diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 8757ad0d4f9..41782a7bd69 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -2,7 +2,7 @@ //SECURITY// //////////// #define TOPIC_SPAM_DELAY 4 //4 ticks is about 3/10ths of a second -#define UPLOAD_LIMIT 1048576 //Restricts client uploads to the server to 1MB //Could probably do with being lower. +#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen? #define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing. //I would just like the code ready should it ever need to be used. /* @@ -75,7 +75,7 @@ //This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc. /client/AllowUpload(filename, filelength) if(filelength > UPLOAD_LIMIT) - src << "Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB." + src << "Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/10240]KiB." return 0 /* //Don't need this at the moment. But it's here if it's needed later. //Helps prevent multiple files being uploaded at once. Or right after eachother.