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Adds more reasons to explosion logging (#28812)
* explos * yeah good enough * shorten that * use ckey * forgot this cause * unfuck it
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@@ -185,7 +185,7 @@
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/obj/item/relic/proc/explode_callback(mob/user)
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if(loc == user)
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visible_message("<span class='notice'>[src]'s top opens, releasing a powerful blast!</span>")
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explosion(user.loc, -1, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2)
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explosion(user.loc, -1, rand(1,5), rand(1,5), rand(1,5), rand(1,5), flame_range = 2, cause = "Exploding relic")
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warn_admins(user, "Explosion")
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qdel(src)
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@@ -230,7 +230,7 @@
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var/turf/T = get_turf(loc)
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if(T)
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T.hotspot_expose(700, 125)
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explosion(T, -1, -1, 2, 3)
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explosion(T, -1, -1, 2, 3, cause = "Repeated Sentience Potion")
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qdel(src)
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return
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var/reason_text = tgui_input_text(user, "Enter reason for giving sentience", "Reason for sentience potion")
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