Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into cultthings

# Conflicts:
#	paradise.dme
This commit is contained in:
Mark van Alphen
2019-06-09 23:28:41 +02:00
795 changed files with 101167 additions and 8028 deletions
+7
View File
@@ -386,6 +386,13 @@
/datum/action/item_action/remove_badge
name = "Remove Holobadge"
// Jump boots
/datum/action/item_action/bhop
name = "Activate Jump Boots"
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
icon_icon = 'icons/mob/actions/actions.dmi'
button_icon_state = "jetboot"
///prset for organ actions
/datum/action/item_action/organ_action
check_flags = AB_CHECK_CONSCIOUS
+4 -3
View File
@@ -11,17 +11,18 @@ var/global/datum/repository/air_alarm/air_alarm_repository = new()
if(!refresh)
return cache_entry.data
if(ticker && ticker.current_state < GAME_STATE_PLAYING && istype(passed_alarm)) // Generating the list for the first time as the game hasn't started - no need to run through the machines list everything every time
if(SSticker && SSticker.current_state < GAME_STATE_PLAYING && istype(passed_alarm)) // Generating the list for the first time as the game hasn't started - no need to run through the machines list everything every time
alarms = cache_entry.data // Don't deleate the list
if(is_station_contact(passed_alarm.z)) // Still need sanity checks
if(is_station_contact(passed_alarm.z) && passed_alarm.remote_control) // Still need sanity checks
alarms[++alarms.len] = passed_alarm.get_nano_data_console()
else
for(var/obj/machinery/alarm/alarm in (monitored_alarms ? monitored_alarms : GLOB.air_alarms)) // Generating the whole list again is a bad habit but I can't be bothered to fix it right now
if(!monitored_alarms && !is_station_contact(alarm.z))
continue
if(!alarm.remote_control)
continue
alarms[++alarms.len] = alarm.get_nano_data_console()
cache_entry.timestamp = world.time //+ 10 SECONDS
cache_entry.data = alarms
return alarms
+2 -2
View File
@@ -1,6 +1,6 @@
/datum/cache_entry
var/timestamp
var/data
var/list/data = list()
/datum/repository
var/cache_data
+1 -1
View File
@@ -12,7 +12,7 @@ var/global/datum/repository/powermonitor/powermonitor_repository = new()
return cache_entry.data
for(var/obj/machinery/computer/monitor/pMon in GLOB.power_monitors)
if( !(pMon.stat & (NOPOWER|BROKEN)) )
if( !(pMon.stat & (NOPOWER|BROKEN)) && !pMon.is_secret_monitor )
pMonData[++pMonData.len] = list ("Name" = pMon.name, "ref" = "\ref[pMon]")
cache_entry.timestamp = world.time //+ 30 SECONDS
+18 -8
View File
@@ -2,6 +2,10 @@
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/dupe_type
var/datum/parent
//only set to true if you are able to properly transfer this component
//At a minimum RegisterWithParent and UnregisterFromParent should be used
//Make sure you also implement PostTransfer for any post transfer handling
var/can_transfer = FALSE
/datum/component/New(datum/P, ...)
parent = P
@@ -154,7 +158,7 @@
return
/datum/component/proc/PostTransfer()
return
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
/datum/component/proc/_GetInverseTypeList(our_type = type)
//we can do this one simple trick
@@ -281,10 +285,13 @@
if(target.parent)
target.RemoveComponent()
target.parent = src
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
var/result = target.PostTransfer()
switch(result)
if(COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
if(target == AddComponent(target))
target._JoinParent()
@@ -294,10 +301,13 @@
return
var/comps = dc[/datum/component]
if(islist(comps))
for(var/I in comps)
target.TakeComponent(I)
for(var/datum/component/I in comps)
if(I.can_transfer)
target.TakeComponent(I)
else
target.TakeComponent(comps)
var/datum/component/C = comps
if(C.can_transfer)
target.TakeComponent(comps)
/datum/component/nano_host()
return parent
+75
View File
@@ -0,0 +1,75 @@
/datum/component/decal
dupe_mode = COMPONENT_DUPE_ALLOWED
can_transfer = TRUE
var/cleanable
var/description
var/mutable_appearance/pic
var/first_dir // This only stores the dir arg from init
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha))
return COMPONENT_INCOMPATIBLE
first_dir = _dir
description = _description
cleanable = _cleanable
apply()
/datum/component/decal/RegisterWithParent()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
if(description)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()
remove()
return ..()
/datum/component/decal/PreTransfer()
remove()
/datum/component/decal/PostTransfer()
remove()
apply()
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)
if(!_icon || !_icon_state)
return FALSE
// It has to be made from an image or dir breaks because of a byond bug
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
pic = new(temp_image)
pic.color = _color
pic.alpha = _alpha
return TRUE
/datum/component/decal/proc/apply(atom/thing)
var/atom/master = thing || parent
master.add_overlay(pic, TRUE)
if(isitem(master))
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
/datum/component/decal/proc/remove(atom/thing)
var/atom/master = thing || parent
master.cut_overlay(pic, TRUE)
if(isitem(master))
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
/datum/component/decal/proc/rotate_react(datum/source, old_dir, new_dir)
if(old_dir == new_dir)
return
remove()
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
apply()
/datum/component/decal/proc/clean_react(datum/source, strength)
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
+12 -16
View File
@@ -1,5 +1,3 @@
// Squeak component ported over from tg
/datum/component/squeak
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
var/list/override_squeak_sounds
@@ -49,21 +47,12 @@
else
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
/datum/component/squeak/proc/step_squeak(datum/source, mob/living/carbon/human/H)
if(H.m_intent == MOVE_INTENT_RUN)
if(steps > step_delay)
play_squeak()
steps = 0
else
steps++
else
/datum/component/squeak/proc/step_squeak()
if(steps > step_delay)
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
steps = 0
else
steps++
/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
if(isitem(AM))
@@ -83,6 +72,13 @@
last_use = world.time
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
// Disposal pipes related shit
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
+1 -1
View File
@@ -624,7 +624,7 @@ var/record_id_num = 1001
clothes_s = new /icon('icons/mob/uniform.dmi', "syndicate_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
else if(H.mind.assigned_role in get_all_centcom_jobs())
else if(H.mind && H.mind.assigned_role in get_all_centcom_jobs())
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
else
+22 -7
View File
@@ -1242,13 +1242,28 @@
return
switch(Text)
if("brute") L.adjustBruteLoss(amount, robotic=1)
if("fire") L.adjustFireLoss(amount, robotic=1)
if("toxin") L.adjustToxLoss(amount)
if("oxygen")L.adjustOxyLoss(amount)
if("brain") L.adjustBrainLoss(amount)
if("clone") L.adjustCloneLoss(amount)
if("stamina") L.adjustStaminaLoss(amount)
if("brute")
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjustBruteLoss(amount, robotic = TRUE)
else
L.adjustBruteLoss(amount)
if("fire")
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjustFireLoss(amount, robotic = TRUE)
else
L.adjustFireLoss(amount)
if("toxin")
L.adjustToxLoss(amount)
if("oxygen")
L.adjustOxyLoss(amount)
if("brain")
L.adjustBrainLoss(amount)
if("clone")
L.adjustCloneLoss(amount)
if("stamina")
L.adjustStaminaLoss(amount)
else
to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]")
return
+6
View File
@@ -92,6 +92,12 @@
bypasses_immunity = TRUE
virus_heal_resistant = TRUE
/datum/disease/critical/heart_failure/has_cure()
if(affected_mob.has_status_effect(STATUS_EFFECT_EXERCISED))
return TRUE
return ..()
/datum/disease/critical/heart_failure/stage_act()
if(..())
switch(stage)
+17
View File
@@ -203,6 +203,10 @@ What are the archived variables for?
