Bugfixing the bugfixes:

Updated paths for flashbangs:
- Flashbangs fit in sec belts once again
- Fixes issue 648

Removed the distance check from shift+click examine:
- I was hoping we'd be able to alter this so that we could.. say.. require people to be closer to something to examine it... but it's just causing problems
- Fixes issue 646.

A bit more work on shield generators
- Shield generators are now called "Emergency Shield Projectors" to help tell them apart from Field Generators and Shield Wall Generators
- The as per Cheridan's advice, the shield bits now use the old cloaking animation as a sprite since it's much easier to click on then those tiny dissapearing stars.
- They now shut off when unsecured by a wrench.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4031 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-11 05:39:51 +00:00
parent 4c4153f248
commit ff2ac76177
5 changed files with 16 additions and 12 deletions
+1 -1
View File
@@ -103,7 +103,7 @@
item_state = "security"//Could likely use a better one.
storage_slots = 4
can_hold = list(
"/obj/item/weapon/flashbang",
"/obj/item/weapon/grenade/flashbang",
"/obj/item/weapon/pepperspray",
"/obj/item/weapon/handcuffs",
"/obj/item/device/flash",