mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-18 09:38:43 +01:00
+159
-93
@@ -1,101 +1,127 @@
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/obj/machinery/iv_drip
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name = "\improper IV drip"
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icon = 'icons/obj/iv_drip.dmi'
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icon_state = "iv_drip"
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anchored = 0
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density = 1
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var/mob/living/carbon/human/attached = null
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var/mode = 1 // 1 is injecting, 0 is taking blood.
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var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/New()
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..()
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update_icon()
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/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
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/obj/machinery/iv_drip/var/mode = 1 // 1 is injecting, 0 is taking blood.
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/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/Destroy()
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attached = null
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if(beaker)
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qdel(beaker)
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beaker = null
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return ..()
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/obj/machinery/iv_drip/update_icon()
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if(src.attached)
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icon_state = "hooked"
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if(attached)
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if(mode)
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icon_state = "injecting"
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else
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icon_state = "donating"
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else
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icon_state = ""
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if(mode)
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icon_state = "injectidle"
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else
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icon_state = "donateidle"
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overlays = null
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overlays.Cut()
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if(beaker)
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var/datum/reagents/reagents = beaker.reagents
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if(reagents.total_volume)
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if(attached)
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overlays += "beakeractive"
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else
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overlays += "beakeridle"
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if(beaker.reagents.total_volume)
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var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
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var/percent = round((reagents.total_volume / beaker.volume) * 100)
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var/percent = round((beaker.reagents.total_volume / beaker.volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "reagent0"
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if(10 to 24) filling.icon_state = "reagent10"
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if(25 to 49) filling.icon_state = "reagent25"
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if(50 to 74) filling.icon_state = "reagent50"
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if(75 to 79) filling.icon_state = "reagent75"
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if(80 to 90) filling.icon_state = "reagent80"
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if(91 to INFINITY) filling.icon_state = "reagent100"
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if(0 to 9)
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filling.icon_state = "reagent0"
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if(10 to 24)
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filling.icon_state = "reagent10"
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if(25 to 49)
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filling.icon_state = "reagent25"
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if(50 to 74)
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filling.icon_state = "reagent50"
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if(75 to 79)
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filling.icon_state = "reagent75"
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if(80 to 90)
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filling.icon_state = "reagent80"
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if(91 to INFINITY)
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filling.icon_state = "reagent100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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filling.icon += mix_color_from_reagents(beaker.reagents.reagent_list)
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
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..()
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if(!ishuman(usr) && !isrobot(usr))
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return
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var/turf/T = get_turf(src)
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if(!usr in range(1, T))
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/obj/machinery/iv_drip/MouseDrop(mob/living/target)
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if(!ishuman(usr))
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return
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if(attached)
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visible_message("[src.attached] is detached from \the [src]")
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src.attached = null
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src.update_icon()
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visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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update_icon()
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return
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if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
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visible_message("[usr] attaches \the [src] to \the [over_object].")
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src.attached = over_object
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src.update_icon()
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if(!target.dna)
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to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
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return
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/reagent_containers))
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if(!isnull(src.beaker))
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to_chat(user, "There is already a reagent container loaded!")
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return
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if(user.drop_item())
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W.forceMove(src)
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src.beaker = W
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to_chat(user, "You attach \the [W] to \the [src].")
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src.update_icon()
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return
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if(Adjacent(target) && usr.Adjacent(target))
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if(beaker)
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usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
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attached = target
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addAtProcessing()
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update_icon()
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else
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to_chat(user, "\The [W] is stuck to you!")
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to_chat(usr, "<span class='warning'>There's nothing attached to the IV drip!</span>")
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/reagent_containers))
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if(beaker)
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to_chat(user, "<span class='warning'>There is already a reagent container loaded!</span>")
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return
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if(!user.drop_item())
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return
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W.forceMove(src)
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beaker = W
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to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
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update_icon()
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else
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return ..()
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/obj/machinery/iv_drip/process()
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//set background = 1
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if(!attached)
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return PROCESS_KILL
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if(src.attached)
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if(get_dist(src, attached) > 1 && isturf(attached.loc))
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to_chat(attached, "<span class='userdanger'>The IV drip needle is ripped out of you!</span>")
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attached.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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attached = null
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update_icon()
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return PROCESS_KILL
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if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
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visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
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src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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src.attached = null
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src.update_icon()
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return
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if(src.attached && src.beaker)
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if(beaker)
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// Give blood
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if(mode)
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if(src.beaker.volume > 0)
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var/transfer_amount = REAGENTS_METABOLISM
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if(istype(src.beaker, /obj/item/weapon/reagent_containers/blood))
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if(beaker.volume > 0)
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var/transfer_amount = 5
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if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
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// speed up transfer on blood packs
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transfer_amount = 4
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src.beaker.reagents.trans_to(src.attached, transfer_amount)
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transfer_amount = 10
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var/fraction = min(transfer_amount/beaker.volume, 1) //the fraction that is transfered of the total volume
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beaker.reagents.reaction(attached, INGEST, fraction) //make reagents reacts, but don't spam messages
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beaker.reagents.trans_to(attached, transfer_amount)
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update_icon()
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// Take blood
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@@ -104,71 +130,111 @@
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amount = min(amount, 4)
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// If the beaker is full, ping
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if(amount == 0)
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if(prob(5)) visible_message("\The [src] pings.")
