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Adds in Bola, Other Recipe Tweaks
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@@ -99,6 +99,7 @@
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projectile_type = /obj/item/projectile/bullet
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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@@ -116,6 +117,7 @@
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variance = 25
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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@@ -123,15 +125,17 @@
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projectile_type = /obj/item/projectile/bullet/weakbullet/rubber
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "gshell"
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/weak
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materials = list(MAT_METAL=250)
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pellets = 5
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pellets = 10
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variance = 25
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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@@ -139,12 +143,9 @@
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/overload
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materials = list(MAT_METAL=250)
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pellets = 5
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pellets = 4
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variance = 40
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/obj/item/ammo_casing/shotgun/improvised/overload/New()
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..()
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pellets = rand(3, 8)
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/obj/item/ammo_casing/shotgun/stunslug
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name = "taser slug"
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@@ -153,6 +154,7 @@
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projectile_type = /obj/item/projectile/bullet/stunshot
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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name = "meteorshot shell"
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desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
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@@ -206,7 +208,7 @@
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name = "laser slug"
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desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
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icon_state = "lshell"
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projectile_type = /obj/item/projectile/beam
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projectile_type = /obj/item/projectile/beam/laser
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/obj/item/ammo_casing/shotgun/techshell
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name = "unloaded technological shell"
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@@ -59,7 +59,7 @@
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..()
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(1)
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M.adjust_fire_stacks(4)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/firebullet
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