diff --git a/code/modules/mob/living/carbon/human/human_update_icons.dm b/code/modules/mob/living/carbon/human/human_update_icons.dm index 223db9d026e..bbacc1e6cd7 100644 --- a/code/modules/mob/living/carbon/human/human_update_icons.dm +++ b/code/modules/mob/living/carbon/human/human_update_icons.dm @@ -688,11 +688,11 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) if(blood_DNA) // Checks for hands to make sure we don't get mysterious floating blood. if(get_organ("l_hand")) var/mutable_appearance/bloodsies_left = mutable_appearance(dna.species.blood_mask, "bloodyhand_left", layer = -L_HAND_BLOOD_LAYER) - bloodsies_left.color = feet_blood_color + bloodsies_left.color = hand_blood_color overlays_standing[L_HAND_BLOOD_LAYER] = bloodsies_left if(get_organ("r_hand")) var/mutable_appearance/bloodsies_right = mutable_appearance(dna.species.blood_mask, "bloodyhand_right", layer = -R_HAND_BLOOD_LAYER) - bloodsies_right.color = feet_blood_color + bloodsies_right.color = hand_blood_color overlays_standing[R_HAND_BLOOD_LAYER] = bloodsies_right apply_overlay(GLOVES_LAYER) apply_overlay(L_HAND_BLOOD_LAYER)