Merge pull request #5184 from Fox-McCloud/tg-iv

Ports TG IV Drips
This commit is contained in:
TheDZD
2016-07-26 13:19:06 -04:00
committed by GitHub
2 changed files with 159 additions and 93 deletions
+159 -93
View File
@@ -1,101 +1,127 @@
/obj/machinery/iv_drip
name = "\improper IV drip"
icon = 'icons/obj/iv_drip.dmi'
icon_state = "iv_drip"
anchored = 0
density = 1
var/mob/living/carbon/human/attached = null
var/mode = 1 // 1 is injecting, 0 is taking blood.
var/obj/item/weapon/reagent_containers/beaker = null
/obj/machinery/iv_drip/New()
..()
update_icon()
/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
/obj/machinery/iv_drip/var/mode = 1 // 1 is injecting, 0 is taking blood.
/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
/obj/machinery/iv_drip/Destroy()
attached = null
if(beaker)
qdel(beaker)
beaker = null
return ..()
/obj/machinery/iv_drip/update_icon()
if(src.attached)
icon_state = "hooked"
if(attached)
if(mode)
icon_state = "injecting"
else
icon_state = "donating"
else
icon_state = ""
if(mode)
icon_state = "injectidle"
else
icon_state = "donateidle"
overlays = null
overlays.Cut()
if(beaker)
var/datum/reagents/reagents = beaker.reagents
if(reagents.total_volume)
if(attached)
overlays += "beakeractive"
else
overlays += "beakeridle"
if(beaker.reagents.total_volume)
var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
var/percent = round((reagents.total_volume / beaker.volume) * 100)
var/percent = round((beaker.reagents.total_volume / beaker.volume) * 100)
switch(percent)
if(0 to 9) filling.icon_state = "reagent0"
if(10 to 24) filling.icon_state = "reagent10"
if(25 to 49) filling.icon_state = "reagent25"
if(50 to 74) filling.icon_state = "reagent50"
if(75 to 79) filling.icon_state = "reagent75"
if(80 to 90) filling.icon_state = "reagent80"
if(91 to INFINITY) filling.icon_state = "reagent100"
if(0 to 9)
filling.icon_state = "reagent0"
if(10 to 24)
filling.icon_state = "reagent10"
if(25 to 49)
filling.icon_state = "reagent25"
if(50 to 74)
filling.icon_state = "reagent50"
if(75 to 79)
filling.icon_state = "reagent75"
if(80 to 90)
filling.icon_state = "reagent80"
if(91 to INFINITY)
filling.icon_state = "reagent100"
filling.icon += mix_color_from_reagents(reagents.reagent_list)
filling.icon += mix_color_from_reagents(beaker.reagents.reagent_list)
overlays += filling
/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
..()
if(!ishuman(usr) && !isrobot(usr))
return
var/turf/T = get_turf(src)
if(!usr in range(1, T))
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
if(!ishuman(usr))
return
if(attached)
visible_message("[src.attached] is detached from \the [src]")
src.attached = null
src.update_icon()
visible_message("<span class='warning'>[attached] is detached from [src].</span>")
attached = null
update_icon()
return
if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
visible_message("[usr] attaches \the [src] to \the [over_object].")
src.attached = over_object
src.update_icon()
if(!target.dna)
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
return
/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/reagent_containers))
if(!isnull(src.beaker))
to_chat(user, "There is already a reagent container loaded!")
return
if(user.drop_item())
W.forceMove(src)
src.beaker = W
to_chat(user, "You attach \the [W] to \the [src].")
src.update_icon()
return
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
attached = target
addAtProcessing()
update_icon()
else
to_chat(user, "\The [W] is stuck to you!")
