mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Adds more reasons to explosion logging (#28812)
* explos * yeah good enough * shorten that * use ckey * forgot this cause * unfuck it
This commit is contained in:
@@ -147,7 +147,7 @@
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if(power_drained >= max_power)
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STOP_PROCESSING(SSobj, src)
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explosion(src.loc, 4,8,16,32)
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explosion(src.loc, 4,8,16,32, cause = "Powersink Explosion")
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qdel(src)
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#undef DISCONNECTED
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@@ -1111,11 +1111,11 @@
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/obj/item/toy/plushie/borgplushie/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!istype(used, /obj/item/borg/upgrade/reset))
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return ..()
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if(!plushie_module_selected)
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to_chat(user, "<span class='warning'>[src] is already in standard mode!</span>")
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return ITEM_INTERACT_COMPLETE
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borg_plushie_overlay = "plushie_borgassist"
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update_icon()
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to_chat(user, "<span class='notice'>The fabric on [src] changes color, reverting it back to standard mode.</span>")
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@@ -1232,7 +1232,7 @@
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visible_message("<span class='danger'>[src] explodes!</span>")
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if(grenade)
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explosive_betrayal(grenade)
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explosion(get_turf(src), -1, 0, 1, 1, flame_range = 1)
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explosion(get_turf(src), -1, 0, 1, 1, flame_range = 1, cause = "Plasmaman plushie caught on fire")
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if(!QDELETED(src))
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qdel(src)
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@@ -702,7 +702,7 @@
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* Called in `/obj/item/rcd/proc/detonate_pulse()` via callback.
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*/
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/obj/item/rcd/proc/detonate_pulse_explode()
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explosion(src, 0, 0, 3, 1, flame_range = 1)
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explosion(src, 0, 0, 3, 1, flame_range = 1, cause = "RCD Explosion")
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qdel(src)
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/obj/item/rcd/preloaded
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@@ -40,7 +40,7 @@
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if(!imp_in)
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return
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explosion(src, heavy, medium, weak, weak, flame_range = weak)
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explosion(src, heavy, medium, weak, weak, flame_range = weak, cause = name)
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// In case something happens to the implantee between now and the
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// self-destruct
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@@ -54,7 +54,7 @@
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if(C.m_intent != MOVE_INTENT_WALK)
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visible_message("[src] beeps, \"Sign says walk, asshole.\"")
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playsound(src, 'sound/misc/sign_says_walk.ogg', 40)
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explosion(src.loc,-1,0,2)
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explosion(src.loc,-1,0,2, cause = "Exploding wet floor sign")
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if(ishuman(C))
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dead_legs(C)
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if(src)
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@@ -221,7 +221,7 @@
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if(8)
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//Fueltank Explosion
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T.visible_message("<span class='userdanger'>An explosion bursts into existence around [user]!</span>")
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explosion(get_turf(user), -1, 0, 2, flame_range = 2)
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explosion(get_turf(user), -1, 0, 2, flame_range = 2, cause = "Die of fate: fuel tank explosion")
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if(9)
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//Cold
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var/datum/disease/D = new /datum/disease/cold()
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@@ -406,7 +406,7 @@
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var/turf/epicenter = get_turf(src)
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var/area/A = get_area(epicenter)
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explosion(epicenter, round(result * 0.25), round(result * 0.5), round(result), round(result * 1.5), TRUE, capped)
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explosion(epicenter, round(result * 0.25), round(result * 0.5), round(result), round(result * 1.5), TRUE, capped, cause = "E20 explosion")
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investigate_log("E20 detonated at [A.name] ([epicenter.x],[epicenter.y],[epicenter.z]) with a roll of [actual_result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
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log_game("E20 detonated at [A.name] ([epicenter.x],[epicenter.y],[epicenter.z]) with a roll of [actual_result]. Triggered by: [key_name(user)]")
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add_attack_logs(user, src, "detonated with a roll of [actual_result]", ATKLOG_FEW)
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@@ -203,7 +203,7 @@
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if(location)
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if(shaped && aim_dir)
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location = get_step(get_step(location, aim_dir), aim_dir) //Move the explosion location two steps away from the target when using a shaped c4
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explosion(location, ex_devastate, ex_heavy, ex_light, breach = ex_breach)
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explosion(location, ex_devastate, ex_heavy, ex_light, breach = ex_breach, cause = name)
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qdel(src)
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@@ -13,7 +13,7 @@
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/obj/item/grenade/frag/prime()
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update_mob()
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explosion(loc, 0, 1, DEFAULT_SHRAPNEL_RANGE, breach = FALSE)
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explosion(loc, 0, 1, DEFAULT_SHRAPNEL_RANGE, cause = name, breach = FALSE)
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create_shrapnel(loc, shrapnel_contained, shrapnel_type = embedded_type)
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qdel(src)
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@@ -63,5 +63,5 @@
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/obj/item/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(loc, -1, -1, 2, flame_range = 4) // small explosion, plus a very large fireball.
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explosion(loc, -1, -1, 2, flame_range = 4, cause = "IED grenade") // small explosion, plus a very large fireball.
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qdel(src)
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@@ -5,14 +5,16 @@
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icon_state = "syndicate"
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item_state = "grenade"
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origin_tech = "materials=3;magnets=4;syndicate=3"
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var/explosion_cause = "Syndicate minibomb"
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/obj/item/grenade/syndieminibomb/prime()
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update_mob()
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explosion(loc, 1, 2, 4, flame_range = 2)
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explosion(loc, 1, 2, 4, flame_range = 2, cause = explosion_cause)
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qdel(src)
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/obj/item/grenade/syndieminibomb/fake
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origin_tech = "materials=3;magnets=4;syndicate=1" // no clown, this bomb not exactly the same
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explosion_cause = "Trick Syndicate minibomb"
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/obj/item/grenade/syndieminibomb/fake/examine(mob/user)
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. = ..()
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@@ -32,6 +34,7 @@
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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explosion_cause = "Syndicate minibomb (disguised as a black pen)"
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/obj/item/grenade/syndieminibomb/pen/attack_self__legacy__attackchain(mob/user)
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if(!active)
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@@ -91,7 +91,7 @@
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/obj/item/storage/backpack/holding/singularity_act(current_size)
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var/dist = max((current_size - 2), 1)
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explosion(loc, dist, (dist * 2), (dist * 4))
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explosion(loc, dist, (dist * 2), (dist * 4), cause = "Bag of Holding (singularity_act)")
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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@@ -250,7 +250,7 @@
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// to_chat(world, "<span class='notice'>Exploding Pressure: [pressure] kPa, intensity: [range]</span>")
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explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
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explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5), cause = "Exploding tank rupture")
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if(istype(loc,/obj/item/transfer_valve))
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qdel(loc)
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else
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