/datum/gas_mixture/proc/copy_from(datum/gas_mixture/sample)
//Copies variables from sample
/datum/gas_mixture/proc/copy_from_turf(turf/model)
//Copies all gas info from the turf into the gas list along with temperature
//Returns: 1 if we are mutable, 0 otherwise
/datum/gas_mixture/proc/share(datum/gas_mixture/sharer)
//Performs air sharing calculations between two gas_mixtures assuming only 1 boundary length
//Return: amount of gas exchanged (+ if sharer received)
@@ -343,6 +347,19 @@ What are the archived variables for?
return 1
/datum/gas_mixture/copy_from_turf(turf/model)
oxygen = model.oxygen
carbon_dioxide = model.carbon_dioxide
nitrogen = model.nitrogen
toxins = model.toxins
//acounts for changes in temperature
var/turf/model_parent = model.parent_type
if(model.temperature != initial(model.temperature) || model.temperature != initial(model_parent.temperature))
temperature = model.temperature
return 1
/datum/gas_mixture/check_turf(turf/model, atmos_adjacent_turfs = 4)
var/delta_oxygen = (oxygen_archived - model.oxygen)/(atmos_adjacent_turfs+1)
var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/(atmos_adjacent_turfs+1)
+115
View File
@@ -0,0 +1,115 @@
/proc/input_async(mob/user=usr, prompt, list/choices)
var/datum/async_input/A = new(choices, prompt)
A.show(user)
return A
/proc/input_ranked_async(mob/user=usr, prompt="Order by greatest to least preference", list/choices)
var/datum/async_input/ranked/A = new(choices, prompt)
A.show(user)
return A
/datum/async_input
var/datum/browser/popup
var/list/choices
var/flash = TRUE
var/immediate_submit = FALSE
var/prompt
var/result = null
var/style = "text-align: center;"
var/window_id
var/height = 200
var/width = 400
/datum/async_input/New(list/new_choices, new_prompt="Pick an option:", new_window_id="async_input")
choices = new_choices
prompt = new_prompt
window_id = new_window_id
/datum/async_input/proc/close()
if(popup)
popup.close()
return result
/datum/async_input/proc/show(mob/user)
var/dat = create_ui(user)
popup = new(user, window_id, , width, height, src)
popup.set_content(dat)
if(flash && result == null)
window_flash(user.client)
popup.open()
/datum/async_input/proc/create_ui(mob/user)
var/dat = "<div style=\"[style]\">"
dat += render_prompt(user)
dat += render_choices(user)
dat += "<br>"
dat += "<br>"
dat += button("Submit", "submit=1", , result == null && !immediate_submit)
dat += "</div>"
return dat
/datum/async_input/proc/render_prompt(mob/user)
return "<h2>[prompt]</h2>"
/datum/async_input/proc/render_choices(mob/user)
var/dat = " "
for(var/choice in choices)
dat += button(choice, "choice=[choice]", choice == result)
dat += " "
return dat
/datum/async_input/proc/button(label, topic, on=FALSE, disabled=FALSE)
var/class = ""
if(on)
class = "linkOn"
if(disabled)
class = "linkOff"
topic = ""
return "<a class=\"[class]\" href='?src=[UID()];[topic]'>[label]</a>"
/datum/async_input/Topic(href, href_list)
if(href_list["submit"] || href_list["close"])
close()
return
if(href_list["choice"])
result = href_list["choice"]
show(usr)
return
/datum/async_input/ranked
height = 400
immediate_submit = TRUE
/datum/async_input/ranked/render_choices(mob/user)
var/dat = "<div>"
dat += "<table style='margin: auto; text-align: left;'>"
for(var/i = 1, i <= choices.len, i++)
var/choice = choices[i]
dat += "<tr>"
dat += "<td>[button("+", i != 1 ? "upvote=[i]" : "", , i == 1)]</td>"
dat += "<td>[button("-", i != choices.len ? "downvote=[i]" : "", , i == choices.len)]</td>"
dat += "<td>[i]. [choice]</td>"
dat += "</tr>"
dat += "</table>"
dat += "</div>"
return dat
/datum/async_input/ranked/Topic(href, href_list)
if(!href_list["close"])
// Mark that user interacted with interface
result = choices
if(href_list["upvote"])
var/index = text2num(href_list["upvote"])
choices.Swap(index, index - 1)
show(usr)
return
if(href_list["downvote"])
var/index = text2num(href_list["downvote"])
choices.Swap(index, index + 1)
show(usr)
return
..()
+1 -3
View File
@@ -123,7 +123,7 @@
banned = generateMapList("config/spaceRuinBlacklist.txt")
else
banned = generateMapList("config/example/spaceRuinBlacklist.txt")
//banned += generateMapList("config/lavaRuinBlacklist.txt")
banned += generateMapList("config/lavaRuinBlacklist.txt")
for(var/item in subtypesof(/datum/map_template/ruin))
var/datum/map_template/ruin/ruin_type = item
@@ -138,10 +138,8 @@
map_templates[R.name] = R
ruins_templates[R.name] = R
/*
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
*/
if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
+2 -2
View File
@@ -93,8 +93,8 @@ var/datum/atom_hud/huds = list( \
// gang_huds += G.ganghud
var/serv_huds = list()//mindslaves and/or vampire thralls
if(ticker.mode)
for(var/datum/mindslaves/serv in (ticker.mode.vampires | ticker.mode.traitors))
if(SSticker.mode)
for(var/datum/mindslaves/serv in (SSticker.mode.vampires | SSticker.mode.traitors))
serv_huds += serv.thrallhud
+214 -207
View File
@@ -84,7 +84,7 @@
soulOwner = src
/datum/mind/Destroy()
ticker.minds -= src
SSticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
var/datum/antagonist/antag_datum = i
@@ -163,7 +163,7 @@
/datum/mind/proc/_memory_edit_header(gamemode, list/alt)
. = gamemode
if(ticker.mode.config_tag == gamemode || (LAZYLEN(alt) && (ticker.mode.config_tag in alt)))
if(SSticker.mode.config_tag == gamemode || (LAZYLEN(alt) && (SSticker.mode.config_tag in alt)))
. = uppertext(.)
. = "<i><b>[.]</b></i>: "
@@ -183,7 +183,7 @@
. = _memory_edit_header("revolution")
if(ismindshielded(H))
. += "<b>NO</b>|headrev|rev"
else if(src in ticker.mode.head_revolutionaries)
else if(src in SSticker.mode.head_revolutionaries)
. += "<a href='?src=[UID()];revolution=clear'>no</a>|<b><font color='red'>HEADREV</font></b>|<a href='?src=[UID()];revolution=rev'>rev</a>"
. += "<br>Flash: <a href='?src=[UID()];revolution=flash'>give</a>"
@@ -200,7 +200,7 @@
. += " <a href='?src=[UID()];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];revolution=autoobjectives'>Set to kill all heads</a>."
else if(src in ticker.mode.revolutionaries)
else if(src in SSticker.mode.revolutionaries)
. += "<a href='?src=[UID()];revolution=clear'>no</a>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<b><font color='red'>REV</font></b>"
else
. += "<b>NO</b>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<a href='?src=[UID()];revolution=rev'>rev</a>"
@@ -211,7 +211,7 @@
. = _memory_edit_header("cult")
if(ismindshielded(H))
. += "<B>NO</B>|cultist"
else if(src in ticker.mode.cult)
else if(src in SSticker.mode.cult)
. += "<a href='?src=[UID()];cult=clear'>no</a>|<b><font color='red'>CULTIST</font></b>"
. += "<br>Give <a href='?src=[UID()];cult=tome'>tome</a>|<a href='?src=[UID()];cult=equip'>equip</a>."