to_chat(usr, "<span class='warning'>There's nothing attached to the IV drip!</span>")
/obj/machinery/iv_drip/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/reagent_containers))
if(beaker)
to_chat(user, "<span class='warning'>There is already a reagent container loaded!</span>")
return
if(!user.drop_item())
return
W.forceMove(src)
beaker = W
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
update_icon()
else
return ..()
/obj/machinery/iv_drip/process()
//set background = 1
if(!attached)
return PROCESS_KILL
if(src.attached)
if(get_dist(src, attached) > 1 && isturf(attached.loc))
to_chat(attached, "<span class='userdanger'>The IV drip needle is ripped out of you!</span>")
attached.apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
attached = null
update_icon()
return PROCESS_KILL
if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
src.attached = null
src.update_icon()
return
if(src.attached && src.beaker)
if(beaker)
// Give blood
if(mode)
if(src.beaker.volume > 0)
var/transfer_amount = REAGENTS_METABOLISM
if(istype(src.beaker, /obj/item/weapon/reagent_containers/blood))
if(beaker.volume > 0)
var/transfer_amount = 5
if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
// speed up transfer on blood packs
transfer_amount = 4
src.beaker.reagents.trans_to(src.attached, transfer_amount)
transfer_amount = 10
var/fraction = min(transfer_amount/beaker.volume, 1) //the fraction that is transfered of the total volume
beaker.reagents.reaction(attached, INGEST, fraction) //make reagents reacts, but don't spam messages
beaker.reagents.trans_to(attached, transfer_amount)
update_icon()
// Take blood
@@ -104,71 +130,111 @@
amount = min(amount, 4)
// If the beaker is full, ping
if(amount == 0)
if(prob(5)) visible_message("\The [src] pings.")
if(prob(5))
visible_message("[src] pings.")
return
var/mob/living/carbon/human/T = attached
if(!istype(T)) return
if(!ishuman(T))
return
if(!T.dna)
return
if(NOCLONE in T.mutations)
return
if(T.species && T.species.flags & NO_BLOOD)
if(T.species.flags & NO_BLOOD)
return
// If the human is losing too much blood, beep.
if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
visible_message("\The [src] beeps loudly.")
var/datum/reagent/B = T.take_blood(beaker,amount)
if(B)
beaker.reagents.reagent_list |= B
beaker.reagents.update_total()
beaker.on_reagent_change()
beaker.reagents.handle_reactions()
if(T.species.exotic_blood)
T.vessel.trans_to(beaker, amount)
update_icon()
else
var/datum/reagent/B = T.take_blood(beaker, amount)
/obj/machinery/iv_drip/attack_hand(mob/living/carbon/user)
if(!istype(user))
if(B)
beaker.reagents.reagent_list |= B
beaker.reagents.update_total()
beaker.on_reagent_change()
beaker.reagents.handle_reactions()
update_icon()
// If attached is losing too much blood, beep.
var/blood_type = attached.get_blood_name()
if(T.vessel.get_reagent_amount(blood_type) < BLOOD_VOLUME_SAFE && prob(5))
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
/obj/machinery/iv_drip/attack_hand(mob/user)
if(!ishuman(user))
return
if(src.beaker)
src.beaker.loc = get_turf(src)
src.beaker = null
if(attached)
visible_message("[attached] is detached from [src]")
attached = null
update_icon()
return
else if(beaker)
eject_beaker(user)
else
return ..()
toggle_mode()
/obj/machinery/iv_drip/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
toggle_mode()
/obj/machinery/iv_drip/verb/toggle_mode()
set name = "Toggle Mode"
/obj/machinery/iv_drip/verb/eject_beaker(mob/user)
set category = "Object"
set name = "Remove IV Container"
set src in view(1)
if(!istype(usr, /mob/living))
to_chat(usr, "\red You can't do that.")
if(!iscarbon(usr))
to_chat(usr, "<span class='warning'>You can't do that!</span>")
return
if(usr.stat)
if(usr.incapacitated())
return
if(beaker)
beaker.forceMove(get_turf(src))
beaker = null
update_icon()
/obj/machinery/iv_drip/verb/toggle_mode()
set category = "Object"
set name = "Toggle Mode"
set src in view(1)
if(!iscarbon(usr))
to_chat(usr, "<span class='warning'>You can't do that!</span>")
return
if(usr.incapacitated())
return
mode = !mode
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
update_icon()
/obj/machinery/iv_drip/examine(mob/user)
..(user)
if(!(user in view(2)) && usr != src.loc) return
if(!(user in view(2)) && user != loc)
return
to_chat(usr, "The IV drip is [mode ? "injecting" : "taking blood"].")
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
to_chat(user, "\blue Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.")
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
else
to_chat(user, "\blue Attached is an empty [beaker].")
to_chat(user, "<span class='notice'>Attached is an empty [beaker].</span>")
else
to_chat(user, "\blue No chemicals are attached.")
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
to_chat(user, "\blue [attached ? attached : "No one"] is attached.")
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")