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Merge pull request #4238 from Aurorablade/Kungfu
Fethas Carnival of Horrors:crouching tarajan,hidden unathi
This commit is contained in:
@@ -0,0 +1,117 @@
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///Adminfu
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//Help act:Heal/revie GP //p is for help
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//Disarm:Stun
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//Grab:Neck
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//Harm:Gib
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#define HEAL_COMBO "GP"
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/datum/martial_art/adminfu
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name = "Way of the Dancing Admin"
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help_verb = /mob/living/carbon/human/proc/adminfu_help
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/datum/martial_art/adminfu/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(findtext(streak,HEAL_COMBO))
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streak = ""
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healPalm(A,D)
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return 1
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return 0
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/datum/martial_art/adminfu/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!D.stat)//do not kill what is dead...
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] manifests a large glowing toolbox and shoves it in [D]'s chest!</span>", \
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"<spac class='userdanger'>[A] shoves a mystical toolbox in your chest!</span>")
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D.death()
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return 1
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/datum/martial_art/adminfu/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A.do_attack_animation(D)
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D.Weaken(25)
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D.Stun(25)
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return 1
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/datum/martial_art/adminfu/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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D.grabbedby(A,1)
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var/obj/item/weapon/grab/G = A.get_active_hand()
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if(G)
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G.state = GRAB_NECK
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/datum/martial_art/adminfu/help_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_to_streak("P",D)
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if(check_streak(A,D))
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return 1
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/datum/martial_art/adminfu/proc/healPalm(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A.do_attack_animation(D)
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D.visible_message("<span class='warning'>[A] smacks [D] in the forehead!</span>")
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//its the staff of healing code..hush
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if(istype(D,/mob))
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var/old_stat = D.stat
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if(isanimal(D) && D.stat == DEAD)
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var/mob/living/simple_animal/O = D
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var/mob/living/simple_animal/P = new O.type(O.loc)
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P.real_name = O.real_name
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P.name = O.name
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if(iscorgi(O))
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var/mob/living/simple_animal/pet/corgi/C = O
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if(C.inventory_head)
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C.inventory_head.loc = C.loc
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if(C.inventory_back)
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C.inventory_back.loc = C.loc
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if(O.mind)
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O.mind.transfer_to(P)
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else
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P.key = O.key
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qdel(O)
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D = P
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else
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D.revive()
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D.suiciding = 0
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if(!D.ckey)
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for(var/mob/dead/observer/ghost in player_list)
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if(D.real_name == ghost.real_name)
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ghost.reenter_corpse()
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break
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if(old_stat != DEAD)
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to_chat(D, "<span class='notice'>You feel great!</span>")
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else
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to_chat(D, "<span class='notice'>You rise with a start, you're alive!!!</span>")
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return 1
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/mob/living/carbon/human/proc/adminfu_help()
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set name = "Recall Teachings"
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set desc = "Remember the way of the dancing admin."
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set category = "Adminfu"
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to_chat(usr, "<span class='notice'>Grab</span>: Automatic Neck Grab.")
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to_chat(usr, "<span class='notice'>Disarm</span>: Stun/weaken")
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to_chat(usr, "<span class='notice'>Harm</span>: Death.")
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to_chat(usr, "<span class='notice'>Healing Palm:</span>:Combo:Grab,Help intent. Heals or revives a crature.")
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/obj/item/weapon/adminfu_scroll
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name = "frayed scroll"
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desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
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icon = 'icons/obj/wizard.dmi'
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icon_state ="scroll2"
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var/used = 0
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/obj/item/weapon/adminfu_scroll/attack_self(mob/user as mob)
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if(!ishuman(user))
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return
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if(!used)
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var/mob/living/carbon/human/H = user
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var/datum/martial_art/adminfu/F = new/datum/martial_art/adminfu(null)
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F.teach(H)
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to_chat(H, "<span class='boldannounce'>You have learned the ancient martial art of the Admins.</span>")
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used = 1
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desc = "It's completely blank."