else
@@ -221,7 +221,7 @@
/datum/mind/proc/memory_edit_wizard(mob/living/carbon/human/H)
. = _memory_edit_header("wizard")
if(src in ticker.mode.wizards)
if(src in SSticker.mode.wizards)
. += "<b><font color='red'>WIZARD</font></b>|<a href='?src=[UID()];wizard=clear'>no</a>"
. += "<br><a href='?src=[UID()];wizard=lair'>To lair</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];wizard=dressup'>dress up</a>, <a href='?src=[UID()];wizard=name'>let choose name</a>."
if(objectives.len==0)
@@ -233,7 +233,7 @@
/datum/mind/proc/memory_edit_changeling(mob/living/carbon/human/H)
. = _memory_edit_header("changeling", list("traitorchan"))
if(src in ticker.mode.changelings)
if(src in SSticker.mode.changelings)
. += "<b><font color='red'>CHANGELING</font></b>|<a href='?src=[UID()];changeling=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];changeling=autoobjectives'>Randomize!</a>"
@@ -246,7 +246,7 @@
/datum/mind/proc/memory_edit_vampire(mob/living/carbon/human/H)
. = _memory_edit_header("vampire", list("traitorvamp"))
if(src in ticker.mode.vampires)
if(src in SSticker.mode.vampires)
. += "<b><font color='red'>VAMPIRE</font></b>|<a href='?src=[UID()];vampire=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];vampire=autoobjectives'>Randomize!</a>"
@@ -256,14 +256,14 @@
. += _memory_edit_role_enabled(ROLE_VAMPIRE)
/** Enthralled ***/
. += "<br><b><i>enthralled</i></b>: "
if(src in ticker.mode.vampire_enthralled)
if(src in SSticker.mode.vampire_enthralled)
. += "<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];vampthrall=clear'>no</a>"
else
. += "thrall|<b>NO</b>"
/datum/mind/proc/memory_edit_nuclear(mob/living/carbon/human/H)
. = _memory_edit_header("nuclear")
if(src in ticker.mode.syndicates)
if(src in SSticker.mode.syndicates)
. += "<b><font color='red'>OPERATIVE</b></font>|<a href='?src=[UID()];nuclear=clear'>no</a>"
. += "<br><a href='?src=[UID()];nuclear=lair'>To shuttle</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];nuclear=dressup'>dress up</a>."
var/code
@@ -280,9 +280,9 @@
/datum/mind/proc/memory_edit_shadowling(mob/living/carbon/human/H)
. = _memory_edit_header("shadowling")
if(src in ticker.mode.shadows)
if(src in SSticker.mode.shadows)
. += "<b><font color='red'>SHADOWLING</font></b>|thrall|<a href='?src=[UID()];shadowling=clear'>no</a>"
else if(src in ticker.mode.shadowling_thralls)
else if(src in SSticker.mode.shadowling_thralls)
. += "Shadowling|<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];shadowling=clear'>no</a>"
else
. += "<a href='?src=[UID()];shadowling=shadowling'>shadowling</a>|<a href='?src=[UID()];shadowling=thrall'>thrall</a>|<b>NO</b>"
@@ -291,7 +291,7 @@
/datum/mind/proc/memory_edit_abductor(mob/living/carbon/human/H)
. = _memory_edit_header("abductor")
if(src in ticker.mode.abductors)
if(src in SSticker.mode.abductors)
. += "<b><font color='red'>ABDUCTOR</font></b>|<a href='?src=[UID()];abductor=clear'>no</a>"
. += "|<a href='?src=[UID()];common=undress'>undress</a>|<a href='?src=[UID()];abductor=equip'>equip</a>"
else
@@ -301,14 +301,14 @@
/datum/mind/proc/memory_edit_devil(mob/living/H)
. = _memory_edit_header("devil", list("devilagents"))
if(src in ticker.mode.devils)
if(src in SSticker.mode.devils)
if(!devilinfo)
. += "<b>No devilinfo found! Yell at a coder!</b>"
else if(!devilinfo.ascendable)
. += "<b>DEVIL</b>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
else
. += "<a href='?src=[UID()];devil=devil'>DEVIL</a>|<b>ASCENDABLE DEVIL</b>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
else if(src in ticker.mode.sintouched)
else if(src in SSticker.mode.sintouched)
. += "devil|Ascendable Devil|<b>SINTOUCHED</b>|<a href='?src=[UID()];devil=clear'>no</a>"
else
. += "<a href='?src=[UID()];devil=devil'>devil</a>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|<a href='?src=[UID()];devil=sintouched'>sintouched</a>|<b>NO</b>"
@@ -317,14 +317,14 @@
/datum/mind/proc/memory_edit_eventmisc(mob/living/H)
. = _memory_edit_header("event", list())
if(src in ticker.mode.eventmiscs)
if(src in SSticker.mode.eventmiscs)
. += "<b>YES</b>|<a href='?src=[UID()];eventmisc=clear'>no</a>"
else
. += "<a href='?src=[UID()];eventmisc=eventmisc'>Event Role</a>|<b>NO</b>"
/datum/mind/proc/memory_edit_traitor()
. = _memory_edit_header("traitor", list("traitorchan", "traitorvamp"))
if(src in ticker.mode.traitors)
if(src in SSticker.mode.traitors)
. += "<b><font color='red'>TRAITOR</font></b>|<a href='?src=[UID()];traitor=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];traitor=autoobjectives'>Randomize</a>!"
@@ -348,9 +348,9 @@
/datum/mind/proc/memory_edit_uplink()
. = ""
if(ishuman(current) && ((src in ticker.mode.head_revolutionaries) || \
(src in ticker.mode.traitors) || \
(src in ticker.mode.syndicates)))
if(ishuman(current) && ((src in SSticker.mode.head_revolutionaries) || \
(src in SSticker.mode.traitors) || \
(src in SSticker.mode.syndicates)))
. = "Uplink: <a href='?src=[UID()];common=uplink'>give</a>"
var/obj/item/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
@@ -366,7 +366,7 @@
// ^ whoever left this comment is literally a grammar nazi. stalin better. in russia grammar correct you.
/datum/mind/proc/edit_memory()
if(!ticker || !ticker.mode)
if(!SSticker || !SSticker.mode)
alert("Not before round-start!", "Alert")
return
@@ -419,7 +419,7 @@
This prioritizes antags relevant to the current round to make them appear at the top of the panel.
Traitorchan and traitorvamp are snowflaked in because they have multiple sections.
