diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm
index 2a0f1b7f46c..a1ce61ab941 100644
--- a/code/game/gamemodes/cult/cult_comms.dm
+++ b/code/game/gamemodes/cult/cult_comms.dm
@@ -29,7 +29,7 @@
if(istype(user, /mob/living/simple_animal/slaughter/cult)) //Harbringers of the Slaughter
my_message = "Harbringer of the Slaughter: [message]"
else
- my_message = "[(ishuman(user) ? "Acolyte" : "Construct")] [user]: [message]"
+ my_message = "[(ishuman(user) ? "Acolyte" : "Construct")] [user]: [message]"
for(var/mob/M in mob_list)
if(iscultist(M))
to_chat(M, my_message)
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index eb731099936..4f9bdbbc5d7 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -42,11 +42,11 @@
throwforce = 25
var/cooldown = 0
-/obj/item/weapon/melee/cultblade/dagger/afterattack(mob/living/target, mob/living/carbon/human/user)
+/obj/item/weapon/melee/cultblade/dagger/attack(mob/living/target as mob, mob/living/carbon/human/user as mob)
..()
if(ishuman(target))
var/mob/living/carbon/human/bleeder = target
- if(cooldown <= world.time && prob(50) && (!bleeder.stat || (!bleeder.species.flags & NO_BLOOD)))
+ if(!(cooldown > world.time) && (!bleeder.stat || !(bleeder.species.flags & NO_BLOOD)))
visible_message("The runes on the blade absorb the blood of [target]!")
bleeder.drip(500)
cooldown = world.time + 2400
@@ -130,8 +130,8 @@
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
name = "empowered cultist armor"
desc = "Empowered garb which creates a powerful shield around the user."
- icon_state = "cult_armor"
- item_state = "cult_armor"
+ icon_state = "cult_armour"
+ item_state = "cult_armour"
w_class = 4
armor = list(melee = 50, bullet = 40, laser = 50,energy = 30, bomb = 50, bio = 30, rad = 30)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index b07c300f687..42da9da4bef 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -149,7 +149,7 @@
var/pickedtype
var/otheritem //ie:helmet..
switch(choice)
- if("Shielded Robe")
+ if("Shielded Hardsuit")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
diff --git a/goon/browserassets/css/browserOutput.css b/goon/browserassets/css/browserOutput.css
index 3829cbd3f48..d7113d9c089 100644
--- a/goon/browserassets/css/browserOutput.css
+++ b/goon/browserassets/css/browserOutput.css
@@ -320,6 +320,9 @@ h1.alert, h2.alert {color: #000000;}
.say_quote {font-family: Georgia, Verdana, sans-serif;}
.cult {color: #800080; font-weight: bold; font-style: italic;}
.cultspeech {color: #7F0000; font-style: italic;}
+.cultitalic {color: #960000; font-style: italic;}
+.cultlarge {color: #960000; font-weight: bold; font-size: 3;}
+.narsie {color: #960000; font-weight: bold; font-size: 15;}
.interface {color: #330033;}
.big {font-size: 150%;}
.reallybig {font-size: 175%;}
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index 170a034f95b..832cd670f51 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index e9fd284f49c..7be5fe5ab92 100644
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