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[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers * Sets tool_behaviour on the default set of tools * Fixing merge conflicts * Refactors welder to use tool behaviour * The refactor: part I * The refactor: part II * Tool Refactor Part III: Revenge of the Maint * Tool Refactor Part IV: A New Hope * Tool Refactor Part V: The Oldcoder Strikes Back * Tool Refactor Part VI: Return of the Coder * VII * Holy shit, it compiles?! * Nannek I completed your TODO, you owe me ice cream * Tool helpers; telepad is compliant * Bugtest, Round 1: Fight Fuck refactoring disposals * Buggfixing, Round 2: Electric Boogaloo * Personal crafting uses tool behaviours now * Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing * multitool_check_buffer change; removes some useless things in tool_helpers * proc name change * TRUE/FALSE changes * Bugfixing, Round 3: A Good Day To Bugfix Hard Fixes multiple issues raised by the testmerge * Minor style changes
This commit is contained in:
@@ -98,16 +98,16 @@
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else
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return "South"
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/W as obj, mob/user as mob, params)
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if(ismultitool(W))
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if(side_inverted == 0)
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side_inverted = 1
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else
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side_inverted = 0
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to_chat(user, "<span class='notice'>You reverse the circulator's valve settings. The inlet of the circulator is now on the [get_inlet_side(dir)] side.</span>")
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desc = "A gas circulator pump and heat exchanger. Its input port is on the [get_inlet_side(dir)] side, and its output port is on the [get_outlet_side(dir)] side."
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/obj/machinery/atmospherics/binary/circulator/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!side_inverted)
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side_inverted = TRUE
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else
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return ..()
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side_inverted = FALSE
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to_chat(user, "<span class='notice'>You reverse the circulator's valve settings. The inlet of the circulator is now on the [get_inlet_side(dir)] side.</span>")
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desc = "A gas circulator pump and heat exchanger. Its input port is on the [get_inlet_side(dir)] side, and its output port is on the [get_outlet_side(dir)] side."
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/obj/machinery/atmospherics/binary/circulator/update_icon()
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..()
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@@ -344,27 +344,6 @@
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playsound(loc, 'sound/weapons/bladeslice.ogg', 100, TRUE)
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/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the vent.</span>")
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if(do_after(user, 20 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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playsound(src.loc, WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
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welded = 0
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update_icon()
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else
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to_chat(user, "<span class='notice'>The welding tool needs to be on to start this task.</span>")
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return 1
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else
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to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
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return 1
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if(istype(W, /obj/item/screwdriver))
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if(!welded)
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if(open)
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@@ -400,6 +379,23 @@
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return ..()
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/obj/machinery/atmospherics/unary/vent_pump/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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WELDER_ATTEMPT_WELD_MESSAGE
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if(I.use_tool(src, user, 20, volume = I.tool_volume))
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if(!welded)
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welded = TRUE
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visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
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"<span class='notice'>You weld [src] shut!</span>")
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else
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welded = FALSE
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visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
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"<span class='notice'>You unweld [src]!</span>")
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update_icon()
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/obj/machinery/atmospherics/unary/vent_pump/attack_hand()
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if(!welded)
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if(open)
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@@ -393,27 +393,6 @@
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playsound(loc, 'sound/weapons/bladeslice.ogg', 100, TRUE)
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/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/W as obj, var/mob/user as mob, params)
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the scrubber.</span>")
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if(do_after(user, 20 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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playsound(get_turf(src), WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("[user] welds the scrubber shut.", "You weld the vent scrubber.", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.")
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welded = 0
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update_icon()
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else
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to_chat(user, "<span class='notice'>The welding tool needs to be on to start this task.</span>")
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return 1
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else
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to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
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return 1
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if(istype(W, /obj/item/multitool))
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update_multitool_menu(user)
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return 1
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@@ -423,3 +402,19 @@
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return 1
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return ..()
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/obj/machinery/atmospherics/unary/vent_scrubber/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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WELDER_ATTEMPT_WELD_MESSAGE
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if(I.use_tool(src, user, 20, volume = I.tool_volume))
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if(!welded)
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welded = TRUE
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visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
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"<span class='notice'>You weld [src] shut!</span>")
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else
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welded = FALSE
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visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
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"<span class='notice'>You unweld [src]!</span>")
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update_icon()
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