*/
if(ticker.mode.config_tag == "traitorchan")
if(SSticker.mode.config_tag == "traitorchan")
if(sections["traitor"])
out += sections["traitor"] + "<br>"
if(sections["changeling"])
@@ -427,7 +427,7 @@
sections -= "traitor"
sections -= "changeling"
// Elif technically unnecessary but it makes the following else look better
else if(ticker.mode.config_tag == "traitorvamp")
else if(SSticker.mode.config_tag == "traitorvamp")
if(sections["traitor"])
out += sections["traitor"] + "<br>"
if(sections["vampire"])
@@ -435,9 +435,9 @@
sections -= "traitor"
sections -= "vampire"
else
if(sections[ticker.mode.config_tag])
out += sections[ticker.mode.config_tag] + "<br>"
sections -= ticker.mode.config_tag
if(sections[SSticker.mode.config_tag])
out += sections[SSticker.mode.config_tag] + "<br>"
sections -= SSticker.mode.config_tag
for(var/i in sections)
if(sections[i])
@@ -512,7 +512,7 @@
var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
for(var/datum/mind/possible_target in SSticker.minds)
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
@@ -612,7 +612,7 @@
if("identity theft")
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
for(var/datum/mind/possible_target in SSticker.minds)
if((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target
possible_targets = sortAtom(possible_targets)
@@ -687,19 +687,19 @@
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant")
to_chat(H, "<span class='warning'><Font size =3><B>You somehow have become the recepient of a mindshield transplant, and it just activated!</B></FONT></span>")
if(src in ticker.mode.revolutionaries)
if(src in SSticker.mode.revolutionaries)
special_role = null
ticker.mode.revolutionaries -= src
SSticker.mode.revolutionaries -= src
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
if(src in ticker.mode.head_revolutionaries)
if(src in SSticker.mode.head_revolutionaries)
special_role = null
ticker.mode.head_revolutionaries -=src
SSticker.mode.head_revolutionaries -=src
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
if(src in SSticker.mode.cult)
SSticker.mode.cult -= src
SSticker.mode.update_cult_icons_removed(src)
special_role = null
var/datum/game_mode/cult/cult = ticker.mode
var/datum/game_mode/cult/cult = SSticker.mode
if(istype(cult))
cult.memorize_cult_objectives(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!</B></FONT></span>")
@@ -709,46 +709,46 @@
switch(href_list["revolution"])
if("clear")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT></span>")
ticker.mode.update_rev_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
special_role = null
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT></span>")
ticker.mode.update_rev_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
special_role = null
log_admin("[key_name(usr)] has de-rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-rev'd [key_name_admin(current)]")
if("rev")
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>Revolution has been disappointed of your leadership traits! You are a regular revolutionary now!</B></FONT></span>")
else if(!(src in ticker.mode.revolutionaries))
else if(!(src in SSticker.mode.revolutionaries))
to_chat(current, "<span class='warning'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
else
return
ticker.mode.revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_REV
log_admin("[key_name(usr)] has rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has rev'd [key_name_admin(current)]")
if("headrev")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='userdanger'>You have proven your devotion to revolution! You are a head revolutionary now!</span>")
else if(!(src in ticker.mode.head_revolutionaries))
else if(!(src in SSticker.mode.head_revolutionaries))
to_chat(current, "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>")
else
return
if(ticker.mode.head_revolutionaries.len>0)
if(SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
@@ -756,21 +756,21 @@
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_HEAD_REV
log_admin("[key_name(usr)] has head-rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has head-rev'd [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
log_admin("[key_name(usr)] has automatically forged revolutionary objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged revolutionary objectives for [key_name_admin(current)]")
if("flash")
if(!ticker.mode.equip_revolutionary(current))
if(!SSticker.mode.equip_revolutionary(current))
to_chat(usr, "<span class='warning'>Spawning flash failed!</span>")
log_admin("[key_name(usr)] has given [key_name(current)] a flash")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a flash")
@@ -800,8 +800,8 @@
qdel(flash)
take_uplink()
var/fail = 0
fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
fail |= !SSticker.mode.equip_traitor(current, 1)
fail |= !SSticker.mode.equip_revolutionary(current)
if(fail)
to_chat(usr, "<span class='warning'>Reequipping revolutionary goes wrong!</span>")
return
@@ -811,19 +811,24 @@
else if(href_list["cult"])
switch(href_list["cult"])
if("clear")
if(src in ticker.mode.cult)
ticker.mode.remove_cultist(src)
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src)
special_role = null
log_admin("[key_name(usr)] has de-culted [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-culted [key_name_admin(current)]")
if("cultist")
if(!(src in ticker.mode.cult))
ticker.mode.add_cultist(src)
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src)
special_role = SPECIAL_ROLE_CULTIST
to_chat(current, "<span class='cultitalic'>You catch a glimpse of the Realm of [ticker.cultdat.entity_name], [ticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.cultdat.entity_name].</span>")
to_chat(current, "<span class='cultitalic'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [ticker.cultdat.entity_title2] above all else. Bring It back.</span>")
to_chat(current, "<span class='cultitalic'>You catch a glimpse of the Realm of [SSticker.cultdat.entity_name], [SSticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [SSticker.cultdat.entity_name].</span>")
to_chat(current, "<span class='cultitalic'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [SSticker.cultdat.entity_title2] above all else. Bring It back.</span>")
log_admin("[key_name(usr)] has culted [key_name(current)]")
message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]")
if(!summon_spots.len)
while(summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(return_sorted_areas() - summon_spots)
if(summon && is_station_level(summon.z) && summon.valid_territory)
summon_spots += summon
if("tome")
var/mob/living/carbon/human/H = current
if(istype(H))
@@ -846,7 +851,7 @@
message_admins("[key_name_admin(usr)] has spawned a tome for [key_name_admin(current)]")
if("equip")
if(!ticker.mode.equip_cultist(current))
if(!SSticker.mode.equip_cultist(current))
to_chat(usr, "<span class='warning'>Spawning equipment failed!</span>")
log_admin("[key_name(usr)] has equipped [key_name(current)] as a cultist")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist")
@@ -855,21 +860,21 @@
switch(href_list["wizard"])
if("clear")
if(src in ticker.mode.wizards)
ticker.mode.wizards -= src
if(src in SSticker.mode.wizards)
SSticker.mode.wizards -= src
special_role = null
current.spellremove(current)
current.faction = list("Station")
ticker.mode.update_wiz_icons_removed(src)
SSticker.mode.update_wiz_icons_removed(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT></span>")
log_admin("[key_name(usr)] has de-wizarded [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-wizarded [key_name_admin(current)]")
if("wizard")
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = SPECIAL_ROLE_WIZARD
//ticker.mode.learn_basic_spells(current)
ticker.mode.update_wiz_icons_added(src)
SSticker.mode.update_wiz_icons_added(src)
SEND_SOUND(current, 'sound/ambience/antag/ragesmages.ogg')
to_chat(current, "<span class='danger'>You are a Space Wizard!</span>")
current.faction = list("wizard")
@@ -880,15 +885,15 @@
log_admin("[key_name(usr)] has moved [key_name(current)] to the wizard's lair")
message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the wizard's lair")
if("dressup")
ticker.mode.equip_wizard(current)
SSticker.mode.equip_wizard(current)
log_admin("[key_name(usr)] has equipped [key_name(current)] as a wizard")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a wizard")
if("name")
ticker.mode.name_wizard(current)
SSticker.mode.name_wizard(current)
log_admin("[key_name(usr)] has allowed wizard [key_name(current)] to name themselves")
message_admins("[key_name_admin(usr)] has allowed wizard [key_name_admin(current)] to name themselves")
if("autoobjectives")
ticker.mode.forge_wizard_objectives(src)
SSticker.mode.forge_wizard_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged wizard objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged wizard objectives for [key_name_admin(current)]")
@@ -897,20 +902,22 @@
else if(href_list["changeling"])
switch(href_list["changeling"])
if("clear")
if(src in ticker.mode.changelings)
ticker.mode.changelings -= src
if(src in SSticker.mode.changelings)
SSticker.mode.changelings -= src
special_role = null
current.remove_changeling_powers()
