From ff4c9fac105999e0546c115fead709d8e76ebec9 Mon Sep 17 00:00:00 2001 From: S34NW <12197162+S34NW@users.noreply.github.com> Date: Thu, 22 Apr 2021 10:38:49 +0100 Subject: [PATCH] consistent space lighting --- code/game/turfs/simulated/floor.dm | 2 +- code/game/turfs/simulated/floor/transparent.dm | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index f2eaec50d35..abf1bfa3076 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -30,7 +30,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5") var/list/burnt_states = list("floorscorched1", "floorscorched2") var/list/prying_tool_list = list(TOOL_CROWBAR) //What tool/s can we use to pry up the tile? - var/keep_dir = TRUE + var/keep_dir = TRUE //When false, resets dir to default on changeturf() var/footstep = FOOTSTEP_FLOOR var/barefootstep = FOOTSTEP_HARD_BAREFOOT diff --git a/code/game/turfs/simulated/floor/transparent.dm b/code/game/turfs/simulated/floor/transparent.dm index 58b9b718b71..ace15cdda61 100644 --- a/code/game/turfs/simulated/floor/transparent.dm +++ b/code/game/turfs/simulated/floor/transparent.dm @@ -8,8 +8,8 @@ smooth = SMOOTH_MORE canSmoothWith = list(/turf/simulated/floor/transparent) footstep = FOOTSTEP_PLATING - light_power = 0.45 - light_range = 3 + light_power = 0.25 + light_range = 2 layer = TRANSPARENT_TURF_LAYER keep_dir = FALSE intact = FALSE @@ -20,7 +20,7 @@ var/image/I = image('icons/turf/space.dmi', src, SPACE_ICON_STATE) I.plane = PLANE_SPACE underlays += I - dir = 2 + dir = 2 //dirs that are not 2 cause smoothing jank icon_state = "" //Prevents default icon appearing behind the glass /turf/simulated/floor/transparent/attackby(obj/item/C as obj, mob/user as mob, params) @@ -51,10 +51,10 @@ /turf/simulated/floor/transparent/glass/reinforced name = "reinforced glass floor" - desc = "Do jump on it, it can take it. Promise..." + desc = "Jump on it, it can cope. Promise..." icon = 'icons/turf/floors/reinf_glass.dmi' - thermal_conductivity = 0.025 - heat_capacity = 325000 + thermal_conductivity = 0.035 + heat_capacity = 50000 /turf/simulated/floor/transparent/glass/reinforced/acid_act(acidpwr, acid_volume) acidpwr = min(acidpwr, 50)