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https://github.com/ParadiseSS13/Paradise.git
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Fixes-Tweakes
This commit is contained in:
@@ -136,6 +136,8 @@
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src.emag.reagents.add_reagent("pacid", 250)
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src.emag.name = "Polyacid spray"
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var/obj/item/weapon/reagent_containers/spray/S = emag
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S.banned_reagents = list()
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return
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/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R)
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@@ -109,12 +109,12 @@
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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icon_state = "cshell"
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projectile_type = null
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/*
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
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icon_state = "cshell"
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projectile_type = /obj/item/projectile/bullet/dart
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projectile_type = "/obj/item/projectile/bullet/dart"
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/obj/item/ammo_casing/shotgun/dart/New()
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..()
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@@ -124,7 +124,6 @@
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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*/
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/obj/item/ammo_casing/shotgun/fakebeanbag
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name = "beanbag shell"
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@@ -127,7 +127,7 @@
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caliber = ".45"
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max_ammo = 20
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/obj/item/ammo_box/magazine/smgm/update_icon()
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/obj/item/ammo_box/magazine/smgm45/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
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@@ -46,7 +46,7 @@
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else
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icon_state = "energy0"
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/*
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attackby(obj/item/weapon/W, mob/user)
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if(istype(W, /obj/item/weapon/cell))
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if(!power_supply)
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@@ -73,4 +73,4 @@
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set src in view(1)
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..()
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if(!power_supply)
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usr <<"<span class='warning'>The weapon does not have a power source installed.</span>"
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usr <<"<span class='warning'>The weapon does not have a power source installed.</span>" */
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@@ -136,7 +136,7 @@
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var/mob/living/carbon/M = target
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M.silent = max(M.silent, 10)
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/*
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/obj/item/projectile/bullet/dart
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@@ -161,7 +161,7 @@
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flags &= ~NOREACT
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reagents.handle_reactions()
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return 1
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*/
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/obj/item/projectile/bullet/dart/metalfoam
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New()
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..()
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@@ -1398,6 +1398,35 @@ datum
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return
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incendiary_fuel //copy-pasta of welding fuel; allow incendiary grenades to function better without the headache of people spraying fuel everywhere with regular welding fuel.
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name = "Incendiary fuel"
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id = "incendiaryfuel"
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description = "A highly flammable compound used in incendiary grenades."
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reagent_state = LIQUID
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color = "#660000" // rgb: 102, 0, 0
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite!
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if(!istype(M, /mob/living))
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return
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if(method == TOUCH)
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M.adjust_fire_stacks(volume / 10)
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return
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reaction_obj(var/obj/O, var/volume)
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var/turf/the_turf = get_turf(O)
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if(!the_turf)
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return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
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new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
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reaction_turf(var/turf/T, var/volume)
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new /obj/effect/decal/cleanable/liquid_fuel(T, volume)
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return
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on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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M.adjustToxLoss(1)
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..()
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return
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space_cleaner
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name = "Space cleaner"
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id = "cleaner"
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@@ -402,7 +402,7 @@ datum
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flick("e_flash", M.flash)
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M.Stun(5)
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/*
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napalm
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name = "Napalm"
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id = "napalm"
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@@ -425,7 +425,7 @@ datum
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spawn (0) target_tile.hotspot_expose(700, 400)
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holder.del_reagent("napalm")
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return
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*/
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/*
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smoke
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name = "Smoke"
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@@ -7,6 +7,7 @@
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var/amount_per_transfer_from_this = 5
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var/possible_transfer_amounts = list(5,10,15,25,30)
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var/volume = 30
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var/list/banned_reagents = list() //List of reagent IDs we reject.
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/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
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set name = "Set transfer amount"
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@@ -59,6 +59,13 @@
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user << "\red [target] is full."
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return
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if(istype(target, /obj/item/weapon/reagent_containers))
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var/obj/item/weapon/reagent_containers/RC = target
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for(var/bad_reg in RC.banned_reagents)
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if(reagents.has_reagent(bad_reg, 1)) //Message is a bit "Game-y" but I can't think up a better one.
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user << "<span class='warning'>A chemical in [src] is far too dangerous to transfer to [RC]!</span>"
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return
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// /vg/: Logging transfers of bad things
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if(target.reagents_to_log.len)
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var/list/badshit=list()
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@@ -121,6 +121,13 @@
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usr << "<span class = 'notice'>You put the lid on \the [src]."