ticker.mode.update_change_icons_removed(src)
if(changeling) qdel(changeling)
if(changeling)
current.remove_changeling_powers()
qdel(changeling)
changeling = null
SSticker.mode.update_change_icons_removed(src)
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>")
log_admin("[key_name(usr)] has de-changelinged [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-changelinged [key_name_admin(current)]")
if("changeling")
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
ticker.mode.update_change_icons_added(src)
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
SSticker.mode.grant_changeling_powers(current)
SSticker.mode.update_change_icons_added(src)
special_role = SPECIAL_ROLE_CHANGELING
SEND_SOUND(current, 'sound/ambience/antag/ling_aler.ogg')
to_chat(current, "<B><font color='red'>Your powers have awoken. A flash of memory returns to us... we are a changeling!</font></B>")
@@ -918,7 +925,7 @@
message_admins("[key_name_admin(usr)] has changelinged [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_changeling_objectives(src)
SSticker.mode.forge_changeling_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -937,22 +944,22 @@
else if(href_list["vampire"])
switch(href_list["vampire"])
if("clear")
if(src in ticker.mode.vampires)
ticker.mode.vampires -= src
if(src in SSticker.mode.vampires)
SSticker.mode.vampires -= src
special_role = null
if(vampire)
vampire.remove_vampire_powers()
qdel(vampire)
vampire = null
ticker.mode.update_vampire_icons_removed(src)
SSticker.mode.update_vampire_icons_removed(src)
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>")
log_admin("[key_name(usr)] has de-vampired [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-vampired [key_name_admin(current)]")
if("vampire")
if(!(src in ticker.mode.vampires))
ticker.mode.vampires += src
ticker.mode.grant_vampire_powers(current)
ticker.mode.update_vampire_icons_added(src)
if(!(src in SSticker.mode.vampires))
SSticker.mode.vampires += src
SSticker.mode.grant_vampire_powers(current)
SSticker.mode.update_vampire_icons_added(src)
var/datum/mindslaves/slaved = new()
slaved.masters += src
som = slaved //we MIGT want to mindslave someone
@@ -963,7 +970,7 @@
message_admins("[key_name_admin(usr)] has vampired [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_vampire_objectives(src)
SSticker.mode.forge_vampire_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for vampire [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -971,8 +978,8 @@
else if(href_list["vampthrall"])
switch(href_list["vampthrall"])
if("clear")
if(src in ticker.mode.vampire_enthralled)
ticker.mode.remove_vampire_mind(src)
if(src in SSticker.mode.vampire_enthralled)
SSticker.mode.remove_vampire_mind(src)
log_admin("[key_name(usr)] has de-vampthralled [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-vampthralled [key_name_admin(current)]")
@@ -981,9 +988,9 @@
switch(href_list["nuclear"])
if("clear")
if(src in ticker.mode.syndicates)
ticker.mode.syndicates -= src
ticker.mode.update_synd_icons_removed(src)
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
for(var/datum/objective/nuclear/O in objectives)
objectives-=O
@@ -992,17 +999,17 @@
log_admin("[key_name(usr)] has de-nuke op'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-nuke op'd [key_name_admin(current)]")
if("nuclear")
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if(SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
special_role = SPECIAL_ROLE_NUKEOPS
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
log_admin("[key_name(usr)] has nuke op'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has nuke op'd [key_name_admin(current)]")
if("lair")
@@ -1022,10 +1029,10 @@
qdel(H.wear_suit)
qdel(H.w_uniform)
if(!ticker.mode.equip_syndicate(current))
if(!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
return
ticker.mode.update_syndicate_id(current.mind, ticker.mode.syndicates.len == 1)
SSticker.mode.update_syndicate_id(current.mind, SSticker.mode.syndicates.len == 1)
log_admin("[key_name(usr)] has equipped [key_name(current)] as a nuclear operative")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a nuclear operative")
@@ -1046,27 +1053,27 @@
else if(href_list["eventmisc"])
switch(href_list["eventmisc"])
if("clear")
if(src in ticker.mode.eventmiscs)
ticker.mode.eventmiscs -= src
ticker.mode.update_eventmisc_icons_removed(src)
if(src in SSticker.mode.eventmiscs)
SSticker.mode.eventmiscs -= src
SSticker.mode.update_eventmisc_icons_removed(src)
special_role = null
message_admins("[key_name_admin(usr)] has de-eventantag'ed [current].")
log_admin("[key_name(usr)] has de-eventantag'ed [current].")
if("eventmisc")
ticker.mode.eventmiscs += src
SSticker.mode.eventmiscs += src
special_role = SPECIAL_ROLE_EVENTMISC
ticker.mode.update_eventmisc_icons_added(src)
SSticker.mode.update_eventmisc_icons_added(src)
message_admins("[key_name_admin(usr)] has eventantag'ed [current].")
log_admin("[key_name(usr)] has eventantag'ed [current].")
else if(href_list["devil"])
switch(href_list["devil"])
if("clear")
if(src in ticker.mode.devils)
if(src in SSticker.mode.devils)
if(istype(current,/mob/living/carbon/true_devil/))
to_chat(usr,"<span class='warning'>This cannot be used on true or arch-devils.</span>")
else
ticker.mode.devils -= src
ticker.mode.update_devil_icons_removed(src)
SSticker.mode.devils -= src
SSticker.mode.update_devil_icons_removed(src)
special_role = null
to_chat(current,"<span class='userdanger'>Your infernal link has been severed! You are no longer a devil!</span>")
RemoveSpell(/obj/effect/proc_holder/spell/targeted/infernal_jaunt)
@@ -1085,8 +1092,8 @@
S.laws.clear_sixsixsix_laws()
devilinfo = null
log_admin("[key_name(usr)] has de-devil'ed [current].")
else if(src in ticker.mode.sintouched)
ticker.mode.sintouched -= src
else if(src in SSticker.mode.sintouched)
SSticker.mode.sintouched -= src
message_admins("[key_name_admin(usr)] has de-sintouch'ed [current].")
log_admin("[key_name(usr)] has de-sintouch'ed [current].")
if("devil")
@@ -1098,12 +1105,12 @@
if(!ishuman(current) && !isrobot(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
ticker.mode.devils += src
SSticker.mode.devils += src
special_role = "devil"
ticker.mode.update_devil_icons_added(src)
ticker.mode.finalize_devil(src, FALSE)
ticker.mode.forge_devil_objectives(src, 2)
ticker.mode.greet_devil(src)
SSticker.mode.update_devil_icons_added(src)
SSticker.mode.finalize_devil(src, FALSE)
SSticker.mode.forge_devil_objectives(src, 2)
SSticker.mode.greet_devil(src)
message_admins("[key_name_admin(usr)] has devil'ed [current].")
log_admin("[key_name(usr)] has devil'ed [current].")
if("ascendable_devil")
@@ -1115,12 +1122,12 @@
if(!ishuman(current) && !isrobot(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
ticker.mode.devils += src
SSticker.mode.devils += src
special_role = "devil"
ticker.mode.update_devil_icons_added(src)
ticker.mode.finalize_devil(src, TRUE)
ticker.mode.forge_devil_objectives(src, 2)
ticker.mode.greet_devil(src)
SSticker.mode.update_devil_icons_added(src)
SSticker.mode.finalize_devil(src, TRUE)
SSticker.mode.forge_devil_objectives(src, 2)
SSticker.mode.greet_devil(src)
message_admins("[key_name_admin(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
log_admin("[key_name(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
if("sintouched")
@@ -1132,8 +1139,8 @@
else if(href_list["traitor"])
switch(href_list["traitor"])
if("clear")
if(src in ticker.mode.traitors)
ticker.mode.traitors -= src
if(src in SSticker.mode.traitors)
SSticker.mode.traitors -= src
special_role = null
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT></span>")
log_admin("[key_name(usr)] has de-traitored [key_name(current)]")
@@ -1145,12 +1152,12 @@
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_verbs(A)
qdel(A.malf_picker)
ticker.mode.update_traitor_icons_removed(src)
SSticker.mode.update_traitor_icons_removed(src)
if("traitor")
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
if(!(src in SSticker.mode.traitors))
SSticker.mode.traitors += src
var/datum/mindslaves/slaved = new()
slaved.masters += src
som = slaved //we MIGT want to mindslave someone
@@ -1160,14 +1167,14 @@
message_admins("[key_name_admin(usr)] has traitored [key_name_admin(current)]")
if(isAI(current))
var/mob/living/silicon/ai/A = current
ticker.mode.add_law_zero(A)
SSticker.mode.add_law_zero(A)
SEND_SOUND(current, 'sound/ambience/antag/malf.ogg')
else
SEND_SOUND(current, 'sound/ambience/antag/tatoralert.ogg')
ticker.mode.update_traitor_icons_added(src)
SSticker.mode.update_traitor_icons_added(src)
if("autoobjectives")
ticker.mode.forge_traitor_objectives(src)
SSticker.mode.forge_traitor_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -1175,17 +1182,17 @@
else if(href_list["shadowling"])
switch(href_list["shadowling"])
if("clear")
ticker.mode.update_shadow_icons_removed(src)
if(src in ticker.mode.shadows)
ticker.mode.shadows -= src
SSticker.mode.update_shadow_icons_removed(src)
if(src in SSticker.mode.shadows)
SSticker.mode.shadows -= src
special_role = null
to_chat(current, "<span class='userdanger'>Your powers have been quenched! You are no longer a shadowling!</span>")
message_admins("[key_name_admin(usr)] has de-shadowlinged [current].")
