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Clothing Restructuring
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@@ -884,7 +884,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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@@ -907,7 +907,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("emergency response team leader")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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@@ -930,7 +930,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("special ops officer")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
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@@ -991,7 +991,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("hawke - combat")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
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@@ -131,8 +131,8 @@ var/global/sent_strike_team = 0
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equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
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else
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equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(src), slot_head)
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equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(src), slot_wear_mask)
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@@ -133,7 +133,7 @@ var/global/sent_syndicate_strike_team = 0
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_to_slot_or_del(R, slot_l_ear)
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equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(src), slot_shoes)
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if (!syndicate_leader_selected)
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black(src), slot_wear_suit)
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else
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