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[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers * Sets tool_behaviour on the default set of tools * Fixing merge conflicts * Refactors welder to use tool behaviour * The refactor: part I * The refactor: part II * Tool Refactor Part III: Revenge of the Maint * Tool Refactor Part IV: A New Hope * Tool Refactor Part V: The Oldcoder Strikes Back * Tool Refactor Part VI: Return of the Coder * VII * Holy shit, it compiles?! * Nannek I completed your TODO, you owe me ice cream * Tool helpers; telepad is compliant * Bugtest, Round 1: Fight Fuck refactoring disposals * Buggfixing, Round 2: Electric Boogaloo * Personal crafting uses tool behaviours now * Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing * multitool_check_buffer change; removes some useless things in tool_helpers * proc name change * TRUE/FALSE changes * Bugfixing, Round 3: A Good Day To Bugfix Hard Fixes multiple issues raised by the testmerge * Minor style changes
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@@ -22,13 +22,7 @@
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var/framestackamount = 2
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/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
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if(iswrench(I))
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to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 30*I.toolspeed, target = src))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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deconstruct(TRUE)
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else if(istype(I, /obj/item/stack/sheet/plasteel))
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if(istype(I, /obj/item/stack/sheet/plasteel))
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var/obj/item/stack/sheet/plasteel/P = I
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if(P.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
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@@ -71,6 +65,17 @@
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else
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return ..()
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/obj/structure/table_frame/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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TOOL_ATTEMPT_DISMANTLE_MESSAGE
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if(I.use_tool(src, user, 30, volume = I.tool_volume))
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TOOL_DISMANTLE_SUCCESS_MESSAGE
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for(var/i = 1, i <= framestackamount, i++)
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new framestack(get_turf(src))
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qdel(src)
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/obj/structure/table_frame/proc/make_new_table(table_type) //makes sure the new table made retains what we had as a frame
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var/obj/structure/table/T = new table_type(loc)
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T.frame = type
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