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name = "empty scroll"
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icon_state = "blankscroll"
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@@ -0,0 +1,106 @@
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/datum/martial_art/boxing
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name = "Boxing"
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/datum/martial_art/boxing/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
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return 1
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/datum/martial_art/boxing/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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to_chat(A, "<span class='warning'>Can't grab while boxing!</span>")
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return 1
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/datum/martial_art/boxing/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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A.do_attack_animation(D)
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var/atk_verb = pick("left hook","right hook","straight punch")
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var/damage = rand(5, 8) + A.species.punchdamagelow
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if(!damage)
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playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
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add_logs(D, A, "attempted to hit", atk_verb)
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return 0
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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D.apply_damage(damage, STAMINA, affecting, armor_block)
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add_logs(D, A, "punched")
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if(D.getStaminaLoss() > 50)
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var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.SetSleeping(5)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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/datum/martial_art/drunk_brawling
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name = "Drunken Brawling"
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/datum/martial_art/drunk_brawling/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(prob(70))
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A.visible_message("<span class='warning'>[A] tries to grab ahold of [D], but fails!</span>", \
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"<span class='warning'>You fail to grab ahold of [D]!</span>")
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return 1
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D.grabbedby(A,1)
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var/obj/item/weapon/grab/G = A.get_active_hand()
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if(G)
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D.visible_message("<span class='danger'>[A] grabs ahold of [D] drunkenly!</span>", \
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"<span class='userdanger'>[A] grabs ahold of [D] drunkenly!</span>")
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return 1
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/datum/martial_art/drunk_brawling/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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add_logs(D, A, "punched")
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A.do_attack_animation(D)
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var/atk_verb = pick("jab","uppercut","overhand punch","drunken right hook","drunken left hook")
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var/damage = rand(0,6)
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if(atk_verb == "uppercut")
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if(prob(90))
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damage = 0
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else //10% chance to do a massive amount of damage
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damage = 14
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if(prob(50)) //they are drunk, they aren't going to land half of their hits
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damage = 0
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if(!damage)
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playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
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return 1 //returns 1 so that they actually miss and don't switch to attackhand damage
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var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
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var/armor_block = D.run_armor_check(affecting, "melee")
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playsound(D.loc, 'sound/weapons/punch1.ogg', 25, 1, -1)
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D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
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"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
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D.apply_damage(damage, BRUTE, null, armor_block)
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D.apply_effect(damage, STAMINA, armor_block)
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if(D.getStaminaLoss() > 50)
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var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(10,WEAKEN,armor_block)
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D.Paralyse(5)
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D.forcesay(hit_appends)
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else if(D.lying)
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D.forcesay(hit_appends)
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return 1
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@@ -0,0 +1,173 @@
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/datum/martial_art/krav_maga
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name = "Krav Maga"
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var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
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var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
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var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
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/datum/action/neck_chop
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name = "Neck Chop - Injures the neck, stopping the victim from speaking for a while."
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button_icon_state = "neckchop"
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/datum/action/neck_chop/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
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return
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to_chat(owner, "<b><i>Your next attack will be a Neck Chop.</i></b>")
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owner.visible_message("<span class='danger'>[owner] assumes the Neck Chop stance!</span>")
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var/mob/living/carbon/human/H = owner
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H.martial_art.streak = "neck_chop"
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/datum/action/leg_sweep
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name = "Leg Sweep - Trips the victim, rendering them prone and unable to move for a short time."
