Fixes-Tweakes

This commit is contained in:
Fox-McCloud
2014-12-14 03:18:10 -05:00
parent ab7bd372f9
commit fece84d974
20 changed files with 151 additions and 123 deletions
@@ -136,6 +136,8 @@
src.emag.reagents.add_reagent("pacid", 250)
src.emag.name = "Polyacid spray"
var/obj/item/weapon/reagent_containers/spray/S = emag
S.banned_reagents = list()
return
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R)
@@ -109,12 +109,12 @@
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
icon_state = "cshell"
projectile_type = null
/*
/obj/item/ammo_casing/shotgun/dart
name = "shotgun dart"
desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
icon_state = "cshell"
projectile_type = /obj/item/projectile/bullet/dart
projectile_type = "/obj/item/projectile/bullet/dart"
/obj/item/ammo_casing/shotgun/dart/New()
..()
@@ -124,7 +124,6 @@
/obj/item/ammo_casing/shotgun/dart/attackby()
return
*/
/obj/item/ammo_casing/shotgun/fakebeanbag
name = "beanbag shell"
@@ -127,7 +127,7 @@
caliber = ".45"
max_ammo = 20
/obj/item/ammo_box/magazine/smgm/update_icon()
/obj/item/ammo_box/magazine/smgm45/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
+2 -2
View File
@@ -46,7 +46,7 @@
else
icon_state = "energy0"
/*
attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cell))
if(!power_supply)
@@ -73,4 +73,4 @@
set src in view(1)
..()
if(!power_supply)
usr <<"<span class='warning'>The weapon does not have a power source installed.</span>"
usr <<"<span class='warning'>The weapon does not have a power source installed.</span>" */
@@ -136,7 +136,7 @@
var/mob/living/carbon/M = target
M.silent = max(M.silent, 10)
/*
/obj/item/projectile/bullet/dart
@@ -161,7 +161,7 @@
flags &= ~NOREACT
reagents.handle_reactions()
return 1
*/
/obj/item/projectile/bullet/dart/metalfoam
New()
..()
@@ -1398,6 +1398,35 @@ datum
return
incendiary_fuel //copy-pasta of welding fuel; allow incendiary grenades to function better without the headache of people spraying fuel everywhere with regular welding fuel.
name = "Incendiary fuel"
id = "incendiaryfuel"
description = "A highly flammable compound used in incendiary grenades."
reagent_state = LIQUID
color = "#660000" // rgb: 102, 0, 0
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with welding fuel to make them easy to ignite!
if(!istype(M, /mob/living))
return
if(method == TOUCH)
M.adjust_fire_stacks(volume / 10)
return
reaction_obj(var/obj/O, var/volume)
var/turf/the_turf = get_turf(O)
if(!the_turf)
return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
new /obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
reaction_turf(var/turf/T, var/volume)
new /obj/effect/decal/cleanable/liquid_fuel(T, volume)
return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1)
..()
return
space_cleaner
name = "Space cleaner"
id = "cleaner"
+2 -2
View File
@@ -402,7 +402,7 @@ datum
flick("e_flash", M.flash)
M.Stun(5)
/*
napalm
name = "Napalm"
id = "napalm"
@@ -425,7 +425,7 @@ datum
spawn (0) target_tile.hotspot_expose(700, 400)
holder.del_reagent("napalm")
return
*/
/*
smoke
name = "Smoke"
@@ -7,6 +7,7 @@
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/banned_reagents = list() //List of reagent IDs we reject.
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
@@ -59,6 +59,13 @@
user << "\red [target] is full."
return
if(istype(target, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = target
for(var/bad_reg in RC.banned_reagents)
if(reagents.has_reagent(bad_reg, 1)) //Message is a bit "Game-y" but I can't think up a better one.
user << "<span class='warning'>A chemical in [src] is far too dangerous to transfer to [RC]!</span>"
return
// /vg/: Logging transfers of bad things
if(target.reagents_to_log.len)
var/list/badshit=list()
@@ -121,6 +121,13 @@
usr << "<span class = 'notice'>You put the lid on \the [src]."
flags ^= OPENCONTAINER
else
usr << "<span class = 'notice'>You take the lid off \the [src]."
flags |= OPENCONTAINER
update_icon()
@@ -6,13 +6,16 @@
item_state = "cleaner"
flags = TABLEPASS|OPENCONTAINER|FPRINT|NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 3
throwforce = 0
w_class = 2.0
throw_speed = 2
throw_range = 10
amount_per_transfer_from_this = 10
throw_speed = 3
throw_range = 7
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = null
banned_reagents = list("pacid","sacid")
/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob)
@@ -40,31 +43,7 @@
user << "<span class='notice'>\The [src] is empty!</span>"
return
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this, 1/3)
D.name = "chemicals"
D.icon = 'icons/obj/chempuff.dmi'
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
var/turf/A_turf = get_turf(A)
spawn(0)
for(var/i=0, i<3, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
// When spraying against the wall, also react with the wall, but
// not its contents.
if(get_dist(D, A_turf) == 1 && A_turf.density)
D.reagents.reaction(A_turf)
sleep(2)
sleep(3)
del(D)
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
@@ -79,34 +58,52 @@
log_game("[key_name(user)] fired Space lube from \a [src].")
