mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
@@ -3,7 +3,7 @@
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desc = "The part of the gun that makes the laser go pew"
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caliber = "energy"
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projectile_type = /obj/item/projectile/energy
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var/e_cost = 1000 //The amount of energy a cell needs to expend to create this shot.
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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var/select_name = "energy"
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fire_sound = 'sound/weapons/Laser.ogg'
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@@ -13,10 +13,11 @@
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/obj/item/ammo_casing/energy/lasergun
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projectile_type = /obj/item/projectile/beam/laser
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e_cost = 830
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e_cost = 83
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select_name = "kill"
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/obj/item/ammo_casing/energy/laser/hos //allows balancing of HoS and blueshit guns seperately from other energy weapons
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e_cost = 100
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/obj/item/ammo_casing/energy/laser/practice
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projectile_type = /obj/item/projectile/beam/practice
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@@ -35,13 +36,13 @@
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/obj/item/ammo_casing/energy/laser/pulse
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projectile_type = /obj/item/projectile/beam/pulse
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e_cost = 2000
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e_cost = 200
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select_name = "DESTROY"
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fire_sound = 'sound/weapons/pulse.ogg'
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/obj/item/ammo_casing/energy/laser/scatter/pulse
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projectile_type = /obj/item/projectile/beam/pulse
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e_cost = 2000
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e_cost = 200
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select_name = "ANNIHILATE"
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fire_sound = 'sound/weapons/pulse.ogg'
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@@ -55,26 +56,27 @@
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/obj/item/ammo_casing/energy/xray
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projectile_type = /obj/item/projectile/beam/xray
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e_cost = 500
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e_cost = 50
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fire_sound = 'sound/weapons/laser3.ogg'
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/obj/item/ammo_casing/energy/immolator
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projectile_type = /obj/item/projectile/beam/immolator
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fire_sound = 'sound/weapons/laser3.ogg'
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e_cost = 1250
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e_cost = 125
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/obj/item/ammo_casing/energy/electrode
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projectile_type = /obj/item/projectile/energy/electrode
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select_name = "stun"
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fire_sound = 'sound/weapons/taser.ogg'
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e_cost = 2000
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e_cost = 200
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delay = 15
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/obj/item/ammo_casing/energy/electrode/gun
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fire_sound = 'sound/weapons/gunshot.ogg'
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e_cost = 1000
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e_cost = 100
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/obj/item/ammo_casing/energy/electrode/hos //allows balancing of HoS and blueshit guns seperately from other energy weapons
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e_cost = 200
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/obj/item/ammo_casing/energy/ion
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projectile_type = /obj/item/projectile/ion
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@@ -121,7 +123,7 @@
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/obj/item/ammo_casing/energy/disabler
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projectile_type = /obj/item/projectile/beam/disabler
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select_name = "disable"
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e_cost = 500
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e_cost = 50
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fire_sound = 'sound/weapons/taser2.ogg'
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/obj/item/ammo_casing/energy/plasma
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@@ -129,12 +131,12 @@
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select_name = "plasma burst"
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fire_sound = 'sound/weapons/plasma_cutter.ogg'
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delay = 15
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e_cost = 250
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e_cost = 25
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/obj/item/ammo_casing/energy/plasma/adv
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projectile_type = /obj/item/projectile/plasma/adv
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delay = 10
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e_cost = 100
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e_cost = 10
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/obj/item/ammo_casing/energy/wormhole
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projectile_type = /obj/item/projectile/beam/wormhole
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@@ -153,7 +155,7 @@
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/obj/item/ammo_casing/energy/bolt
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projectile_type = /obj/item/projectile/energy/bolt
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select_name = "bolt"
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e_cost = 5000
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e_cost = 500
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fire_sound = 'sound/weapons/Genhit.ogg'
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/obj/item/ammo_casing/energy/bolt/large
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@@ -163,7 +165,7 @@
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/obj/item/ammo_casing/energy/dart
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projectile_type = /obj/item/projectile/energy/dart
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fire_sound = 'sound/weapons/Genhit.ogg'
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e_cost = 5000
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e_cost = 500
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select_name = "toxic dart"
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/obj/item/ammo_casing/energy/instakill
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@@ -187,7 +189,7 @@
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/obj/item/ammo_casing/energy/shock_revolver
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fire_sound = 'sound/magic/lightningbolt.ogg'
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e_cost = 2000
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e_cost = 200
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select_name = "lightning beam"
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projectile_type = /obj/item/projectile/energy/shock_revolver
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@@ -210,7 +212,7 @@
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/obj/item/ammo_casing/energy/teleport
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projectile_type = /obj/item/projectile/energy/teleport
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fire_sound = 'sound/weapons/wave.ogg'
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e_cost = 1250
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e_cost = 250
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select_name = "teleport beam"
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var/teleport_target
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@@ -26,7 +26,7 @@
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/obj/item/ammo_casing/magic/chaos
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projectile_type = /obj/item/projectile/magic
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/obj/item/ammo_casing/magic/spellblade
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projectile_type = /obj/item/projectile/magic/spellblade
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@@ -49,4 +49,4 @@
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projectile_type = /obj/item/projectile/bullet/midbullet3
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select_name = "spraydown"
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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e_cost = 200
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e_cost = 20
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