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button_icon_state = "legsweep"
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/datum/action/leg_sweep/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
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return
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to_chat(owner, "<b><i>Your next attack will be a Leg Sweep.</i></b>")
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owner.visible_message("<span class='danger'>[owner] assumes the Leg Sweep stance!</span>")
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var/mob/living/carbon/human/H = owner
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H.martial_art.streak = "leg_sweep"
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/datum/action/lung_punch//referred to internally as 'quick choke'
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name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
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button_icon_state = "lungpunch"
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/datum/action/lung_punch/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
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return
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to_chat(owner, "<b><i>Your next attack will be a Lung Punch.</i></b>")
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owner.visible_message("<span class='danger'>[owner] assumes the Lung Punch stance!</span>")
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var/mob/living/carbon/human/H = owner
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H.martial_art.streak = "quick_choke"//internal name for lung punch
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/datum/martial_art/krav_maga/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
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..()
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to_chat(H, "<span class = 'userdanger'>You know the arts of Krav Maga!</span>")
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to_chat(H, "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>")
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neckchop.Grant(H)
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legsweep.Grant(H)
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lungpunch.Grant(H)
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/datum/martial_art/krav_maga/remove(var/mob/living/carbon/human/H)
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..()
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to_chat(H, "<span class = 'userdanger'>You suddenly forget the arts of Krav Maga...</span>")
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neckchop.Remove(H)
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legsweep.Remove(H)
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lungpunch.Remove(H)
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/datum/martial_art/krav_maga/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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switch(streak)
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if("neck_chop")
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streak = ""
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neck_chop(A,D)
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return 1
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if("leg_sweep")
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streak = ""
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leg_sweep(A,D)
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return 1
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if("quick_choke")//is actually lung punch
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streak = ""
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quick_choke(A,D)
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return 1
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return 0
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/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(D.stat || D.weakened)
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return 0
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D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
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"<span class='userdanger'>[A] leg sweeps you!</span>")
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE)
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D.Weaken(2)
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return 1
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/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
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D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
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"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.losebreath += 5
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D.adjustOxyLoss(10)
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return 1
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/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
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"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak for a short time!</span>")
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playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.apply_damage(5, BRUTE)
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D.silent += 10
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return 1
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datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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..()
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/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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add_logs(A, D, "punched")
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A.do_attack_animation(D)
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var/picked_hit_type = pick("punches", "kicks")
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var/bonus_damage = 10
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if(D.weakened || D.resting || D.lying)
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bonus_damage += 5
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picked_hit_type = "stomps on"
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D.apply_damage(bonus_damage, BRUTE)
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if(picked_hit_type == "kicks" || picked_hit_type == "stomps")
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playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
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else
|
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playsound(get_turf(D), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
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"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
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return 1
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/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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if(prob(60))
|
||||
if(D.hand)
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||||
if(istype(D.l_hand, /obj/item))
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var/obj/item/I = D.l_hand
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D.drop_item()
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||||
A.put_in_hands(I)
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else
