diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index 6a576246da9..c284c6a6da2 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1082,8 +1082,9 @@ New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/poppy @@ -1094,9 +1095,10 @@ potency = 30 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("bicaridine", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 3, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + reagents.add_reagent("bicaridine", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 3, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/harebell seed = "obj/item/seeds/harebellseed" @@ -1106,8 +1108,9 @@ potency = 1 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 3, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 3, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/potato seed = "/obj/item/seeds/potatoseed" @@ -1118,7 +1121,8 @@ New() ..() reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = reagents.total_volume + spawn(5) //So potency can be set in the proc that creates these crops + bitesize = reagents.total_volume /obj/item/weapon/reagent_containers/food/snacks/grown/grapes seed = "/obj/item/seeds/grapeseed" @@ -1127,9 +1131,10 @@ icon_state = "grapes" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("sugar", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + reagents.add_reagent("sugar", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes seed = "/obj/item/seeds/greengrapeseed" @@ -1139,9 +1144,10 @@ potency = 25 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("kelotane", 3+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + reagents.add_reagent("kelotane", 3+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage seed = "/obj/item/seeds/cabbageseed" @@ -1151,8 +1157,9 @@ potency = 25 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = reagents.total_volume + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = reagents.total_volume /obj/item/weapon/reagent_containers/food/snacks/grown/berries seed = "/obj/item/seeds/berryseed" @@ -1161,8 +1168,9 @@ icon_state = "berrypile" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/glowberries seed = "/obj/item/seeds/glowberryseed" @@ -1173,9 +1181,10 @@ icon_state = "glowberrypile" New() ..() - reagents.add_reagent("nutriment", round((potency / 10), 1)) - reagents.add_reagent("radium", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", round((potency / 10), 1)) + reagents.add_reagent("radium", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/Del() if(istype(loc,/mob)) @@ -1198,9 +1207,10 @@ potency = 50 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("coco", 4+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + reagents.add_reagent("coco", 4+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane seed = "/obj/item/seeds/sugarcaneseed" @@ -1210,7 +1220,8 @@ potency = 50 New() ..() - reagents.add_reagent("sugar", 4+round((potency / 5), 1)) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("sugar", 4+round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries seed = "/obj/item/seeds/poisonberryseed" @@ -1221,9 +1232,10 @@ potency = 15 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("toxin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("toxin", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/deathberries seed = "/obj/item/seeds/deathberryseed" @@ -1234,10 +1246,11 @@ potency = 50 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("toxin", 3+round(potency / 3, 1)) - reagents.add_reagent("lexorin", 1+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("toxin", 3+round(potency / 3, 1)) + reagents.add_reagent("lexorin", 1+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris seed = "/obj/item/seeds/ambrosiavulgaris" @@ -1247,12 +1260,13 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("space_drugs", 1+round(potency / 8, 1)) - reagents.add_reagent("kelotane", 1+round(potency / 8, 1)) - reagents.add_reagent("bicaridine", 1+round(potency / 10, 1)) - reagents.add_reagent("toxin", 1+round(potency / 10, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("space_drugs", 1+round(potency / 8, 1)) + reagents.add_reagent("kelotane", 1+round(potency / 8, 1)) + reagents.add_reagent("bicaridine", 1+round(potency / 10, 1)) + reagents.add_reagent("toxin", 1+round(potency / 10, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus seed = "/obj/item/seeds/ambrosiadeus" @@ -1262,12 +1276,13 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("bicaridine", 1+round(potency / 8, 1)) - reagents.add_reagent("synaptizine", 1+round(potency / 8, 1)) - reagents.add_reagent("hyperzine", 1+round(potency / 10, 1)) - reagents.add_reagent("space_drugs", 1+round(potency / 10, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("bicaridine", 1+round(potency / 8, 1)) + reagents.add_reagent("synaptizine", 1+round(potency / 8, 1)) + reagents.add_reagent("hyperzine", 1+round(potency / 10, 1)) + reagents.add_reagent("space_drugs", 1+round(potency / 10, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/apple seed = "/obj/item/seeds/appleseed" @@ -1277,8 +1292,9 @@ potency = 15 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/goldapple seed = "/obj/item/seeds/goldappleseed" @@ -1288,9 +1304,10 @@ potency = 15 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("gold", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + reagents.add_reagent("gold", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1306,8 +1323,9 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin seed = "/obj/item/seeds/pumpkinseed" @@ -1317,8 +1335,9 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/lime seed = "/obj/item/seeds/limeseed" @@ -1328,8 +1347,9 @@ potency = 20 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/lemon seed = "/obj/item/seeds/lemonseed" @@ -1339,8 +1359,9 @@ potency = 20 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/orange seed = "/obj/item/seeds/orangeseed" @@ -1350,8 +1371,9 @@ potency = 20 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet seed = "/obj/item/seeds/whitebeetseed" @@ -1361,9 +1383,10 @@ potency = 15 New() ..