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flags ^= OPENCONTAINER
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else
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usr << "<span class = 'notice'>You take the lid off \the [src]."
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flags |= OPENCONTAINER
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update_icon()
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@@ -6,13 +6,16 @@
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item_state = "cleaner"
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flags = TABLEPASS|OPENCONTAINER|FPRINT|NOBLUDGEON
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slot_flags = SLOT_BELT
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throwforce = 3
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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amount_per_transfer_from_this = 10
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throw_speed = 3
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throw_range = 7
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var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
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var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
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amount_per_transfer_from_this = 5
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volume = 250
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possible_transfer_amounts = null
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banned_reagents = list("pacid","sacid")
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/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob)
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@@ -40,31 +43,7 @@
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user << "<span class='notice'>\The [src] is empty!</span>"
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return
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var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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reagents.trans_to(D, amount_per_transfer_from_this, 1/3)
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D.name = "chemicals"
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D.icon = 'icons/obj/chempuff.dmi'
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D.icon += mix_color_from_reagents(D.reagents.reagent_list)
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var/turf/A_turf = get_turf(A)
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spawn(0)
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for(var/i=0, i<3, i++)
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step_towards(D,A)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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// When spraying against the wall, also react with the wall, but
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// not its contents.
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if(get_dist(D, A_turf) == 1 && A_turf.density)
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D.reagents.reaction(A_turf)
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sleep(2)
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sleep(3)
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del(D)
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spray(A)
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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@@ -79,34 +58,52 @@
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log_game("[key_name(user)] fired Space lube from \a [src].")
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return
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/obj/item/weapon/reagent_containers/spray/proc/spray(var/atom/A)
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var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange)
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D.icon += mix_color_from_reagents(D.reagents.reagent_list)
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spawn(0)
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for(var/i=0, i<spray_currentrange, i++)
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step_towards(D,A)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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sleep(3)
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del(D)
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/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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user << "<span class='notice'>You switched [amount_per_transfer_from_this == 10 ? "on" : "off"] the pressure nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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/obj/item/weapon/reagent_containers/spray/examine()
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set src in usr
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..()
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usr << "[round(src.reagents.total_volume)] units left."
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return
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spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
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user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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/obj/item/weapon/reagent_containers/spray/verb/empty()
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set name = "Empty Spray Bottle"
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set category = "Object"
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set src in usr
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if(isturf(usr.loc))
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
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return
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if(isturf(usr.loc) && src.loc == usr)
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usr << "<span class='notice'>You empty \the [src] onto the floor.</span>"
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reagents.reaction(usr.loc)
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spawn(5) src.reagents.clear_reagents()
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src.reagents.clear_reagents()
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//space cleaner
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/obj/item/weapon/reagent_containers/spray/cleaner
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name = "space cleaner"
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desc = "BLAM!-brand non-foaming space cleaner!"
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/obj/item/weapon/reagent_containers/spray/cleaner/New()
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..()
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reagents.add_reagent("cleaner", 250)
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/obj/item/weapon/reagent_containers/spray/cleaner/drone
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name = "space cleaner"
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desc = "BLAM!-brand non-foaming space cleaner!"
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@@ -115,6 +112,7 @@
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/obj/item/weapon/reagent_containers/spray/cleaner/New()
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..()
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reagents.add_reagent("cleaner", src.volume)
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//pepperspray
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/obj/item/weapon/reagent_containers/spray/pepper
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name = "pepperspray"
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@@ -123,7 +121,8 @@
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icon_state = "pepperspray"
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item_state = "pepperspray"
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volume = 40
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amount_per_transfer_from_this = 10
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spray_maxrange = 4
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amount_per_transfer_from_this = 5
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/obj/item/weapon/reagent_containers/spray/pepper/New()
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@@ -147,56 +146,32 @@
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/obj/item/weapon/reagent_containers/spray/waterflower/attack_self(var/mob/user) //Don't allow changing how much the flower sprays
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return
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//chemsprayer
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/obj/item/weapon/reagent_containers/spray/chemsprayer
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name = "chem sprayer"
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desc = "A utility used to spray large amounts of reagent in a given area."
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desc = "A utility used to spray large amounts of reagents in a given area."
