mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts: code/game/verbs/who.dm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -54,8 +54,9 @@
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src.brainmob = B
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src.brainmob.mind = candidate.mind
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src.brainmob.name = "PBU-[rand(100, 999)]"
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src.brainmob.real_name = "PBU-[rand(100, 999)]"
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src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
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src.brainmob.real_name = src.brainmob.name
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src.name = "positronic brain ([src.brainmob.name])"
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src.brainmob.loc = src
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src.brainmob.container = src
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src.brainmob.robot_talk_understand = 1
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@@ -69,7 +70,7 @@
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src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
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src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
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src.brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
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src.brainmob << "Use say :b to speak to other artificial intelligences."
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src.brainmob << "<b>Use say :b to speak to other artificial intelligences.</b>"
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src.brainmob.mind.assigned_role = "Positronic Brain"
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var/turf/T = get_turf_or_move(src.loc)
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@@ -106,6 +107,8 @@
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if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
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if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
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if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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else
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msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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msg += "<span class='info'>*---------*</span>"
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usr << msg
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return
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@@ -617,7 +617,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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Paralyse(3) // 3 gives them one second to wake up and run away a bit!
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if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
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sleeping = max(sleeping+2, 10)
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else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
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else if(SA_pp > 0.15) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
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if(prob(20))
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spawn(0) emote(pick("giggle", "laugh"))
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SA.moles = 0
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@@ -106,7 +106,7 @@
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var/list/listening = hearers(1, src)
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listening -= src
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listening += src
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//listening += src
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var/list/heard = list()
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for (var/mob/M in listening)
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@@ -130,5 +130,5 @@
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rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
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for (var/mob/M in dead_mob_list)
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if(!istype(M,/mob/new_player) && !(istype(M,/mob/living/carbon/brain)))//No meta-evesdropping
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if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
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M.show_message(rendered, 2)
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@@ -186,6 +186,9 @@
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var/mode = 0
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var/condi = 0
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var/useramount = 30 // Last used amount
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var/bottlesprite = "1" //yes, strings
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var/pillsprite = "1"
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var/client/has_sprites = list()
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/obj/machinery/chem_master/New()
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var/datum/reagents/R = new/datum/reagents(100)
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@@ -267,7 +270,18 @@
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if (href_list["analyze"])
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var/dat = ""
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if(!condi)
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dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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if(href_list["name"] == "Blood")
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var/datum/reagent/blood/G
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for(var/datum/reagent/F in R.reagent_list)
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if(F.name == href_list["name"])
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G = F
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break
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var/A = G.name
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var/B = G.data["blood_type"]
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var/C = G.data["blood_DNA"]
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dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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else
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dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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else
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dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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usr << browse(dat, "window=chem_master;size=575x400")
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@@ -319,19 +333,13 @@
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icon_state = "mixer0"
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else if (href_list["createpill"])
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var/name = reject_bad_text(input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name()))
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var/obj/item/weapon/reagent_containers/pill/P
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if(loaded_pill_bottle && loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
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P = new/obj/item/weapon/reagent_containers/pill(loaded_pill_bottle)
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else
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P = new/obj/item/weapon/reagent_containers/pill(src.loc)
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var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
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if(!name) name = reagents.get_master_reagent_name()
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P.name = "[name] pill"
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P.pixel_x = rand(-7, 7) //random position
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P.pixel_y = rand(-7, 7)
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P.icon_state = "pill"+pillsprite
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reagents.trans_to(P,50)
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else if (href_list["createbottle"])
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if(!condi)
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var/name = reject_bad_text(input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()))
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@@ -340,14 +348,31 @@
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P.name = "[name] bottle"
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P.pixel_x = rand(-7, 7) //random position
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P.pixel_y = rand(-7, 7)
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P.icon_state = "bottle"+bottlesprite
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reagents.trans_to(P,30)
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var/bottle_num = min(max(input("Enter bottle design number","Bottle number"), 0), 20) as num
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P.icon_state = "bottle[bottle_num]"
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desc = "A small bottle, design number #[bottle_num]."
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else
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var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
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reagents.trans_to(P,50)
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else if(href_list["change_pill"])
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#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
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var/dat = "<table>"
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for(var/i = 1 to MAX_PILL_SPRITE)
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dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
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dat += "</table>"
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usr << browse(dat, "window=chem_master")
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return
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else if(href_list["change_bottle"])
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#define MAX_BOTTLE_SPRITE 20 //max icon state of the bottle sprites
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var/dat = "<table>"
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for(var/i = 1 to MAX_BOTTLE_SPRITE)
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dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[i]\"><img src=\"bottle[i].png\" /></a></td></tr>"
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dat += "</table>"
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usr << browse(dat, "window=chem_master")
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return
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else if(href_list["pill_sprite"])
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pillsprite = href_list["pill_sprite"]
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else if(href_list["bottle_sprite"])
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bottlesprite = href_list["bottle_sprite"]
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src.updateUsrDialog()
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return
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@@ -362,6 +387,13 @@
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if(stat & BROKEN)
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return
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user.set_machine(src)
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if(!(user.client in has_sprites))
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spawn()
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has_sprites += user.client
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for(var/i = 1 to MAX_PILL_SPRITE)
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usr << browse_rsc(icon('chemical.dmi', "pill" + num2text(i)), "pill[i].png")
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for(var/i = 1 to MAX_BOTTLE_SPRITE)
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usr << browse_rsc(icon('chemical.dmi', "bottle" + num2text(i)), "bottle[i].png")
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var/dat = ""
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if(!beaker)
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dat = "Please insert beaker.<BR>"
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@@ -403,8 +435,8 @@
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else
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dat += "Empty<BR>"
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if(!condi)
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dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
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dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
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dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
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dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)<a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"bottle[bottlesprite].png\" /></A>"
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else
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dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
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if(!condi)
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@@ -113,6 +113,12 @@ datum
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M.contract_disease(D)
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else //injected
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M.contract_disease(D, 1, 0)
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if(self.data && self.data["virus2"])
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if(method == TOUCH)
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infect_virus2(M,self.data["virus2"])
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else
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infect_virus2(M,self.data["virus2"],1)
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@@ -587,11 +587,11 @@ datum/design/paicard
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materials = list("$glass" = 500, "$metal" = 500)
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build_path = "/obj/item/device/paicard"
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datum/design/paicard
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datum/design/posibrain
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name = "Positronic Brain"
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desc = "Allows for the construction of a positronic brain"
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id = "posibrain"
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req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 2, "programming" = 6)
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req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$plasma" = 500, "$diamond" = 100)
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@@ -11,7 +11,7 @@
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var/datum/organ/external/affected = target.get_organ(target_zone)
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if (!affected)
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return 0
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return target_zone == "mouth" && affected.open == 2 && !(affected.status & ORGAN_BLEEDING)
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return target_zone == "mouth"
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/datum/surgery_step/generic/cut_face
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required_tool = /obj/item/weapon/scalpel
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