log_admin("[key_name(usr)] has de-shadowlinged [current].")
current.spellremove(current)
current.remove_language("Shadowling Hivemind")
else if(src in ticker.mode.shadowling_thralls)
ticker.mode.remove_thrall(src,0)
else if(src in SSticker.mode.shadowling_thralls)
SSticker.mode.remove_thrall(src,0)
message_admins("[key_name_admin(usr)] has de-thrall'ed [current].")
log_admin("[key_name(usr)] has de-thralled [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-thralled [key_name_admin(current)]")
@@ -1193,20 +1200,20 @@
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
ticker.mode.shadows += src
SSticker.mode.shadows += src
special_role = SPECIAL_ROLE_SHADOWLING
to_chat(current, "<span class='shadowling'><b>Something stirs deep in your mind. A red light floods your vision, and slowly you remember. Though your human disguise has served you well, the \
time is nigh to cast it off and enter your true form. You have disguised yourself amongst the humans, but you are not one of them. You are a shadowling, and you are to ascend at all costs.\
</b></span>")
ticker.mode.finalize_shadowling(src)
ticker.mode.update_shadow_icons_added(src)
SSticker.mode.finalize_shadowling(src)
SSticker.mode.update_shadow_icons_added(src)
log_admin("[key_name(usr)] has shadowlinged [key_name(current)]")
message_admins("[key_name_admin(usr)] has shadowlinged [key_name_admin(current)]")
if("thrall")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
ticker.mode.add_thrall(src)
SSticker.mode.add_thrall(src)
message_admins("[key_name_admin(usr)] has thralled [current].")
log_admin("[key_name(usr)] has thralled [current].")
@@ -1221,7 +1228,7 @@
return
make_Abductor()
log_admin("[key_name(usr)] turned [current] into abductor.")
ticker.mode.update_abductor_icons_added(src)
SSticker.mode.update_abductor_icons_added(src)
if("equip")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
@@ -1306,7 +1313,7 @@
log_admin("[key_name(usr)] has set [key_name(current)]'s telecrystals to [crystals]")
message_admins("[key_name_admin(usr)] has set [key_name_admin(current)]'s telecrystals to [crystals]")
if("uplink")
if(!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
if(!SSticker.mode.equip_traitor(current, !(src in SSticker.mode.traitors)))
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
return
log_admin("[key_name(usr)] has given [key_name(current)] an uplink")
@@ -1392,27 +1399,27 @@
qdel(H)
/datum/mind/proc/make_Traitor()
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
if(!(src in SSticker.mode.traitors))
SSticker.mode.traitors += src
special_role = SPECIAL_ROLE_TRAITOR
ticker.mode.forge_traitor_objectives(src)
ticker.mode.finalize_traitor(src)
ticker.mode.greet_traitor(src)
ticker.mode.update_traitor_icons_added(src)
SSticker.mode.forge_traitor_objectives(src)
SSticker.mode.finalize_traitor(src)
SSticker.mode.greet_traitor(src)
SSticker.mode.update_traitor_icons_added(src)
/datum/mind/proc/make_Nuke()
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if(SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
special_role = SPECIAL_ROLE_NUKEOPS
assigned_role = SPECIAL_ROLE_NUKEOPS
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
@@ -1429,34 +1436,34 @@
qdel(H.wear_suit)
qdel(H.w_uniform)
ticker.mode.equip_syndicate(current)
SSticker.mode.equip_syndicate(current)
/datum/mind/proc/make_Vampire()
if(!(src in ticker.mode.vampires))
ticker.mode.vampires += src
ticker.mode.grant_vampire_powers(current)
if(!(src in SSticker.mode.vampires))
SSticker.mode.vampires += src
SSticker.mode.grant_vampire_powers(current)
special_role = SPECIAL_ROLE_VAMPIRE
ticker.mode.forge_vampire_objectives(src)
ticker.mode.greet_vampire(src)
ticker.mode.update_vampire_icons_added(src)
SSticker.mode.forge_vampire_objectives(src)
SSticker.mode.greet_vampire(src)
SSticker.mode.update_vampire_icons_added(src)
/datum/mind/proc/make_Changeling()
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
SSticker.mode.grant_changeling_powers(current)
special_role = SPECIAL_ROLE_CHANGELING
ticker.mode.forge_changeling_objectives(src)
ticker.mode.greet_changeling(src)
ticker.mode.update_change_icons_added(src)
SSticker.mode.forge_changeling_objectives(src)
SSticker.mode.greet_changeling(src)
SSticker.mode.update_change_icons_added(src)
/datum/mind/proc/make_Overmind()
if(!(src in ticker.mode.blob_overminds))
ticker.mode.blob_overminds += src
if(!(src in SSticker.mode.blob_overminds))
SSticker.mode.blob_overminds += src
special_role = SPECIAL_ROLE_BLOB_OVERMIND
/datum/mind/proc/make_Wizard()
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = SPECIAL_ROLE_WIZARD
assigned_role = SPECIAL_ROLE_WIZARD
//ticker.mode.learn_basic_spells(current)
@@ -1466,18 +1473,18 @@
else
current.loc = pick(wizardstart)
ticker.mode.equip_wizard(current)
SSticker.mode.equip_wizard(current)
for(var/obj/item/spellbook/S in current.contents)
S.op = 0
ticker.mode.name_wizard(current)
ticker.mode.forge_wizard_objectives(src)
ticker.mode.greet_wizard(src)
ticker.mode.update_wiz_icons_added(src)
SSticker.mode.name_wizard(current)
SSticker.mode.forge_wizard_objectives(src)
SSticker.mode.greet_wizard(src)
SSticker.mode.update_wiz_icons_added(src)
/datum/mind/proc/make_Rev()
if(ticker.mode.head_revolutionaries.len>0)
if(SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
@@ -1485,13 +1492,13 @@
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_HEAD_REV
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
var/list/L = current.get_contents()
var/obj/item/flash/flash = locate() in L
@@ -1499,7 +1506,7 @@
take_uplink()
var/fail = 0
// fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
fail |= !SSticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
@@ -1512,7 +1519,7 @@
if(!ishuman(current))
return
ticker.mode.abductors |= src
SSticker.mode.abductors |= src
var/datum/objective/experiment/O = new
O.owner = src
@@ -1621,15 +1628,15 @@
var/list/implanters
var/ref = "\ref[missionary.mind]"
if(!(missionary.mind in ticker.mode.implanter))
ticker.mode.implanter[ref] = list()
implanters = ticker.mode.implanter[ref]
if(!(missionary.mind in SSticker.mode.implanter))
SSticker.mode.implanter[ref] = list()
implanters = SSticker.mode.implanter[ref]
implanters.Add(src)
ticker.mode.implanted.Add(src)
ticker.mode.implanted[src] = missionary.mind
SSticker.mode.implanted.Add(src)
SSticker.mode.implanted[src] = missionary.mind
//ticker.mode.implanter[missionary.mind] += src
ticker.mode.implanter[ref] = implanters
ticker.mode.traitors += src
SSticker.mode.implanter[ref] = implanters
SSticker.mode.traitors += src
special_role = "traitor"
to_chat(current, "<span class='warning'><B>You're now a loyal zealot of [missionary.name]!</B> You now must lay down your life to protect [missionary.p_them()] and assist in [missionary.p_their()] goals at any cost.</span>")
var/datum/objective/protect/mindslave/MS = new
@@ -1640,8 +1647,8 @@
for(var/datum/objective/objective in objectives)
to_chat(current, "<B>Objective #1</B>: [objective.explanation_text]")
ticker.mode.update_traitor_icons_added(missionary.mind)
ticker.mode.update_traitor_icons_added(src)//handles datahuds/observerhuds
SSticker.mode.update_traitor_icons_added(missionary.mind)
SSticker.mode.update_traitor_icons_added(src)//handles datahuds/observerhuds
if(missionary.mind.som)//do not add if not a traitor..and you just picked up a robe and staff in the hall...