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if(prob(5))
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visible_message("[src] pings.")
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return
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var/mob/living/carbon/human/T = attached
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if(!istype(T)) return
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if(!ishuman(T))
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return
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if(!T.dna)
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return
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if(NOCLONE in T.mutations)
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return
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if(T.species && T.species.flags & NO_BLOOD)
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if(T.species.flags & NO_BLOOD)
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return
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// If the human is losing too much blood, beep.
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if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
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visible_message("\The [src] beeps loudly.")
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var/datum/reagent/B = T.take_blood(beaker,amount)
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if(B)
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beaker.reagents.reagent_list |= B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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if(T.species.exotic_blood)
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T.vessel.trans_to(beaker, amount)
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update_icon()
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else
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var/datum/reagent/B = T.take_blood(beaker, amount)
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/obj/machinery/iv_drip/attack_hand(mob/living/carbon/user)
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if(!istype(user))
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if(B)
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beaker.reagents.reagent_list |= B
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beaker.reagents.update_total()
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beaker.on_reagent_change()
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beaker.reagents.handle_reactions()
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update_icon()
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// If attached is losing too much blood, beep.
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var/blood_type = attached.get_blood_name()
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if(T.vessel.get_reagent_amount(blood_type) < BLOOD_VOLUME_SAFE && prob(5))
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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/obj/machinery/iv_drip/attack_hand(mob/user)
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if(!ishuman(user))
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return
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if(src.beaker)
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src.beaker.loc = get_turf(src)
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src.beaker = null
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if(attached)
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visible_message("[attached] is detached from [src]")
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attached = null
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update_icon()
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return
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else if(beaker)
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eject_beaker(user)
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else
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return ..()
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toggle_mode()
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/obj/machinery/iv_drip/AltClick(mob/user)
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..()
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if(user.incapacitated())
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!Adjacent(user))
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return
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toggle_mode()
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/obj/machinery/iv_drip/verb/toggle_mode()
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set name = "Toggle Mode"
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/obj/machinery/iv_drip/verb/eject_beaker(mob/user)
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set category = "Object"
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set name = "Remove IV Container"
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set src in view(1)
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if(!istype(usr, /mob/living))
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to_chat(usr, "\red You can't do that.")
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if(!iscarbon(usr))
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to_chat(usr, "<span class='warning'>You can't do that!</span>")
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return
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if(usr.stat)
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if(usr.incapacitated())
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return
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if(beaker)
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beaker.forceMove(get_turf(src))
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beaker = null
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update_icon()
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/obj/machinery/iv_drip/verb/toggle_mode()
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set category = "Object"
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set name = "Toggle Mode"
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set src in view(1)
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if(!iscarbon(usr))
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to_chat(usr, "<span class='warning'>You can't do that!</span>")
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return
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if(usr.incapacitated())
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return
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mode = !mode
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to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
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update_icon()
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/obj/machinery/iv_drip/examine(mob/user)
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..(user)
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if(!(user in view(2)) && usr != src.loc) return
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if(!(user in view(2)) && user != loc)
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return
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to_chat(usr, "The IV drip is [mode ? "injecting" : "taking blood"].")
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to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
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if(beaker)
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if(beaker.reagents && beaker.reagents.reagent_list.len)
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to_chat(user, "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.")
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to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
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else
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to_chat(user, "\blue Attached is an empty [beaker].")
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to_chat(user, "<span class='notice'>Attached is an empty [beaker].</span>")
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else
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to_chat(user, "\blue No chemicals are attached.")
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to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
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to_chat(user, "\blue [attached ? attached : "No one"] is attached.")
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to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
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Reference in New Issue
Block a user