return
/obj/item/weapon/reagent_containers/spray/proc/spray(var/atom/A)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
spawn(0)
for(var/i=0, i<spray_currentrange, i++)
step_towards(D,A)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
sleep(3)
del(D)
/obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
user << "<span class='notice'>You switched [amount_per_transfer_from_this == 10 ? "on" : "off"] the pressure nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
/obj/item/weapon/reagent_containers/spray/examine()
set src in usr
..()
usr << "[round(src.reagents.total_volume)] units left."
return
spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
/obj/item/weapon/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(isturf(usr.loc))
if(usr.stat || !usr.canmove || usr.restrained())
return
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
usr << "<span class='notice'>You empty \the [src] onto the floor.</span>"
reagents.reaction(usr.loc)
spawn(5) src.reagents.clear_reagents()
src.reagents.clear_reagents()
//space cleaner
/obj/item/weapon/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
/obj/item/weapon/reagent_containers/spray/cleaner/New()
..()
reagents.add_reagent("cleaner", 250)
/obj/item/weapon/reagent_containers/spray/cleaner/drone
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
@@ -115,6 +112,7 @@
/obj/item/weapon/reagent_containers/spray/cleaner/New()
..()
reagents.add_reagent("cleaner", src.volume)
//pepperspray
/obj/item/weapon/reagent_containers/spray/pepper
name = "pepperspray"
@@ -123,7 +121,8 @@
icon_state = "pepperspray"
item_state = "pepperspray"
volume = 40
amount_per_transfer_from_this = 10
spray_maxrange = 4
amount_per_transfer_from_this = 5
/obj/item/weapon/reagent_containers/spray/pepper/New()
@@ -147,56 +146,32 @@
/obj/item/weapon/reagent_containers/spray/waterflower/attack_self(var/mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/weapon/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagent in a given area."
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/gun.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 3
throwforce = 0
w_class = 3.0
spray_maxrange = 7
spray_currentrange = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
banned_reagents = list()//the safeties are off, spray and pay!
//this is a big copypasta clusterfuck, but it's still better than it used to be!
/obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
return
if(istype(A, /obj/effect/proc_holder/spell))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
user << "<span class='notice'>\The [A] is empty.</span>"
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "<span class='notice'>\The [src] is full.</span>"
return
var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
user << "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>"
return
if(reagents.total_volume < amount_per_transfer_from_this)
user << "<span class='notice'>\The [src] is empty!</span>"
return
/obj/item/weapon/reagent_containers/spray/chemsprayer/spray(var/atom/A)
var/Sprays[3]
for(var/i=1, i<=3, i++) // intialize sprays
if(src.reagents.total_volume < 1) break
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
D.name = "chemicals"
D.icon = 'icons/obj/chempuff.dmi'
var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
src.reagents.trans_to(D, amount_per_transfer_from_this)
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
Sprays[i] = D
@@ -208,14 +183,14 @@
for(var/i=1, i<=Sprays.len, i++)
spawn()
var/obj/effect/decal/D = Sprays[i]
var/obj/effect/decal/chempuff/D = Sprays[i]
if(!D) continue
// Spreads the sprays a little bit
var/turf/my_target = pick(the_targets)
the_targets -= my_target
for(var/j=1, j<=rand(6,8), j++)
for(var/j=0, j<=spray_currentrange, j++)
step_towards(D, my_target)
D.reagents.reaction(get_turf(D))
for(var/atom/t in get_turf(D))
@@ -223,18 +198,12 @@
sleep(2)
del(D)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
if(reagents.has_reagent("sacid"))
message_admins("[key_name_admin(user)] fired sulphuric acid from a chem sprayer.")
log_game("[key_name(user)] fired sulphuric acid from a chem sprayer.")
if(reagents.has_reagent("pacid"))
message_admins("[key_name_admin(user)] fired Polyacid from a chem sprayer.")
log_game("[key_name(user)] fired Polyacid from a chem sprayer.")
if(reagents.has_reagent("lube"))
message_admins("[key_name_admin(user)] fired Space lube from a chem sprayer.")
log_game("[key_name(user)] fired Space lube from a chem sprayer.")
return
/obj/item/weapon/reagent_containers/spray/chemsprayer/attack_self(var/mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
user << "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror/New()
..()
@@ -268,4 +237,4 @@
if (istype(A, /obj/effect/blob)) // blob damage in blob code
return
..()
..()
+1 -1
View File
@@ -185,7 +185,7 @@
amount = min(amount, reagents.total_volume)
reagents.remove_reagent("fuel",amount)
new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
// new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
+3 -2
View File
@@ -1737,7 +1737,7 @@ datum/design/decloner
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = "/obj/item/weapon/gun/energy/decloner"
locked = 1
/*
datum/design/chemsprayer
name = "Chem Sprayer"
desc = "An advanced chem spraying device."
@@ -1747,7 +1747,7 @@ datum/design/chemsprayer
materials = list("$metal" = 5000, "$glass" = 1000)
reliability_base = 100
build_path = "/obj/item/weapon/reagent_containers/spray/chemsprayer"
*/
datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
@@ -1766,6 +1766,7 @@ datum/design/largecrossbow
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
locked = 1
datum/design/temp_gun
name = "Temperature Gun"