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Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell * Update config.txt
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@@ -17,12 +17,9 @@
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/datum/reagent/consumable/ethanol/reaction_obj(obj/O, volume)
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if(istype(O,/obj/item/paper))
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if(istype(O,/obj/item/paper/contract/infernal))
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O.visible_message("<span class='warning'>The solution ignites on contact with [O].</span>")
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else
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var/obj/item/paper/paperaffected = O
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paperaffected.clearpaper()
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paperaffected.visible_message("<span class='notice'>The solution melts away the ink on the paper.</span>")
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var/obj/item/paper/paperaffected = O
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paperaffected.clearpaper()
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paperaffected.visible_message("<span class='notice'>The solution melts away the ink on the paper.</span>")
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if(istype(O,/obj/item/book))
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if(volume >= 5)
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var/obj/item/book/affectedbook = O
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@@ -774,7 +774,7 @@
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if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
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M.delayed_gib()
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return
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if(!M.suiciding && !HAS_TRAIT(M, TRAIT_HUSK) && !HAS_TRAIT(M, TRAIT_BADDNA) && (!M.mind || M.mind && M.mind.is_revivable()))
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if(!M.suiciding && !HAS_TRAIT(M, TRAIT_HUSK) && !HAS_TRAIT(M, TRAIT_BADDNA))
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var/time_dead = world.time - M.timeofdeath
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M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
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M.adjustCloneLoss(50)
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@@ -117,11 +117,6 @@
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color = "#D0D0D0" // rgb: 208, 208, 208
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taste_description = "sub-par bling"
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/datum/reagent/silver/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)
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if(M.has_bane(BANE_SILVER))
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M.reagents.add_reagent("toxin", volume)
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. = ..()
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/datum/reagent/aluminum
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name = "Aluminum"
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id = "aluminum"
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@@ -169,11 +164,6 @@
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H.blood_volume += 0.8
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return ..()
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/datum/reagent/iron/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)
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if(M.has_bane(BANE_IRON) && holder && holder.chem_temp < 150) //If the target is weak to cold iron, then poison them.
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M.reagents.add_reagent("toxin", volume)
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..()
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//foam
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/datum/reagent/fluorosurfactant
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name = "Fluorosurfactant"
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