|
||||
if(istype(D.r_hand, /obj/item))
|
||||
var/obj/item/I = D.r_hand
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||||
D.drop_item()
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||||
A.put_in_hands(I)
|
||||
D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has disarmed [D]!</span>")
|
||||
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
return 1
|
||||
|
||||
//Krav Maga Gloves
|
||||
|
||||
/obj/item/clothing/gloves/color/black/krav_maga
|
||||
var/datum/martial_art/krav_maga/style = new
|
||||
|
||||
/obj/item/clothing/gloves/color/black/krav_maga/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == slot_gloves)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,1)
|
||||
|
||||
/obj/item/clothing/gloves/color/black/krav_maga/dropped(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_item_by_slot(slot_gloves) == src)
|
||||
style.remove(H)
|
||||
|
||||
/obj/item/clothing/gloves/color/black/krav_maga/sec//more obviously named, given to sec
|
||||
name = "krav maga gloves"
|
||||
desc = "These gloves can teach you to perform Krav Maga using nanochips."
|
||||
icon_state = "fightgloves"
|
||||
item_state = "fightgloves"
|
||||
@@ -0,0 +1,246 @@
|
||||
/datum/martial_art
|
||||
var/name = "Martial Art"
|
||||
var/streak = ""
|
||||
var/max_streak_length = 6
|
||||
var/current_target = null
|
||||
var/temporary = 0
|
||||
var/datum/martial_art/base = null // The permanent style
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/help_verb = null
|
||||
|
||||
/datum/martial_art/proc/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
return 0
|
||||
|
||||
/datum/martial_art/proc/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
return 0
|
||||
|
||||
/datum/martial_art/proc/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
return 0
|
||||
|
||||
/datum/martial_art/proc/help_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
return 0
|
||||
|
||||
/datum/martial_art/proc/add_to_streak(var/element,var/mob/living/carbon/human/D)
|
||||
if(D != current_target)
|
||||
current_target = D
|
||||
streak = ""
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
return
|
||||
|
||||
/datum/martial_art/proc/basic_hit(var/mob/living/carbon/human/A,var/mob/living/carbon/human/D)
|
||||
|
||||
A.do_attack_animation(D)
|
||||
var/damage = rand(A.species.punchdamagelow, A.species.punchdamagehigh)
|
||||
var/datum/unarmed_attack/attack = A.species.unarmed
|
||||
|
||||
var/atk_verb = "[pick(attack.attack_verb)]"
|
||||
if(D.lying)
|
||||
atk_verb = "kick"
|
||||
|
||||
if(!damage)
|
||||
playsound(D.loc, attack.miss_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>")
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
|
||||
playsound(D.loc, attack.attack_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>")
|
||||
|
||||
D.apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
add_logs(D, A, "punched")
|
||||
|
||||
if((D.stat != DEAD) && damage >= A.species.punchstunthreshold)
|
||||
D.visible_message("<span class='danger'>[A] has weakened [D]!!</span>", \
|
||||
"<span class='userdanger'>[A] has weakened [D]!</span>")
|
||||
D.apply_effect(4, WEAKEN, armor_block)
|
||||
D.forcesay(hit_appends)
|
||||
else if(D.lying)
|
||||
D.forcesay(hit_appends)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/proc/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
|
||||
if(help_verb)
|
||||
H.verbs += help_verb
|
||||
if(make_temporary)
|
||||
temporary = 1
|
||||
if(temporary)
|
||||
if(H.martial_art)
|
||||
base = H.martial_art.base
|
||||
else
|
||||
base = src
|
||||
H.martial_art = src
|
||||
|
||||
/datum/martial_art/proc/remove(var/mob/living/carbon/human/H)
|
||||
if(H.martial_art != src)
|
||||
return
|
||||
H.martial_art = base
|
||||
if(help_verb)
|
||||
H.verbs -= help_verb
|
||||
|
||||
//ITEMS
|
||||
|
||||
/obj/item/clothing/gloves/boxing
|
||||
var/datum/martial_art/boxing/style = new
|
||||
|
||||
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == slot_gloves)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,1)
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/boxing/dropped(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_item_by_slot(slot_gloves) == src)
|
||||
style.remove(H)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling
|
||||
name = "Wrestling Belt"
|
||||
var/datum/martial_art/wrestling/style = new
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == slot_belt)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,1)
|
||||
to_chat(user, "<span class='sciradio'>You have an urge to flex your muscles and get into a fight. You have the knowledge of a thousand wrestlers before you. You can remember more by using the Recall teaching verb in the wrestling tab.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_item_by_slot(slot_belt) == src)
|
||||
style.remove(H)
|
||||
to_chat(user, "<span class='sciradio'>You no longer have an urge to flex your muscles.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll
|
||||
name = "frayed scroll"
|
||||
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
var/used = 0
|
||||
|
||||
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user as mob)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(!used)
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
|
||||
F.teach(H)
|
||||
to_chat(H, "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist.</span>")
|
||||
used = 1
|
||||
desc = "It's completely blank."
|
||||
name = "empty scroll"
|
||||
icon_state = "blankscroll"
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll
|
||||
name = "mysterious scroll"
|
||||
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "scroll2"
|
||||
|
||||
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user as mob)
|
||||
if(!istype(user) || !user)
|
||||
return
|
||||
to_chat(user, "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! \
|
||||
Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you. \
|
||||
However, you are also unable to use any ranged weaponry. \
|
||||
You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>")
|
||||
|
||||
|
||||
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
|
||||
theSleepingCarp.teach(user)
|
||||
user.drop_item()
|
||||
visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff
|
||||
name = "bo staff"
|
||||
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
||||
force = 10
|
||||
w_class = 4
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 10
|
||||
force_wielded = 24
|
||||
throwforce = 20
|
||||
throw_speed = 2
|
||||
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "bostaff0"
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/update_icon()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.disabilities) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
user.Weaken(3)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(2*force, BRUTE, "head")
|
||||
else
|
||||
user.take_organ_damage(2*force)
|
||||
return
|
||||
if(isrobot(target))
|
||||
return ..()
|
||||
if(!isliving(target))
|
||||
return ..()
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.stat)
|
||||
to_chat(user, "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>")
|
||||
return
|
||||
switch(user.a_intent)
|
||||
if("disarm")
|
||||
if(!wielded)
|
||||
return ..()
|
||||
if(!ishuman(target))
|
||||
return ..()
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
||||
"[user] smacks [H] with the butt of [src]!", \
|
||||
"[user] broadsides [H] with [src]!", \
|
||||
"[user] smashes [H]'s head with [src]!", \
|
||||
"[user] beats [H] with front of [src]!", \
|
||||
"[user] twirls and slams [H] with [src]!")
