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Bugfixing the bugfixes:
Updated paths for flashbangs: - Flashbangs fit in sec belts once again - Fixes issue 648 Removed the distance check from shift+click examine: - I was hoping we'd be able to alter this so that we could.. say.. require people to be closer to something to examine it... but it's just causing problems - Fixes issue 646. A bit more work on shield generators - Shield generators are now called "Emergency Shield Projectors" to help tell them apart from Field Generators and Shield Wall Generators - The as per Cheridan's advice, the shield bits now use the old cloaking animation as a sprite since it's much easier to click on then those tiny dissapearing stars. - They now shut off when unsecured by a wrench. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4031 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -103,7 +103,7 @@
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item_state = "security"//Could likely use a better one.
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storage_slots = 4
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can_hold = list(
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"/obj/item/weapon/flashbang",
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/pepperspray",
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"/obj/item/weapon/handcuffs",
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"/obj/item/device/flash",
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