= 0)
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M.Weaken(10)
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M.Weaken(5)
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flick("e_flash", M.flash)
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for(var/mob/O in viewers(M, null))
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O.show_message("<span class='disarm'>[M] is blinded by the flash!</span>")
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@@ -13,7 +13,7 @@
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m_amt = 500
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origin_tech = "materials=1"
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var/dispenser = 0
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var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
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var/breakouttime = 600 //Deciseconds = 60s = 1 minutes
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/obj/item/weapon/handcuffs/attack(mob/living/carbon/C, mob/user)
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if(M_CLUMSY in user.mutations && prob(50))
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@@ -164,7 +164,7 @@
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msg_admin_attack("[key_name(user)] stunned [key_name(L)] with the [src].")
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deductcharge(hitcost)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.forcesay(hit_appends)
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@@ -220,7 +220,7 @@
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//secborg stun baton module
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/obj/item/weapon/melee/baton/robot
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hitcost = 500
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hitcost = 500
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/obj/item/weapon/melee/baton/robot/attack_self(mob/user)
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//try to find our power cell
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@@ -247,8 +247,8 @@
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force = 3
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throwforce = 5
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stunforce = 0
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agonyforce = 60 //same force as a stunbaton, but uses way more charge.
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hitcost = 2500
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agonyforce = 42 //less than a stunbaton and uses way more charge.
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hitcost = 3750
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attack_verb = list("poked")
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slot_flags = null
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