diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index 5783c3cd591..1ced3367397 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -80,7 +80,7 @@ /obj/item/radio/electropack/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "Electropack", name, 360, 400, master_ui, state) + ui = new(user, src, ui_key, "Electropack", name, 360, 200, master_ui, state) ui.open() /obj/item/radio/electropack/tgui_data(mob/user) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 8d3b56c756d..bfbcc57a4ea 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( /obj/item/radio/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "Radio", name, 360, 400, master_ui, state) + ui = new(user, src, ui_key, "Radio", name, 360, 300, master_ui, state) ui.open() /obj/item/radio/tgui_data(mob/user) @@ -600,6 +600,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list( //Giving borgs their own radio to have some more room to work with -Sieve /obj/item/radio/borg + name = "Cyborg Radio" var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks var/obj/item/encryptionkey/keyslot = null//Borg radios can handle a single encryption key icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component.