var/datum/mindslaves/slaved = missionary.mind.som
@@ -1665,7 +1672,7 @@
/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
if(!zealot_master) //if they aren't a zealot, we can't remove their zealot status, obviously. don't bother with the rest so we don't confuse them with the messages
return
ticker.mode.remove_traitor_mind(src)
SSticker.mode.remove_traitor_mind(src)
add_attack_logs(zealot_master, current, "Lost control of zealot")
zealot_master = null
@@ -1696,8 +1703,8 @@
mind.key = key
else
mind = new /datum/mind(key)
if(ticker)
ticker.minds += mind
if(SSticker)
SSticker.minds += mind
else
error("mind_initialize(): No ticker ready yet! Please inform Carn")
if(!mind.name)
+6 -1
View File
@@ -4,6 +4,11 @@
// Mutable appearances are children of images, just so you know.
/mutable_appearance/New()
..()
plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
// Helper similar to image()
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE)
var/mutable_appearance/MA = new()
@@ -13,7 +18,7 @@
MA.plane = plane
return MA
/mutable_appearance/clean
/mutable_appearance/clean/New()
. = ..()
alpha = 255
+1 -1
View File
@@ -118,7 +118,7 @@
var/global/list/newscaster_standard_feeds = list(/datum/news_announcement/bluespace_research, /datum/news_announcement/lotus_tree, /datum/news_announcement/random_junk, /datum/news_announcement/food_riots)
proc/process_newscaster()
check_for_newscaster_updates(ticker.mode.newscaster_announcements)
check_for_newscaster_updates(SSticker.mode.newscaster_announcements)
var/global/tmp/announced_news_types = list()
proc/check_for_newscaster_updates(type)
+6 -2
View File
@@ -7,8 +7,12 @@
wooden container filled with 18th century coinage in the middle of a \
lavawracked hellscape? It is clearly a mystery."
var/cost = null
var/allow_duplicates = FALSE //A bit boring, don't you think? You can always explicitly allow it on a ruin definition
var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin)
var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost.
var/placement_weight = 1 //How often should this ruin appear
var/cost = 0 //Cost in ruin budget placement system
var/allow_duplicates = TRUE
var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate)
var/prefix = null
var/suffix = null
+87
View File
@@ -0,0 +1,87 @@
/datum/map_template/ruin/lavaland
prefix = "_maps/map_files/RandomRuins/LavaRuins/"
/datum/map_template/ruin/lavaland/biodome
cost = 5
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/biodome/beach
name = "Biodome Beach"
id = "biodome-beach"
description = "Seemingly plucked from a tropical destination, this beach is calm and cool, with the salty waves roaring softly in the background. \
Comes with a rustic wooden bar and suicidal bartender."
suffix = "lavaland_biodome_beach.dmm"
/datum/map_template/ruin/lavaland/seed_vault
name = "Seed Vault"
id = "seed-vault"
description = "The creators of these vaults were a highly advanced and benevolent race, and launched many into the stars, hoping to aid fledgling civilizations. \
However, all the inhabitants seem to do is grow drugs and guns."
suffix = "lavaland_surface_seed_vault.dmm"
cost = 10
allow_duplicates = FALSE
datum/map_template/ruin/lavaland/ash_walker
name = "Ash Walker Nest"
id = "ash-walker"
description = "A race of unbreathing lizards live here, that run faster than a human can, worship a broken dead city, and are capable of reproducing by something involving tentacles? \
Probably best to stay clear."
suffix = "lavaland_surface_ash_walker1.dmm"
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/syndicate_base
name = "Syndicate Lava Base"
id = "lava-base"
description = "A secret base researching illegal bioweapons, it is closely guarded by an elite team of syndicate agents."
suffix = "lavaland_surface_syndicate_base1.dmm"
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
name = "Animal Hospital"
id = "animal-hospital"
description = "Rats with cancer do not live very long. And the ones that wake up from cryostasis seem to commit suicide out of boredom."
cost = 5
suffix = "lavaland_surface_animal_hospital.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/hierophant
name = "Hierophant's Arena"
id = "hierophant"
description = "A strange, square chunk of metal of massive size. Inside awaits only death and many, many squares."
suffix = "lavaland_surface_hierophant.dmm"
allow_duplicates = FALSE
always_place = TRUE
/datum/map_template/ruin/lavaland/blood_drunk_miner
name = "Blood-Drunk Miner"
id = "blooddrunk"
description = "A strange arrangement of stone tiles and an insane, beastly miner contemplating them."
suffix = "lavaland_surface_blooddrunk1.dmm"
cost = 0
allow_duplicates = FALSE //will only spawn one variant of the ruin
/datum/map_template/ruin/lavaland/blood_drunk_miner/guidance
name = "Blood-Drunk Miner (Guidance)"
suffix = "lavaland_surface_blooddrunk2.dmm"
/datum/map_template/ruin/lavaland/blood_drunk_miner/hunter
name = "Blood-Drunk Miner (Hunter)"
suffix = "lavaland_surface_blooddrunk3.dmm"
/datum/map_template/ruin/lavaland/hermit
name = "Makeshift Shelter"
id = "hermitcave"
description = "A place of shelter for a lone hermit, scraping by to live another day."
suffix = "lavaland_surface_hermit.dmm"
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/swarmer_boss
name = "Crashed Shuttle"
id = "swarmerboss"
description = "A Syndicate shuttle had an unfortunate stowaway..."
suffix = "lavaland_surface_swarmer_crash.dmm"
allow_duplicates = FALSE
cost = 20
+19 -7
View File
@@ -62,6 +62,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/charge_type = "recharge" //can be recharge or charges, see charge_max and charge_counter descriptions; can also be based on the holder's vars now, use "holder_var" for that
var/charge_max = 100 //recharge time in deciseconds if charge_type = "recharge" or starting charges if charge_type = "charges"
var/starts_charged = TRUE //Does this spell start ready to go?
