Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze

Conflicts:
	code/game/verbs/who.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-18 01:25:47 +10:00
15 changed files with 150 additions and 269 deletions
@@ -54,8 +54,9 @@
src.brainmob = B
src.brainmob.mind = candidate.mind
src.brainmob.name = "PBU-[rand(100, 999)]"
src.brainmob.real_name = "PBU-[rand(100, 999)]"
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
src.name = "positronic brain ([src.brainmob.name])"
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.robot_talk_understand = 1
@@ -69,7 +70,7 @@
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
src.brainmob << "Use say :b to speak to other artificial intelligences."
src.brainmob << "<b>Use say :b to speak to other artificial intelligences.</b>"
src.brainmob.mind.assigned_role = "Positronic Brain"
var/turf/T = get_turf_or_move(src.loc)
@@ -106,6 +107,8 @@
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
else
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
msg += "<span class='info'>*---------*</span>"
usr << msg
return
+1 -1
View File
@@ -617,7 +617,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
Paralyse(3) // 3 gives them one second to wake up and run away a bit!
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
sleeping = max(sleeping+2, 10)
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
else if(SA_pp > 0.15) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
if(prob(20))
spawn(0) emote(pick("giggle", "laugh"))
SA.moles = 0
+2 -2
View File
@@ -106,7 +106,7 @@
var/list/listening = hearers(1, src)
listening -= src
listening += src
//listening += src
var/list/heard = list()
for (var/mob/M in listening)
@@ -130,5 +130,5 @@
rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !(istype(M,/mob/living/carbon/brain)))//No meta-evesdropping
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
M.show_message(rendered, 2)
+47 -15
View File
@@ -186,6 +186,9 @@
var/mode = 0
var/condi = 0
var/useramount = 30 // Last used amount
var/bottlesprite = "1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
/obj/machinery/chem_master/New()
var/datum/reagents/R = new/datum/reagents(100)
@@ -267,7 +270,18 @@
if (href_list["analyze"])
var/dat = ""
if(!condi)
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
for(var/datum/reagent/F in R.reagent_list)
if(F.name == href_list["name"])
G = F
break
var/A = G.name
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
@@ -319,19 +333,13 @@
icon_state = "mixer0"
else if (href_list["createpill"])
var/name = reject_bad_text(input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name()))
var/obj/item/weapon/reagent_containers/pill/P
if(loaded_pill_bottle && loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P = new/obj/item/weapon/reagent_containers/pill(loaded_pill_bottle)
else
P = new/obj/item/weapon/reagent_containers/pill(src.loc)
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
if(!name) name = reagents.get_master_reagent_name()
P.name = "[name] pill"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "pill"+pillsprite
reagents.trans_to(P,50)
else if (href_list["createbottle"])
if(!condi)
var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()))
@@ -340,14 +348,31 @@
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = "bottle"+bottlesprite
reagents.trans_to(P,30)
var/bottle_num = min(max(input("Enter bottle design number","Bottle number"), 0), 20) as num
P.icon_state = "bottle[bottle_num]"
desc = "A small bottle, design number #[bottle_num]."
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
#define MAX_BOTTLE_SPRITE 20 //max icon state of the bottle sprites
var/dat = "<table>"
for(var/i = 1 to MAX_BOTTLE_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
src.updateUsrDialog()
return
@@ -362,6 +387,13 @@
if(stat & BROKEN)
return
user.set_machine(src)
if(!(user.client in has_sprites))
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/i = 1 to MAX_BOTTLE_SPRITE)
usr << browse_rsc(icon('chemical.dmi', "bottle" + num2text(i)), "bottle[i].png")
var/dat = ""
if(!beaker)
dat = "Please insert beaker.<BR>"
@@ -403,8 +435,8 @@
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)<a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"bottle[bottlesprite].png\" /></A>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
@@ -113,6 +113,12 @@ datum
M.contract_disease(D)
else //injected
M.contract_disease(D, 1, 0)
if(self.data && self.data["virus2"])
if(method == TOUCH)
infect_virus2(M,self.data["virus2"])
else
infect_virus2(M,self.data["virus2"],1)
+2 -2
View File
@@ -587,11 +587,11 @@ datum/design/paicard
materials = list("$glass" = 500, "$metal" = 500)
build_path = "/obj/item/device/paicard"
datum/design/paicard
datum/design/posibrain
name = "Positronic Brain"
desc = "Allows for the construction of a positronic brain"
id = "posibrain"
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 2, "programming" = 6)
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
+1 -1
View File
@@ -11,7 +11,7 @@
var/datum/organ/external/affected = target.get_organ(target_zone)
if (!affected)
return 0
return target_zone == "mouth" && affected.open == 2 && !(affected.status & ORGAN_BLEEDING)
return target_zone == "mouth"
/datum/surgery_step/generic/cut_face
required_tool = /obj/item/weapon/scalpel