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Buff wizard apprentice, limits to one per wizard (The Sequel) (#23258)
* Buff wizard apprentice, limits to one per wizard * Update restoration apprentice * fix name of staff of healing * rebuild tgui * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Apply snake case * Update tgui.bundle.js * Update code/game/gamemodes/wizard/artefact.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * remove forcewall from stealth * tgui update and useless comment removal * Update code/datums/spells/wizard_spells.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * update tgui --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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Burzah
Luc
DGamerL
parent
5a163d7f7a
commit
ff53bdd87f
@@ -615,6 +615,8 @@
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desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
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item_path = /obj/item/contract
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category = "Summons"
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limit = 1
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is_ragin_restricted = TRUE //We have enough wizards already! Sheesh!
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/datum/spellbook_entry/item/tarotdeck
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name = "Guardian Deck"
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