[Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)

* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
This commit is contained in:
Citinited
2020-02-15 13:31:08 -07:00
committed by GitHub
parent 5b1941e784
commit fddff1049b
238 changed files with 6681 additions and 5544 deletions
+10 -6
View File
@@ -116,14 +116,18 @@
if(!A.secured && !secured)
attach_assembly(A, user)
return
if(isscrewdriver(W))
if(toggle_secure())
to_chat(user, "<span class='notice'>[src] is ready!</span>")
else
to_chat(user, "<span class='notice'>[src] can now be attached!</span>")
return
return ..()
/obj/item/assembly/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(toggle_secure())
to_chat(user, "<span class='notice'>[src] is ready!</span>")
else
to_chat(user, "<span class='notice'>[src] can now be attached!</span>")
/obj/item/assembly/process()
STOP_PROCESSING(SSobj, src)
+30 -27
View File
@@ -28,35 +28,38 @@
if(istype(W, /obj/item/analyzer))
bombtank.attackby(W, user, params)
return
if(iswrench(W) && !status) //This is basically bomb assembly code inverted. apparently it works.
return ..()
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
bombassembly.loc = user.loc
bombassembly.master = null
bombassembly = null
bombtank.loc = user.loc
bombtank.master = null
bombtank = null
qdel(src)
/obj/item/onetankbomb/wrench_act(mob/user, obj/item/I) //This is basically bomb assembly code inverted. apparently it works.
if(status)
return
if(iswelder(W))
var/obj/item/weldingtool/WT = W
if(WT.welding)
if(!status)
status = TRUE
investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW)
log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited.</span>")
else
status = FALSE
investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
add_fingerprint(user)
..()
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
bombassembly.loc = user.loc
bombassembly.master = null
bombassembly = null
bombtank.loc = user.loc
bombtank.master = null
bombtank = null
qdel(src)
/obj/item/onetankbomb/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
if(!status)
status = TRUE
investigate_log("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
msg_admin_attack("[key_name_admin(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", ATKLOG_FEW)
log_game("[key_name(user)] welded a single tank bomb. Temperature: [bombtank.air_contents.temperature - T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. [bombtank] can now be ignited.</span>")
else
status = FALSE
investigate_log("[key_name(user)] unwelded a single tank bomb. Temperature: [bombtank.air_contents.temperature-T0C]", INVESTIGATE_BOMB)
to_chat(user, "<span class='notice'>The hole has been closed.</span>")
/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
bombassembly.attack_self(user, 1)
+8 -9
View File
@@ -28,17 +28,16 @@
update_icon()
return secured
/obj/item/assembly/health/attackby(obj/item/W, mob/user)
if(ismultitool(W))
if(alarm_health == 0)
alarm_health = -90
user.show_message("You toggle [src] to \"detect death\" mode.")
else
alarm_health = 0
user.show_message("You toggle [src] to \"detect critical state\" mode.")
/obj/item/assembly/health/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(alarm_health == 0)
alarm_health = -90
user.show_message("You toggle [src] to \"detect death\" mode.")
else
return ..()
alarm_health = 0
user.show_message("You toggle [src] to \"detect critical state\" mode.")
/obj/item/assembly/health/process()
if(!scanning || !secured)
+13 -16
View File
@@ -139,24 +139,21 @@
..()
return
/obj/item/assembly_holder/attackby(obj/item/W, mob/user, params)
if(isscrewdriver(W))
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>[src] is ready!</span>")
else
to_chat(user, "<span class='notice'>[src] can now be taken apart!</span>")
update_icon()
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/I)
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>[src] is ready!</span>")
else
..()
return
to_chat(user, "<span class='notice'>[src] can now be taken apart!</span>")
update_icon()
/obj/item/assembly_holder/attack_self(mob/user)
add_fingerprint(user)