diff --git a/code/game/objects/items/weapons/bee_briefcase.dm b/code/game/objects/items/weapons/bee_briefcase.dm index 229a025a18f..098fdc00549 100644 --- a/code/game/objects/items/weapons/bee_briefcase.dm +++ b/code/game/objects/items/weapons/bee_briefcase.dm @@ -62,14 +62,7 @@ else if(world.time >= next_sound) //This cooldown doesn't prevent us from releasing bees, just stops the sound next_sound = world.time + 90 - //Play sound through the station intercomms, so everyone knows the doom you have wrought. - for(var/O in global_intercoms) - var/obj/item/device/radio/intercom/I = O - if(!is_station_level(I.z)) //Only broadcast to the station intercoms - continue - if(!I.on) //Only broadcast to active intercoms (powered, switched on) - continue - playsound(I, sound_file, 35) + playsound(loc, sound_file, 35) //Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee for(var/bee = min(5, bees_left), bee > 0, bee--)