diff --git a/code/game/gamemodes/dynamic/antag_rulesets.dm b/code/game/gamemodes/dynamic/antag_rulesets.dm index 73b68a855a3..f37f2a59383 100644 --- a/code/game/gamemodes/dynamic/antag_rulesets.dm +++ b/code/game/gamemodes/dynamic/antag_rulesets.dm @@ -127,7 +127,7 @@ /datum/ruleset/proc/refund(info) // not enough antagonists signed up!!! idk what to do. The only real solution is to procedurally allocate budget, which will result in 1000x more get_players_for_role() calls. Which is not cheap. // OR we cache get_players_for_role() and then just check if they have a special_role. May be unreliable. - // log_dynamic("[info] Refunding [antag_cost * antag_amount] budget.") + log_dynamic("[info] Refund unimplemented, wasting [antag_cost * antag_amount] budget.") // Currently unimplemented. Will be useful for a possible future PR where latejoin antagonists are factored in. return