mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers * Sets tool_behaviour on the default set of tools * Fixing merge conflicts * Refactors welder to use tool behaviour * The refactor: part I * The refactor: part II * Tool Refactor Part III: Revenge of the Maint * Tool Refactor Part IV: A New Hope * Tool Refactor Part V: The Oldcoder Strikes Back * Tool Refactor Part VI: Return of the Coder * VII * Holy shit, it compiles?! * Nannek I completed your TODO, you owe me ice cream * Tool helpers; telepad is compliant * Bugtest, Round 1: Fight Fuck refactoring disposals * Buggfixing, Round 2: Electric Boogaloo * Personal crafting uses tool behaviours now * Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing * multitool_check_buffer change; removes some useless things in tool_helpers * proc name change * TRUE/FALSE changes * Bugfixing, Round 3: A Good Day To Bugfix Hard Fixes multiple issues raised by the testmerge * Minor style changes
This commit is contained in:
@@ -36,26 +36,30 @@
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return
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update_icon()
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to_chat(user, "<span class='notice'>You add the cables to the [src]. It now contains [loaded.amount].</span>")
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else if(isscrewdriver(W))
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if(!loaded)
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/cable_coil(user.loc, diff)
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else
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loaded.use(30)
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new /obj/item/stack/cable_coil(user.loc, 30)
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loaded.max_amount = initial(loaded.max_amount)
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loaded.forceMove(user.loc)
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user.put_in_hands(loaded)
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loaded = null
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update_icon()
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else
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..()
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/obj/item/twohanded/rcl/screwdriver_act(mob/user, obj/item/I)
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if(!loaded)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/cable_coil(user.loc, diff)
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else
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loaded.use(30)
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new /obj/item/stack/cable_coil(user.loc, 30)
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loaded.max_amount = initial(loaded.max_amount)
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loaded.forceMove(user.loc)
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user.put_in_hands(loaded)
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loaded = null
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update_icon()
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/obj/item/twohanded/rcl/examine(mob/user)
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. = ..()
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if(loaded)
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@@ -64,14 +64,14 @@ LIGHTERS ARE IN LIGHTERS.DM
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..()
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light()
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/obj/item/clothing/mask/cigarette/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass
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light("<span class='notice'>[user] casually lights the [name] with [I], what a badass.</span>")
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/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, params)
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..()
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
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light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
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else if(istype(W, /obj/item/lighter/zippo))
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if(istype(W, /obj/item/lighter/zippo))
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var/obj/item/lighter/zippo/Z = W
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if(Z.lit)
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light("<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [user.p_their()] [name] with [user.p_their()] [W]. Damn [user.p_theyre()] cool.</span>")
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@@ -0,0 +1,21 @@
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// Conversion kit
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/obj/item/conversion_kit
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name = "\improper Revolver Conversion Kit"
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desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
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icon_state = "kit"
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flags = CONDUCT
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "combat=2"
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var/open = 0
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/obj/item/conversion_kit/New()
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..()
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update_icon()
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/obj/item/conversion_kit/update_icon()
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icon_state = "[initial(icon_state)]_[open]"
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/obj/item/conversion_kit/attack_self(mob/user)
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open = !open
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to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the conversion kit.</span>")
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update_icon()
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@@ -7,7 +7,7 @@ obj/item/firework
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obj/item/firework/attackby(obj/item/W,mob/user, params)
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if(litzor)
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return
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if(istype(W, /obj/item/weldingtool) && W:welding || istype(W,/obj/item/lighter) && W:lit)
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if(is_hot(W))
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for(var/mob/M in viewers(user))
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to_chat(M, "[user] lits \the [src]")
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litzor = 1
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@@ -29,7 +29,7 @@ obj/item/sparkler
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obj/item/sparkler/attackby(obj/item/W,mob/user, params)
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if(litzor)
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return
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if(istype(W, /obj/item/weldingtool) && W:welding || istype(W,/obj/item/lighter) && W:lit)
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if(is_hot(W))
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for(var/mob/M in viewers(user))
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to_chat(M, "[user] lits \the [src]")
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litzor = 1
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@@ -76,28 +76,7 @@
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flame_turf(turflist)
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/obj/item/flamethrower/attackby(obj/item/I, mob/user, params)
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if(iswrench(I) && !status)//Taking this apart
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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return
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else if(isscrewdriver(I) && igniter && !lit)
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status = !status
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to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
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update_icon()
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return
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else if(isigniter(I))
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if(isigniter(I))
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var/obj/item/assembly/igniter/IG = I
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if(IG.secured)
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return
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@@ -130,6 +109,34 @@
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else
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return ..()
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/obj/item/flamethrower/wrench_act(mob/user, obj/item/I)
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if(status)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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var/turf/T = get_turf(src)
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if(weldtool)
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weldtool.forceMove(T)
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weldtool = null
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if(igniter)
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igniter.forceMove(T)
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igniter = null
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if(ptank)
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ptank.forceMove(T)
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ptank = null
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new /obj/item/stack/rods(T)
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qdel(src)
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/obj/item/flamethrower/screwdriver_act(mob/user, obj/item/I)
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if(!igniter || lit)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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status = !status
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to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
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update_icon()
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/obj/item/flamethrower/attack_self(mob/user)
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toggle_igniter(user)
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@@ -168,7 +175,6 @@
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..()
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weldtool = locate(/obj/item/weldingtool) in contents
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igniter = locate(/obj/item/assembly/igniter) in contents
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weldtool.status = FALSE
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igniter.secured = FALSE
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status = TRUE
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update_icon()
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@@ -216,7 +222,6 @@
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if(create_full)
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if(!weldtool)
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weldtool = new /obj/item/weldingtool(src)
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weldtool.status = FALSE
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if(!igniter)
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igniter = new igniter_type(src)
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igniter.secured = FALSE
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@@ -387,18 +387,18 @@
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origin_tech = "combat=3;engineering=4"
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var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool.