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icon = 'icons/obj/gun.dmi'
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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throwforce = 3
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throwforce = 0
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w_class = 3.0
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spray_maxrange = 7
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spray_currentrange = 7
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amount_per_transfer_from_this = 10
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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banned_reagents = list()//the safeties are off, spray and pay!
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//this is a big copypasta clusterfuck, but it's still better than it used to be!
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/obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
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if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
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|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
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return
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if(istype(A, /obj/effect/proc_holder/spell))
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return
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if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
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if(!A.reagents.total_volume && A.reagents)
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user << "<span class='notice'>\The [A] is empty.</span>"
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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user << "<span class='notice'>\The [src] is full.</span>"
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return
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var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
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user << "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>"
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return
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if(reagents.total_volume < amount_per_transfer_from_this)
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user << "<span class='notice'>\The [src] is empty!</span>"
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return
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/obj/item/weapon/reagent_containers/spray/chemsprayer/spray(var/atom/A)
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var/Sprays[3]
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for(var/i=1, i<=3, i++) // intialize sprays
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if(src.reagents.total_volume < 1) break
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var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
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D.name = "chemicals"
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D.icon = 'icons/obj/chempuff.dmi'
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var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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src.reagents.trans_to(D, amount_per_transfer_from_this)
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D.icon += mix_color_from_reagents(D.reagents.reagent_list)
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D.color = mix_color_from_reagents(D.reagents.reagent_list)
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Sprays[i] = D
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@@ -208,14 +183,14 @@
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for(var/i=1, i<=Sprays.len, i++)
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spawn()
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var/obj/effect/decal/D = Sprays[i]
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var/obj/effect/decal/chempuff/D = Sprays[i]
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if(!D) continue
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// Spreads the sprays a little bit
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var/turf/my_target = pick(the_targets)
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the_targets -= my_target
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for(var/j=1, j<=rand(6,8), j++)
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for(var/j=0, j<=spray_currentrange, j++)
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step_towards(D, my_target)
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D.reagents.reaction(get_turf(D))
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for(var/atom/t in get_turf(D))
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@@ -223,18 +198,12 @@
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sleep(2)
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del(D)
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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if(reagents.has_reagent("sacid"))
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message_admins("[key_name_admin(user)] fired sulphuric acid from a chem sprayer.")
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log_game("[key_name(user)] fired sulphuric acid from a chem sprayer.")
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if(reagents.has_reagent("pacid"))
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message_admins("[key_name_admin(user)] fired Polyacid from a chem sprayer.")
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log_game("[key_name(user)] fired Polyacid from a chem sprayer.")
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if(reagents.has_reagent("lube"))
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message_admins("[key_name_admin(user)] fired Space lube from a chem sprayer.")
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log_game("[key_name(user)] fired Space lube from a chem sprayer.")
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return
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/obj/item/weapon/reagent_containers/spray/chemsprayer/attack_self(var/mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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user << "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror/New()
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..()
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@@ -268,4 +237,4 @@
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if (istype(A, /obj/effect/blob)) // blob damage in blob code
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return
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||||
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..()
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..()
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@@ -185,7 +185,7 @@
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||||
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amount = min(amount, reagents.total_volume)
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reagents.remove_reagent("fuel",amount)
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new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
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// new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
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/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
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if(rig)
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||||
@@ -1737,7 +1737,7 @@ datum/design/decloner
|
||||
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
||||
build_path = "/obj/item/weapon/gun/energy/decloner"
|
||||
locked = 1
|
||||
|
||||
/*
|
||||
datum/design/chemsprayer
|
||||
name = "Chem Sprayer"
|
||||
desc = "An advanced chem spraying device."
|
||||
@@ -1747,7 +1747,7 @@ datum/design/chemsprayer
|
||||
materials = list("$metal" = 5000, "$glass" = 1000)
|
||||
reliability_base = 100
|
||||
build_path = "/obj/item/weapon/reagent_containers/spray/chemsprayer"
|
||||
|
||||
*/
|
||||
datum/design/rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
@@ -1766,6 +1766,7 @@ datum/design/largecrossbow
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
|
||||
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
|
||||
locked = 1
|
||||
|
||||
datum/design/temp_gun
|
||||
name = "Temperature Gun"
|
||||
|
||||
Reference in New Issue
Block a user