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forgot these two
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@@ -174,9 +174,9 @@ var/list/chemical_mob_spawn_nicecritters = list() // and possible friendly mobs
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for(var/T in typesof(/mob/living/simple_animal))
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var/mob/living/simple_animal/SA = T
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switch(initial(SA.gold_core_spawnable))
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if(1)
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if(CHEM_MOB_SPAWN_HOSTILE)
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chemical_mob_spawn_meancritters += T
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if(2)
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if(CHEM_MOB_SPAWN_FRIENDLY)
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chemical_mob_spawn_nicecritters += T
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var/atom/A = holder.my_atom
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var/turf/T = get_turf(A)
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