Only disable fireball if it was successfully cast

This commit is contained in:
Markolie
2016-11-11 21:38:45 +01:00
parent c86b689d5f
commit fec0bb3ca9
+1 -1
View File
@@ -304,7 +304,6 @@
var/list/targets = list(target)
perform(targets, user = user)
remove_ranged_ability(user)
return TRUE
@@ -320,6 +319,7 @@
FB.preparePixelProjectile(target, get_turf(target), user)
FB.fire()
user.newtonian_move(get_dir(U, T))
remove_ranged_ability(user)
return 1