Adds in Bola, Other Recipe Tweaks

This commit is contained in:
Fox-McCloud
2016-07-22 13:20:09 -04:00
parent 5a9681b5cd
commit fe8ef6ca69
14 changed files with 158 additions and 140 deletions
@@ -99,6 +99,7 @@
projectile_type = /obj/item/projectile/bullet
materials = list(MAT_METAL=4000)
/obj/item/ammo_casing/shotgun/buckshot
name = "buckshot shell"
desc = "A 12 gauge buckshot shell."
@@ -116,6 +117,7 @@
variance = 25
materials = list(MAT_METAL=4000)
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag slug"
desc = "A weak beanbag slug for riot control."
@@ -123,15 +125,17 @@
projectile_type = /obj/item/projectile/bullet/weakbullet/rubber
materials = list(MAT_METAL=250)
/obj/item/ammo_casing/shotgun/improvised
name = "improvised shell"
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
icon_state = "gshell"
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/weak
materials = list(MAT_METAL=250)
pellets = 5
pellets = 10
variance = 25
/obj/item/ammo_casing/shotgun/improvised/overload
name = "overloaded improvised shell"
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
@@ -139,12 +143,9 @@
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/overload
materials = list(MAT_METAL=250)
pellets = 5
pellets = 4
variance = 40
/obj/item/ammo_casing/shotgun/improvised/overload/New()
..()
pellets = rand(3, 8)
/obj/item/ammo_casing/shotgun/stunslug
name = "taser slug"
@@ -153,6 +154,7 @@
projectile_type = /obj/item/projectile/bullet/stunshot
materials = list(MAT_METAL=250)
/obj/item/ammo_casing/shotgun/meteorshot
name = "meteorshot shell"
desc = "A shotgun shell rigged with CMC technology, which launches a massive slug when fired."
@@ -206,7 +208,7 @@
name = "laser slug"
desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
icon_state = "lshell"
projectile_type = /obj/item/projectile/beam
projectile_type = /obj/item/projectile/beam/laser
/obj/item/ammo_casing/shotgun/techshell
name = "unloaded technological shell"
@@ -59,7 +59,7 @@
..()
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(1)
M.adjust_fire_stacks(4)
M.IgniteMob()
/obj/item/projectile/bullet/incendiary/firebullet