|
||||
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
||||
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
||||
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
H.adjustStaminaLoss(rand(13,20))
|
||||
if(prob(10))
|
||||
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
||||
"<span class='userdanger'>Your legs give out!</span>")
|
||||
H.Weaken(4)
|
||||
if(H.staminaloss && !H.sleeping)
|
||||
var/total_health = (H.health - H.staminaloss)
|
||||
if(total_health <= config.health_threshold_crit && !H.stat)
|
||||
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
|
||||
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
||||
H.SetSleeping(30)
|
||||
H.adjustBrainLoss(25)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/bostaff/IsShield()
|
||||
if(wielded)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -0,0 +1,119 @@
|
||||
#define MIMECHUCKS_COMBO "DH"
|
||||
#define MIMESMOKE_COMBO "DD"
|
||||
#define MIMEPALM_COMBO "GD"
|
||||
|
||||
/datum/martial_art/mimejutsu
|
||||
name = "Mimejutsu"
|
||||
help_verb = /mob/living/carbon/human/proc/mimejutsu_help
|
||||
|
||||
/datum/martial_art/mimejutsu/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(findtext(streak,MIMECHUCKS_COMBO))
|
||||
streak = ""
|
||||
mimeChuck(A,D)
|
||||
return 1
|
||||
if(findtext(streak,MIMESMOKE_COMBO))
|
||||
streak = ""
|
||||
mimeSmoke(A,D)
|
||||
return 1
|
||||
if(findtext(streak,MIMEPALM_COMBO))
|
||||
streak = ""
|
||||
mimePalm(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/martial_art/mimejutsu/proc/mimeChuck(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.stunned && !D.weakened)
|
||||
var/damage = rand(5, 8) + A.species.punchdamagelow
|
||||
if(!damage)
|
||||
playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] swings invisible nunchcuks at [D]..and misses?</span>")
|
||||
return 0
|
||||
|
||||
|
||||
var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with invisible nuncucks!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with a with invisible nuncuck!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
add_logs(D, A, "mimechucked")
|
||||
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/mimejutsu/proc/mimeSmoke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
|
||||
D.visible_message("<span class='danger'>[A] throws an invisible smoke bomb!!</span>")
|
||||
|
||||
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
|
||||
smoke.set_up(5, 0, D.loc)
|
||||
smoke.start()
|
||||
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/mimejutsu/proc/mimePalm(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.stunned && !D.weakened)
|
||||
D.visible_message("<span class='danger'>[A] has barely touched [D] with thier palm!</span>", \
|
||||
"<span class='userdanger'>[A] hovers thier palm over your face!</span>")
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
||||
D.throw_at(throw_target, 200, 4,A)
|
||||
return basic_hit(A,D)
|
||||
|
||||
|
||||
/datum/martial_art/mimejutsu/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/mimejutsu/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
|
||||
return 1
|
||||
|
||||
/datum/martial_art/mimejutsu/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
|
||||
A.do_attack_animation(D)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/mimejutsu_scroll
|
||||
name = "Mimejutsu 'scroll'"
|
||||
desc = "Its a beret with a note stapled to it..."
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "beret"
|
||||
var/used = 0
|
||||
|
||||
/obj/item/weapon/mimejutsu_scroll/attack_self(mob/user as mob)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(!used)
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/martial_art/mimejutsu/F = new/datum/martial_art/mimejutsu(null)
|
||||
F.teach(H)
|
||||
to_chat(H, "<span class='boldannounce'>You have learned the ancient martial art of mimes.</span>")
|
||||
used = 1
|
||||
desc = "It used to have something stapled to it..the staple is still there."
|
||||
name = "beret with staple"
|
||||
icon_state = "beret"
|
||||
|
||||
/mob/living/carbon/human/proc/mimejutsu_help()
|
||||
set name = "Recall Ancient Mimeing"
|
||||
set desc = "Remember the martial techniques of Mimejutsu."
|
||||
set category = "Mimejutsu"
|
||||
|
||||
to_chat(usr, "<b><i>You make a invisible box around yourself and recall the teachings of Mimejutsu...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Mimechucks</span>: Disarm Harm. Hits the opponent with invisible nunchucks.")
|
||||
to_chat(usr, "<span class='notice'>Smokebomb</span>: Disarm Disarm. Drops a mime smokebomb.")
|
||||
to_chat(usr, "<span class='notice'>Silent Palm</span>: Grab Disarm. Using mime energy throw someone back.")
