Buff wizard apprentice, limits to one per wizard (The Sequel) (#23258)

* Buff wizard apprentice, limits to one per wizard

* Update restoration apprentice

* fix name of staff of healing

* rebuild tgui

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply snake case

* Update tgui.bundle.js

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* remove forcewall from stealth

* tgui update and useless comment removal

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* update tgui

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
datlo
2023-12-14 20:35:21 +00:00
committed by GitHub
co-authored by Burzah Luc DGamerL
parent 5a163d7f7a
commit ff53bdd87f
7 changed files with 149 additions and 51 deletions
+2
View File
@@ -615,6 +615,8 @@
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
item_path = /obj/item/contract
category = "Summons"
limit = 1
is_ragin_restricted = TRUE //We have enough wizards already! Sheesh!
/datum/spellbook_entry/item/tarotdeck
name = "Guardian Deck"