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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Adds in Bola, Other Recipe Tweaks
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@@ -177,12 +177,11 @@
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/datum/crafting_recipe/shoe_rags
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name = "Shoe Rags"
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result = /obj/item/shoe_silencer
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reqs = list(/obj/item/stack/tape_roll = 10)
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tools = list(/obj/item/weapon/wirecutters)
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time = 40
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category = CAT_MISC
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/obj/item/clothing/shoes/sandal/white
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name = "White Sandals"
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@@ -23,7 +23,7 @@
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/obj/item/device/assembly/igniter = 1,
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/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
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parts = list(/obj/item/weapon/reagent_containers/food/drinks/cans = 1)
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time = 80
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time = 15
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category = CAT_WEAPON
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/datum/crafting_recipe/stunprod
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@@ -33,10 +33,18 @@
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/obj/item/stack/rods = 1,
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/obj/item/weapon/wirecutters = 1,
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/obj/item/weapon/stock_parts/cell = 1)
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time = 80
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time = 40
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parts = list(/obj/item/weapon/stock_parts/cell = 1)
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category = CAT_WEAPON
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/datum/crafting_recipe/bola
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name = "Bola"
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result = /obj/item/weapon/restraints/legcuffs/bola
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reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
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/obj/item/stack/sheet/metal = 6)
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time = 20//15 faster than crafting them by hand!
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category= CAT_WEAPON
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/datum/crafting_recipe/ed209
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name = "ED209"
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result = /mob/living/simple_animal/bot/ed209
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@@ -52,7 +60,7 @@
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
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time = 120
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time = 60
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category = CAT_ROBOT
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/datum/crafting_recipe/secbot
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@@ -64,7 +72,7 @@
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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tools = list(/obj/item/weapon/weldingtool)
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time = 120
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time = 60
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category = CAT_ROBOT
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/datum/crafting_recipe/cleanbot
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@@ -73,7 +81,7 @@
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reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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time = 80
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time = 40
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category = CAT_ROBOT
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/datum/crafting_recipe/floorbot
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@@ -83,7 +91,7 @@
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/obj/item/stack/tile/plasteel = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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time = 80
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time = 40
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category = CAT_ROBOT
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/datum/crafting_recipe/medbot
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@@ -93,7 +101,7 @@
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/obj/item/weapon/storage/firstaid = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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time = 80
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time = 40
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category = CAT_ROBOT
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/datum/crafting_recipe/flamethrower
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@@ -103,7 +111,7 @@
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/obj/item/device/assembly/igniter = 1,
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/obj/item/stack/rods = 2)
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tools = list(/obj/item/weapon/screwdriver)
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time = 20
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time = 10
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category = CAT_WEAPON
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/datum/crafting_recipe/meteorshot
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@@ -171,7 +179,8 @@
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name = "Overload Improvised Shell"
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result = /obj/item/ammo_casing/shotgun/improvised/overload
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reqs = list(/obj/item/ammo_casing/shotgun/improvised = 1,
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/datum/reagent/blackpowder = 5)
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/datum/reagent/blackpowder = 10,
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/datum/reagent/plasma_dust = 20)
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tools = list(/obj/item/weapon/screwdriver)
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time = 5
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category = CAT_AMMO
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@@ -194,7 +203,16 @@
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/obj/item/weaponcrafting/stock = 1,
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/obj/item/stack/packageWrap = 5,)
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tools = list(/obj/item/weapon/screwdriver)
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time = 200
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time = 100
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category = CAT_WEAPON
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/datum/crafting_recipe/spear
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name = "Spear"
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result = /obj/item/weapon/twohanded/spear
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reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
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/obj/item/weapon/shard = 1,
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/obj/item/stack/rods = 1)
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time = 40
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category = CAT_WEAPON
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/datum/crafting_recipe/spooky_camera
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@@ -208,7 +226,7 @@
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/datum/crafting_recipe/notreallysoap
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name = "Homemade Soap"
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result = /obj/item/weapon/soap/ducttape
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time = 100
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time = 50
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reqs = list(/obj/item/stack/tape_roll = 1,
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/datum/reagent/liquidgibs = 10)
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@@ -224,7 +242,7 @@
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/datum/crafting_recipe/makeshift_bolt
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name = "Makeshift Bolt"
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result = /obj/item/weapon/arrow/rod
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time = 15
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time = 5
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reqs = list(/obj/item/stack/rods = 1)
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tools = list(/obj/item/weapon/weldingtool)
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category = CAT_AMMO
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@@ -232,7 +250,7 @@
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/datum/crafting_recipe/crossbow
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name = "Powered Crossbow"
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result = /obj/item/weapon/gun/throw/crossbow
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time = 300
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time = 150
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reqs = list(/obj/item/stack/rods = 3,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/sheet/mineral/plastic = 3,
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@@ -246,4 +264,4 @@
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result = /obj/item/latexballon
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time = 15
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reqs = list(/obj/item/clothing/gloves/color/latex = 1,
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/obj/item/stack/cable_coil = 5)
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/obj/item/stack/cable_coil = 5)
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@@ -99,6 +99,7 @@
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projectile_type = /obj/item/projectile/bullet
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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@@ -116,6 +117,7 @@
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variance = 25
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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@@ -123,15 +125,17 @@
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projectile_type = /obj/item/projectile/bullet/weakbullet/rubber
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "gshell"
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/weak
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materials = list(MAT_METAL=250)
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pellets = 5
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pellets = 10
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variance = 25
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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@@ -139,12 +143,9 @@
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/overload
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materials = list(MAT_METAL=250)
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pellets = 5
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pellets = 4
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variance = 40
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/obj/item/ammo_casing/shotgun/improvised/overload/New()
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..()
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pellets = rand(3, 8)
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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@@ -153,6 +154,7 @@
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projectile_type = /obj/item/projectile/bullet/stunshot
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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name = "meteorshot shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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@@ -206,7 +208,7 @@
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name = "laser slug"
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desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
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icon_state = "lshell"
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projectile_type = /obj/item/projectile/beam
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projectile_type = /obj/item/projectile/beam/laser
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/obj/item/ammo_casing/shotgun/techshell
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name = "unloaded technological shell"
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@@ -59,7 +59,7 @@
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..()
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(1)
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M.adjust_fire_stacks(4)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/firebullet
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@@ -837,13 +837,13 @@
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construction_time = 100
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category = list("Exosuit Equipment")
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/datum/design/mech_bolas
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name = "Exosuit Weapon Design (PCMK-6 Bolas Launcher)"
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desc = "Allows for the construction of PCMK-6 Bolas Launcher."
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id = "mech_bolas"
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/datum/design/mech_bola
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name = "Exosuit Weapon Design (PCMK-6 Bola Launcher)"
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desc = "Allows for the construction of PCMK-6 Bola Launcher."
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id = "mech_bola"
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build_type = MECHFAB
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req_tech = list("combat" = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bolas
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/bola
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materials = list(MAT_METAL=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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