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
#define TORNADO_COMBO "HHD"
|
||||
#define THROWBACK_COMBO "DHD"
|
||||
#define PLASMA_COMBO "HDDDH"
|
||||
|
||||
/datum/martial_art/plasma_fist
|
||||
name = "Plasma Fist"
|
||||
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
|
||||
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(findtext(streak,TORNADO_COMBO))
|
||||
streak = ""
|
||||
Tornado(A,D)
|
||||
return 1
|
||||
if(findtext(streak,THROWBACK_COMBO))
|
||||
streak = ""
|
||||
Throwback(A,D)
|
||||
return 1
|
||||
if(findtext(streak,PLASMA_COMBO))
|
||||
streak = ""
|
||||
Plasma(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Tornado(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
A.say("TORNADO SWEEP!")
|
||||
spawn(0)
|
||||
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
|
||||
A.dir = i
|
||||
playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1)
|
||||
sleep(1)
|
||||
var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null)
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in range(1,A))
|
||||
turfs.Add(T)
|
||||
R.cast(turfs)
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Throwback(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
|
||||
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
||||
D.throw_at(throw_target, 200, 4,A)
|
||||
A.say("HYAH!")
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Plasma(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
A.do_attack_animation(D)
|
||||
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
A.say("PLASMA FIST!")
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>")
|
||||
D.gib()
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
basic_hit(A,D)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/plasma_fist/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
basic_hit(A,D)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/plasma_fist/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
basic_hit(A,D)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/plasma_fist_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Plasma Fist."
|
||||
set category = "Plasma Fist"
|
||||
|
||||
to_chat(usr, "<b><i>You clench your fists and have a flashback of knowledge...</i></b>")
|
||||
to_chat(usr, "<span class='notice'>Tornado Sweep</span>: Harm Harm Disarm. Repulses target and everyone back.")
|
||||
to_chat(usr, "<span class='notice'>Throwback</span>: Disarm Harm Disarm. Throws the target and an item at them.")
|
||||
to_chat(usr, "<span class='notice'>The Plasma Fist</span>: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.")
|
||||
@@ -0,0 +1,137 @@
|
||||
//Used by the gang of the same name. Uses combos. Basic attacks bypass armor and never miss
|
||||
#define WRIST_WRENCH_COMBO "DD"
|
||||
#define BACK_KICK_COMBO "HG"
|
||||
#define STOMACH_KNEE_COMBO "GH"
|
||||
#define HEAD_KICK_COMBO "DHH"
|
||||
#define ELBOW_DROP_COMBO "HDHDH"
|
||||
/datum/martial_art/the_sleeping_carp
|
||||
name = "The Sleeping Carp"
|
||||
deflection_chance = 100
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(findtext(streak,WRIST_WRENCH_COMBO))
|
||||
streak = ""
|
||||
wristWrench(A,D)
|
||||
return 1
|
||||
if(findtext(streak,BACK_KICK_COMBO))
|
||||
streak = ""
|
||||
backKick(A,D)
|
||||
return 1
|
||||
if(findtext(streak,STOMACH_KNEE_COMBO))
|
||||
streak = ""
|
||||
kneeStomach(A,D)
|
||||
return 1
|
||||
if(findtext(streak,HEAD_KICK_COMBO))
|
||||
streak = ""
|
||||
headKick(A,D)
|
||||
return 1
|
||||
if(findtext(streak,ELBOW_DROP_COMBO))
|
||||
streak = ""
|
||||
elbowDrop(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.stunned && !D.weakened)
|
||||
A.do_attack_animation(D)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.drop_item()
|
||||
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
|
||||
D.Stun(3)
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(A.dir == D.dir && !D.stat && !D.weakened)
|
||||
A.do_attack_animation(D)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Weaken(4)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.weakened)
|
||||
A.do_attack_animation(D)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
D.audible_message("<b>[D]</b> gags!")
|
||||
D.losebreath += 3
|
||||
D.Stun(2)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.weakened)
|
||||
A.do_attack_animation(D)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
||||
D.apply_damage(20, BRUTE, "head")
|
||||
D.drop_item()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Stun(4)
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(D.weakened || D.resting || D.stat)
|
||||
A.do_attack_animation(D)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
||||
if(D.stat)
|
||||
D.death() //FINISH HIM!