var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = "recharge" or -- each cast if charge_type = "charges"
var/still_recharging_msg = "<span class='notice'>The spell is still recharging.</span>"
@@ -167,6 +168,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if("holdervar")
adjust_var(user, holder_var_type, holder_var_amount)
if(action)
action.UpdateButtonIcon()
return 1
/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
@@ -193,9 +196,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
/obj/effect/proc_holder/spell/New()
..()
action = new(src)
still_recharging_msg = "<span class='notice'>[name] is still recharging.</span>"
charge_counter = charge_max
if(starts_charged)
charge_counter = charge_max
else
start_recharge()
/obj/effect/proc_holder/spell/Destroy()
QDEL_NULL(action)
@@ -212,9 +217,14 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
/obj/effect/proc_holder/spell/proc/start_recharge()
if(action)
action.UpdateButtonIcon()
while(charge_counter < charge_max)
sleep(1)
charge_counter++
START_PROCESSING(SSfastprocess, src)
/obj/effect/proc_holder/spell/process()
charge_counter += 2
if(charge_counter < charge_max)
return
STOP_PROCESSING(SSfastprocess, src)
charge_counter = charge_max
if(action)
action.UpdateButtonIcon()
@@ -235,6 +245,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
else
cast(targets, user = user)
after_cast(targets)
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
if(overlay)
@@ -291,8 +303,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
charge_counter++
if("holdervar")
adjust_var(user, holder_var_type, -holder_var_amount)
return
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/proc/updateButtonIcon()
if(action)
+2 -2
View File
@@ -64,9 +64,9 @@
spawn(0) // allows cast to complete even if recipient ignores the prompt
if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
user.visible_message("[user] starts blessing [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [ticker.Bible_deity_name].</span>")
user.visible_message("[user] starts blessing [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [SSticker.Bible_deity_name].</span>")
if(do_after(user, 150, target = target))
user.visible_message("[user] has blessed [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [ticker.Bible_deity_name].</span>")
user.visible_message("[user] has blessed [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [SSticker.Bible_deity_name].</span>")
if(!target.mind.isblessed)
target.mind.isblessed = TRUE
user.mind.num_blessed++
+1 -1
View File
@@ -20,7 +20,7 @@
action_icon_state = "skeleton"
/obj/effect/proc_holder/spell/targeted/lichdom/Destroy()
for(var/datum/mind/M in ticker.mode.wizards) //Make sure no other bones are about
for(var/datum/mind/M in SSticker.mode.wizards) //Make sure no other bones are about
for(var/obj/effect/proc_holder/spell/S in M.spell_list)
if(istype(S,/obj/effect/proc_holder/spell/targeted/lichdom) && S != src)
return ..()
+5 -8
View File
@@ -1,12 +1,13 @@
// Not TECHNICALLY a datum, but this should never be instantiated
// outside of the stat panel
// Clickable stat() button
/obj/effect/statclick
var/target
/obj/effect/statclick/New(ntarget, text)
target = ntarget
INITIALIZE_IMMEDIATE(/obj/effect/statclick)
/obj/effect/statclick/Initialize(mapload, text, target)
. = ..()
name = text
src.target = target
/obj/effect/statclick/proc/update(text)
name = text
@@ -19,10 +20,6 @@
if(!is_admin(usr) || !target)
return
if(!class)
if(istype(target, /datum/controller/process))
class = "process"
else if(istype(target, /datum/controller/processScheduler))
class = "scheduler"
if(istype(target, /datum/controller/subsystem))
class = "subsystem"
else if(istype(target, /datum/controller))
+15 -1
View File
@@ -38,4 +38,18 @@
/datum/status_effect/void_price/tick()
playsound(owner, 'sound/weapons/bite.ogg', 50, 1)
owner.adjustBruteLoss(3)
owner.adjustBruteLoss(3)
/datum/status_effect/exercised
id = "Exercised"
duration = 1200
alert_type = null
/datum/status_effect/exercised/on_creation(mob/living/new_owner, ...)
. = ..()
STOP_PROCESSING(SSfastprocess, src)
START_PROCESSING(SSprocessing, src) //this lasts 20 minutes, so SSfastprocess isn't needed.
/datum/status_effect/exercised/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)
+73 -1
View File
@@ -7,4 +7,76 @@
/datum/status_effect/cultghost/tick()
if(owner.reagents)
owner.reagents.del_reagent("holywater") //can't be deconverted
owner.reagents.del_reagent("holywater") //can't be deconverted
/datum/status_effect/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
tick_interval = 6
alert_type = null
var/mutable_appearance/bleed_overlay
var/mutable_appearance/bleed_underlay
var/bleed_amount = 3
var/bleed_buildup = 3
var/delay_before_decay = 5
var/bleed_damage = 200
var/needs_to_bleed = FALSE
/datum/status_effect/saw_bleed/Destroy()
if(owner)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
QDEL_NULL(bleed_overlay)
return ..()
/datum/status_effect/saw_bleed/on_apply()
if(owner.stat == DEAD)
return FALSE
bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
bleed_underlay.alpha = 40
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
return ..()
/datum/status_effect/saw_bleed/tick()
if(owner.stat == DEAD)
qdel(src)
else
add_bleed(-1)
/datum/status_effect/saw_bleed/proc/add_bleed(amount)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
bleed_amount += amount
if(bleed_amount)
if(bleed_amount >= 10)
needs_to_bleed = TRUE
qdel(src)
else
if(amount > 0)
tick_interval += delay_before_decay
bleed_overlay.icon_state = "bleed[bleed_amount]"
bleed_underlay.icon_state = "bleed[bleed_amount]"
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
else
qdel(src)
/datum/status_effect/saw_bleed/on_remove()
if(needs_to_bleed)
var/turf/T = get_turf(owner)
new /obj/effect/temp_visual/bleed/explode(T)
for(var/d in alldirs)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
playsound(T, "desceration", 200, 1, -1)
owner.adjustBruteLoss(bleed_damage)
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
+12 -2
View File
@@ -1108,7 +1108,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
name = "Cat Crate"
cost = 50 //Cats are worth as much as corgis.
containertype = /obj/structure/closet/critter/cat
contains = list(/obj/item/clothing/accessory/petcollar)
contains = list(/obj/item/clothing/accessory/petcollar,
/obj/item/toy/cattoy)
containername = "cat crate"
/datum/supply_packs/organic/pug
@@ -1211,7 +1212,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/obj/item/honey_frame,
/obj/item/queen_bee/bought,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit)
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/melee/flyswatter)
cost = 15
containername = "beekeeping starter kit"
@@ -1360,6 +1362,14 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 40
containername = "religious supplies crate"
/datum/supply_packs/misc/minerkit
name = "Shaft Miner Starter Kit"
cost = 30
access = access_qm
contains = list(/obj/item/storage/backpack/duffel/mining_conscript)
containertype = /obj/structure/closet/crate/secure
containername = "shaft miner starter kit"
///////////// Paper Work
+2 -2
View File
@@ -12,9 +12,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
var/datum/uplink_item/I = new path
if(!I.item)
continue
if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
if(I.gamemodes.len && SSticker && !(SSticker.mode.type in I.gamemodes))
continue
if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
if(I.excludefrom.len && SSticker && (SSticker.mode.type in I.excludefrom))
continue
if(I.last)
last += I
+6 -2
View File
@@ -28,6 +28,7 @@
var/impacted_z_levels // The list of z-levels that this weather is actively affecting
var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
var/overlay_plane = BLACKNESS_PLANE
var/aesthetic = FALSE //If the weather has no purpose other than looks
var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
@@ -106,6 +107,8 @@
/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
var/turf/mob_turf = get_turf(L)
if(!istype(L))
return
if(mob_turf && !(mob_turf.z in impacted_z_levels))
return
if(immunity_type in L.weather_immunities)
@@ -121,6 +124,7 @@
for(var/V in impacted_areas)
var/area/N = V
N.layer = overlay_layer
N.plane = overlay_plane
N.icon = 'icons/effects/weather_effects.dmi'
N.invisibility = 0
N.color = weather_color
@@ -135,6 +139,6 @@
N.color = null
N.icon_state = ""
N.icon = 'icons/turf/areas.dmi'
N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial
N.invisibility = INVISIBILITY_MAXIMUM
N.layer = initial(N.layer)
N.plane = initial(N.plane)
N.set_opacity(FALSE)
@@ -16,12 +16,12 @@
end_duration = 300
end_overlay = "light_ash"
area_type = /area/mine/dangerous // /area/lavaland/surface/outdoors
area_type = /area/lavaland/surface/outdoors
target_trait = ORE_LEVEL
immunity_type = "ash"
// probability = 90
probability = 90
barometer_predictable = TRUE
@@ -105,4 +105,4 @@
aesthetic = TRUE
// probability = 10
probability = 10
@@ -19,6 +19,7 @@
target_trait = STATION_LEVEL
overlay_layer = ABOVE_OPEN_TURF_LAYER //Covers floors only
overlay_plane = FLOOR_PLANE
immunity_type = "lava"