Damns Devils Gamemode to Hell (#15672)

* Damns Devils Gamemode to Hell

* Update config.txt
This commit is contained in:
Fox McCloud
2021-03-07 12:00:02 +00:00
committed by GitHub
parent 8395ca99b2
commit fdc6ab2211
53 changed files with 28 additions and 2760 deletions
+4 -12
View File
@@ -1226,6 +1226,7 @@
icon = 'icons/obj/library.dmi'
icon_state = "demonomicon"
w_class = WEIGHT_CLASS_SMALL
var/list/messages = list("You must challenge the devil to a dance-off!", "The devils true name is Ian", "The devil hates salt!", "Would you like infinite power?", "Would you like infinite wisdom?", " Would you like infinite healing?")
var/cooldown = FALSE
/obj/item/toy/codex_gigas/attack_self(mob/user)
@@ -1234,21 +1235,12 @@
"<span class='notice'>[user] presses the button on \the [src].</span>",
"<span class='notice'>You press the button on \the [src].</span>",
"<span class='notice'>You hear a soft click.</span>")
var/list/messages = list()
var/datum/devilinfo/devil = randomDevilInfo()
messages += "Some fun facts about: [devil.truename]"
messages += "[GLOB.lawlorify[LORE][devil.bane]]"
messages += "[GLOB.lawlorify[LORE][devil.obligation]]"
messages += "[GLOB.lawlorify[LORE][devil.ban]]"
messages += "[GLOB.lawlorify[LORE][devil.banish]]"
playsound(loc, 'sound/machines/click.ogg', 20, 1)
playsound(loc, 'sound/machines/click.ogg', 20, TRUE)
cooldown = TRUE
for(var/message in messages)
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 60)
for(var/message in pick(messages))
user.loc.visible_message("<span class='danger'>[bicon(src)] [message]</span>")
sleep(10)
spawn(20)
cooldown = FALSE
return
/obj/item/toy/owl
name = "owl action figure"
+2 -2
View File
@@ -420,7 +420,7 @@
for(var/obj/item/organ/external/O in H.bodyparts)
total_brute += O.brute_dam
total_burn += O.burn_dam
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && !HAS_TRAIT(H, TRAIT_BADDNA) && (H.mind && H.mind.is_revivable()) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && !HAS_TRAIT(H, TRAIT_BADDNA) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
H.adjustOxyLoss(tobehealed)
@@ -539,7 +539,7 @@
for(var/obj/item/organ/external/O in H.bodyparts)
total_brute += O.brute_dam
total_burn += O.burn_dam
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && (H.mind && H.mind.is_revivable()))
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK))
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
H.adjustOxyLoss(tobehealed)
@@ -109,8 +109,6 @@
message_say = "FOR THE REVOLOUTION!"
else if(role == "death commando" || role == ROLE_ERT)
message_say = "FOR NANOTRASEN!"
else if(role == ROLE_DEVIL)
message_say = "FOR INFERNO!"
user.say(message_say)
target = user
sleep(10)
@@ -806,76 +806,3 @@
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
/obj/item/twohanded/pitchfork
icon_state = "pitchfork0"
name = "pitchfork"
desc = "A simple tool used for moving hay."
force = 7
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
force_unwielded = 7
force_wielded = 15
attack_verb = list("attacked", "impaled", "pierced")
hitsound = 'sound/weapons/bladeslice.ogg'
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
/obj/item/twohanded/pitchfork/demonic
name = "demonic pitchfork"
desc = "A red pitchfork, it looks like the work of the devil."
force = 19
throwforce = 24
force_unwielded = 19
force_wielded = 25
/obj/item/twohanded/pitchfork/demonic/greater
force = 24
throwforce = 50
force_unwielded = 24
force_wielded = 34
/obj/item/twohanded/pitchfork/demonic/ascended
force = 100
throwforce = 100
force_unwielded = 100
force_wielded = 500000 // Kills you DEAD.
/obj/item/twohanded/pitchfork/update_icon()
icon_state = "pitchfork[wielded]"
/obj/item/twohanded/pitchfork/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] impales \himself in \his abdomen with [src]! It looks like \he's trying to commit suicide...</span>")
return BRUTELOSS
/obj/item/twohanded/pitchfork/demonic/pickup(mob/user)
. = ..()
if(istype(user, /mob/living))
var/mob/living/U = user
if(U.mind && !U.mind.devilinfo && (U.mind.soulOwner == U.mind)) //Burn hands unless they are a devil or have sold their soul
U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
"<span class='warning'>\"As you pick up the [src] your arms ignite, reminding you of all your past sins.\"</span>")
if(ishuman(U))
var/mob/living/carbon/human/H = U
H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
else
U.adjustFireLoss(rand(force/2,force))
/obj/item/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
if(user.mind && !user.mind.devilinfo && (user.mind.soulOwner != user.mind))
to_chat(user, "<span class ='warning'>The [src] burns in your hands.</span>")
user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
..()
// It's no fun being the lord of all hell if you can't get out of a simple room
/obj/item/twohanded/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
if(!proximity || !wielded)
return
if(istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/Disintegrate.ogg', 100, 1)
W.devastate_wall(TRUE)
return 1
..()
+1 -1
View File
@@ -49,7 +49,7 @@
if(M)
var/mob/dead/observer/G = M.get_ghost()
if(M.mind && M.mind.is_revivable() && !M.mind.suicided)
if(M.mind && !M.mind.suicided)
if(M.client)
icon_state = "morgue3"
desc = initial(desc) + "\n[status_descriptors[4]]"