|
||||
D.apply_damage(50, BRUTE, "chest")
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
D.grabbedby(A,1)
|
||||
var/obj/item/weapon/grab/G = A.get_active_hand()
|
||||
if(G)
|
||||
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
A.do_attack_animation(D)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
||||
D.apply_damage(rand(10,15), BRUTE)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
|
||||
if(prob(D.getBruteLoss()) && !D.lying)
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Weaken(4)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
set category = "Sleeping Carp"
|
||||
|
||||
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand.")
|
||||
to_chat(usr, "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down.")
|
||||
to_chat(usr, "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
|
||||
to_chat(usr, "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
|
||||
@@ -0,0 +1,67 @@
|
||||
/datum/martial_art/wrestling
|
||||
name = "Wrestling"
|
||||
help_verb = /mob/living/carbon/human/proc/wrestling_help
|
||||
|
||||
// combo refence since wrestling uses a different format to sleeping carp and plasma fist.
|
||||
// Clinch "G"
|
||||
// Suplex "GD"
|
||||
// Advanced grab "G"
|
||||
|
||||
/datum/martial_art/wrestling/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
D.grabbedby(A,1)
|
||||
var/obj/item/weapon/grab/G = A.get_active_hand()
|
||||
if(G && prob(50))
|
||||
G.state = GRAB_AGGRESSIVE
|
||||
D.visible_message("<span class='danger'>[A] has [D] in a clinch!</span>", \
|
||||
"<span class='userdanger'>[A] has [D] in a clinch!</span>")
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] fails to get [D] in a clinch!</span>", \
|
||||
"<span class='userdanger'>[A] fails to get [D] in a clinch!</span>")
|
||||
return 1
|
||||
|
||||
|
||||
/datum/martial_art/wrestling/proc/Suplex(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
|
||||
D.visible_message("<span class='danger'>[A] suplexes [D]!</span>", \
|
||||
"<span class='userdanger'>[A] suplexes [D]!</span>")
|
||||
D.forceMove(A.loc)
|
||||
var/armor_block = D.run_armor_check(null, "melee")
|
||||
D.apply_damage(30, BRUTE, null, armor_block)
|
||||
D.apply_effect(6, WEAKEN, armor_block)
|
||||
add_logs(D, A, "suplexed")
|
||||
|
||||
A.SpinAnimation(10,1)
|
||||
|
||||
D.SpinAnimation(10,1)
|
||||
spawn(3)
|
||||
armor_block = A.run_armor_check(null, "melee")
|
||||
A.apply_effect(4, WEAKEN, armor_block)
|
||||
return
|
||||
|
||||
/datum/martial_art/wrestling/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(istype(A.get_inactive_hand(),/obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = A.get_inactive_hand()
|
||||
if(G.affecting == D)
|
||||
Suplex(A,D)
|
||||
return 1
|
||||
harm_act(A,D)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/wrestling/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
D.grabbedby(A,1)
|
||||
D.visible_message("<span class='danger'>[A] holds [D] down!</span>", \
|
||||
"<span class='userdanger'>[A] holds [D] down!</span>")
|
||||
var/obj/item/organ/external/affecting = D.get_organ(ran_zone(A.zone_sel.selecting))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
D.apply_damage(10, STAMINA, affecting, armor_block)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/wrestling_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember how to wrestle."
|
||||
set category = "Wrestling"
|
||||
|
||||
to_chat(usr, "<b><i>You flex your muscles and have a revelation...</i></b>")
|
||||
to_chat(usr, "<span class='notice'>Clinch</span>: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.")
|
||||
to_chat(usr, "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.")
|
||||
to_chat(usr, "<span class='notice'>Advanced grab</span>: Grab. Passively causes stamina damage when grabbing someone.")
|
||||
@@ -37,6 +37,8 @@
|
||||
prev_gender = gender // Debug for plural genders
|
||||
make_blood()
|
||||
|
||||
martial_art = default_martial_art
|
||||
|
||||
var/mob/M = src
|
||||
faction |= "\ref[M]" //what
|
||||
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
if(I_HELP)
|
||||
if(attacker_style && attacker_style.help_act(H, src))//adminfu only...
|
||||
return 1
|
||||
if(can_operate(src))
|
||||
if(health >= config.health_threshold_crit)
|
||||
if(src.surgeries.len)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
var/global/default_martial_art = new/datum/martial_art
|
||||
/mob/living/carbon/human
|
||||
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
|
||||
|
||||
Reference in New Issue
Block a user