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/obj/item/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params)
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if(ismultitool(I))
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switch(unit_spread)
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if(0 to 24)
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unit_spread += 5
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if(25 to 99)
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unit_spread += 25
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else
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unit_spread = 5
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to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
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/obj/item/grenade/chem_grenade/adv_release/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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..()
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switch(unit_spread)
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if(0 to 24)
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unit_spread += 5
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if(25 to 99)
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unit_spread += 25
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else
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unit_spread = 5
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to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
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/obj/item/grenade/chem_grenade/adv_release/prime()
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if(stage != READY)
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@@ -138,8 +138,7 @@
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/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
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name = "Pneumatic Cannon"
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result = /obj/item/pneumatic_cannon/ghetto
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tools = list(/obj/item/weldingtool,
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/obj/item/wrench)
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tools = list(TOOL_WELDER, TOOL_WRENCH)
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/packageWrap = 8,
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/obj/item/pipe = 2)
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@@ -37,20 +37,29 @@
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to_chat(user, "<span class='warning'>[IT] is too small for [src].</span>")
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return
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updateTank(W, 0, user)
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else if(iswrench(W))
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switch(fisto_setting)
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if(1)
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fisto_setting = 2
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if(2)
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fisto_setting = 3
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if(3)
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fisto_setting = 1
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
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else if(isscrewdriver(W))
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if(tank)
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updateTank(tank, 1, user)
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return
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return ..()
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/obj/item/melee/powerfist/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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switch(fisto_setting)
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if(1)
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fisto_setting = 2
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if(2)
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fisto_setting = 3
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if(3)
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fisto_setting = 1
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to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
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/obj/item/melee/powerfist/screwdriver_act(mob/user, obj/item/I)
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if(!tank)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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updateTank(tank, 1, user)
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/obj/item/melee/powerfist/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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@@ -60,26 +60,27 @@
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H.UpdateDamageIcon()
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/obj/item/shard/attackby(obj/item/I, mob/user, params)
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if(iswelder(I))
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var/obj/item/weldingtool/WT = I
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if(WT.remove_fuel(0, user))
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var/obj/item/stack/sheet/NG = new welded_type(user.loc)
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for(var/obj/item/stack/sheet/G in user.loc)
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if(!istype(G, welded_type))
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continue
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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return
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if(istype(I, /obj/item/lightreplacer))
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I.attackby(src, user)
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return
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return ..()
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/obj/item/shard/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, volume = I.tool_volume))
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return
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var/obj/item/stack/sheet/NG = new welded_type(user.loc)
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for(var/obj/item/stack/sheet/G in user.loc)
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if(!istype(G, welded_type))
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continue
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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/obj/item/shard/Crossed(mob/living/L, oldloc)
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if(istype(L) && has_gravity(loc))
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if(L.incorporeal_move || L.flying)
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@@ -95,4 +96,4 @@
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icon_state = "plasmalarge"
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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icon_prefix = "plasma"
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welded_type = /obj/item/stack/sheet/plasmaglass
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welded_type = /obj/item/stack/sheet/plasmaglass
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@@ -48,19 +48,7 @@
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stored_gun.afterattack(A, user, flag, params)
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/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/I, mob/user)
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if(isscrewdriver(I))
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if(!bottom_open && !busy_hunting)
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to_chat(user, "You begin to hunt around the rim of the [src]...")
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busy_hunting = TRUE
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if(do_after(user, 20, target = src))
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if(user)
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to_chat(user, "You pry open the false bottom!")
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bottom_open = TRUE
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busy_hunting = FALSE
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else if(bottom_open)
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to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
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bottom_open = FALSE
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else if(bottom_open)
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if(bottom_open)
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if(stored_item)
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to_chat(user, "<span class='warning'>There's already something in the false bottom!</span>")
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return
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@@ -78,6 +66,24 @@
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else
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return ..()
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/obj/item/storage/briefcase/false_bottomed/screwdriver_act(mob/user, obj/item/I)
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if(!bottom_open && busy_hunting)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!bottom_open)
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to_chat(user, "You begin to hunt around the rim of the [src]...")
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busy_hunting = TRUE
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if(do_after(user, 20, target = src))
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if(user)
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to_chat(user, "You pry open the false bottom!")
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bottom_open = TRUE
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busy_hunting = FALSE
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else
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to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
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bottom_open = FALSE
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/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
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if(bottom_open && stored_item)
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user.put_in_hands(stored_item)
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@@ -311,17 +311,17 @@
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hitsound = 'sound/weapons/blade1.ogg'
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w_class = w_class_on
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/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
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if(ismultitool(W))
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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blade_color = "rainbow"
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update_icon()
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else
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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/obj/item/twohanded/dualsaber/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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blade_color = "rainbow"
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update_icon()
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else
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return ..()
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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//spears
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/obj/item/twohanded/spear
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Reference in New Issue
Block a user