() - reagents.add_reagent("nutriment", round((potency / 20), 1)) - reagents.add_reagent("sugar", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", round((potency / 20), 1)) + reagents.add_reagent("sugar", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/banana seed = "/obj/item/seeds/bananaseed" @@ -1376,8 +1399,9 @@ New() ..() - reagents.add_reagent("banana", 1+round((potency / 10), 1)) - bitesize = 5 + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("banana", 1+round((potency / 10), 1)) + bitesize = 5 src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) @@ -1388,9 +1412,10 @@ icon_state = "chilipepper" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) - reagents.add_reagent("capsaicin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) + reagents.add_reagent("capsaicin", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1404,8 +1429,9 @@ icon_state = "eggplant" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans seed = "/obj/item/seeds/soyaseed" @@ -1415,8 +1441,9 @@ icon_state = "soybeans" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato seed = "/obj/item/seeds/tomatoseed" @@ -1426,8 +1453,9 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) throw_impact(atom/hit_atom) ..() @@ -1444,8 +1472,9 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) if(istype(src.loc,/mob)) pickup(src.loc) lifespan = 120 @@ -1472,9 +1501,10 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("blood", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) + reagents.add_reagent("blood", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) throw_impact(atom/hit_atom) ..() @@ -1494,9 +1524,10 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("lube", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + reagents.add_reagent("lube", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) throw_impact(atom/hit_atom) ..() @@ -1516,8 +1547,9 @@ icon_state = "wheat" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper seed = "/obj/item/seeds/icepepperseed" @@ -1527,9 +1559,10 @@ potency = 20 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("frostoil", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) + reagents.add_reagent("frostoil", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1544,9 +1577,10 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("imidazoline", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + reagents.add_reagent("imidazoline", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi seed = "/obj/item/seeds/reishimycelium" @@ -1556,10 +1590,11 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("stoxin", 3+round(potency / 3, 1)) - reagents.add_reagent("space_drugs", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("stoxin", 3+round(potency / 3, 1)) + reagents.add_reagent("space_drugs", 1+round(potency / 25, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1575,10 +1610,11 @@ potency = 10 New() ..() - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("amatoxin", 3+round(potency / 3, 1)) - reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1) + reagents.add_reagent("amatoxin", 3+round(potency / 3, 1)) + reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1594,10 +1630,11 @@ potency = 35 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("amatoxin", 13+round(potency / 3, 1)) - reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) + reagents.add_reagent("amatoxin", 13+round(potency / 3, 1)) + reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1613,9 +1650,10 @@ potency = 15 New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("psilocybin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) + reagents.add_reagent("psilocybin", 3+round(potency / 5, 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob) . = ..() @@ -1629,8 +1667,9 @@ icon_state = "plumphelmet" New() ..() - reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom seed = "/obj/item/seeds/walkingmushroom" @@ -1639,8 +1678,9 @@ icon_state = "walkingmushroom" New() ..() - reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) if(istype(src.loc,/mob)) pickup(src.loc) lifespan = 120 @@ -1666,8 +1706,9 @@ icon_state = "chanterelle" New() ..() - reagents.add_reagent("nutriment",1+round((potency / 25), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment",1+round((potency / 25), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom seed = "/obj/item/seeds/glowshroom" @@ -1676,7 +1717,8 @@ icon_state = "glowshroom" New() ..() - reagents.add_reagent("radium",1+round((potency / 20), 1)) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("radium",1+round((potency / 20), 1)) if(istype(src.loc,/mob)) pickup(src.loc) else @@ -1821,9 +1863,10 @@ seed = "/obj/item/seeds/nettleseed" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("sacid", round(potency, 1)) - force = round((5+potency/5), 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) + reagents.add_reagent("sacid", round(potency, 1)) + force = round((5+potency/5), 1) /obj/item/weapon/grown/deathnettle // -- Skie desc = "The \red glowing \black nettle incites \redrage\black in you just from looking at it!" @@ -1843,9 +1886,10 @@ attack_verb = list("stung") New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("pacid", round(potency, 1)) - force = round((5+potency/2.5), 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) + reagents.add_reagent("pacid", round(potency, 1)) + force = round((5+potency/2.5), 1) // ************************************* // Pestkiller defines for hydroponics @@ -2082,9 +2126,10 @@ origin_tech = "bluespace=3" New() ..() - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("singulo", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) + spawn(5) //So potency can be set in the proc that creates these crops + reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) + reagents.add_reagent("singulo", 1+round((potency / 5), 1)) + bitesize = 1+round(reagents.total_volume / 2, 1) throw_impact(atom/hit_atom) ..()