mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Added back a bunch of new symptoms from /tg/
This commit is contained in:
@@ -0,0 +1,45 @@
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/*
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//////////////////////////////////////
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Facial Hypertrichosis
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Very very Noticable.
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Decreases resistance slightly.
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Decreases stage speed.
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Reduced transmittability
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Intense Level.
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BONUS
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Makes the mob grow a massive beard, regardless of gender.
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//////////////////////////////////////
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*/
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/datum/symptom/beard
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name = "Facial Hypertrichosis"
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stealth = -3
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resistance = -1
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stage_speed = -3
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transmittable = -1
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level = 4
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/datum/symptom/beard/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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switch(A.stage)
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if(1, 2)
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if(H.f_style == "Shaved")
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H.f_style = "Adam Jensen Beard"
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H.update_hair()
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if(3, 4)
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if(!(H.f_style == "Dwarf Beard") && !(H.f_style == "Very Long Beard") && !(H.f_style == "Full Beard"))
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H.f_style = "Full Beard"
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H.update_hair()
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else
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if(!(H.f_style == "Dwarf Beard") && !(H.f_style == "Very Long Beard"))
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H.f_style = pick("Dwarf Beard", "Very Long Beard")
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H.update_hair()
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return
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@@ -0,0 +1,44 @@
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/*
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//////////////////////////////////////
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Choking
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Very very noticable.
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Lowers resistance.
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Decreases stage speed.
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Decreases transmittablity tremendously.
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Moderate Level.
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Bonus
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Inflicts spikes of oxyloss
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//////////////////////////////////////
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*/
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/datum/symptom/choking
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name = "Choking"
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stealth = -3
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resistance = -2
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stage_speed = -2
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transmittable = -4
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level = 3
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/datum/symptom/choking/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2)
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M << "<span class='notice'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>"
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if(3, 4)
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M.adjustOxyLoss(5)
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M.emote("gasp")
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else
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M << "<span class='danger'>[pick("You're choking!", "You can't breathe!")]</span>"
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M.adjustOxyLoss(20)
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M.emote("gasp")
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// if(istype(M, /mob/living/carbon/human))
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// var/mob/living/carbon/human/H = M
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// H.silent += 15
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return
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@@ -0,0 +1,39 @@
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/*
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//////////////////////////////////////
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Deafness
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Slightly noticable.
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Lowers resistance.
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Decreases stage speed slightly.
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Decreases transmittablity.
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Intense Level.
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Bonus
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Causes intermittent loss of hearing.
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//////////////////////////////////////
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*/
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/datum/symptom/deafness
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name = "Deafness"
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stealth = -1
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resistance = -2
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stage_speed = -1
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transmittable = -3
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level = 4
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/datum/symptom/deafness/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(3, 4)
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M << "<span class='notice'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>"
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if(5)
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if(!(M.sdisabilities & DEAF))
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M << "<span class='danger'>Your ears pop and begin ringing loudly!</span>"
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M.sdisabilities |= DEAF
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spawn(200) M.sdisabilities &= ~DEAF
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return
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@@ -0,0 +1,35 @@
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/*
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//////////////////////////////////////
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Necrotizing Fasciitis (AKA Flesh-Eating Disease)
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Very very noticable.
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Lowers resistance tremendously.
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No changes to stage speed.
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Decreases transmittablity temrendously.
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Fatal Level.
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Bonus
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Deals brute damage over time.
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//////////////////////////////////////
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*/
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/datum/symptom/flesh_eating
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name = "Necrotizing Fasciitis"
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stealth = -3
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resistance = -4
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stage_speed = 0
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transmittable = -4
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level = 6
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/datum/symptom/flesh_eating/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(4, 5)
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M << "<span class='notice'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>"
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M.adjustBruteLoss(5)
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return
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@@ -0,0 +1,37 @@
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/*
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//////////////////////////////////////
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Self-Respiration
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Slightly hidden.
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Lowers resistance significantly.
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Decreases stage speed significantly.
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Decreases transmittablity tremendously.
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Fatal Level.
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Bonus
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The body generates Inaprovaline.
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//////////////////////////////////////
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*/
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/datum/symptom/oxygen
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name = "Self-Respiration"
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stealth = 1
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resistance = -3
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stage_speed = -3
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transmittable = -4
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level = 6
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/datum/symptom/oxygen/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3, 4)
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M << "<span class='notice'>[pick("Your lungs feel sore.", "You are now breathing manually.")]</span>"
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else
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if (M.reagents.get_reagent_amount("inaprovaline") < 30)
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M.reagents.add_reagent("inaprovaline", 10)
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return
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@@ -0,0 +1,47 @@
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/*
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//////////////////////////////////////
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Alopecia
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Noticable.
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Decreases resistance slightly.
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Reduces stage speed slightly.
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Transmittable.
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Intense Level.
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BONUS
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Makes the mob lose hair.
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//////////////////////////////////////
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*/
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/datum/symptom/shedding
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name = "Alopecia"
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stealth = -1
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resistance = -1
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stage_speed = -1
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transmittable = 2
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level = 4
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/datum/symptom/shedding/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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M << "<span class='notice'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>"
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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switch(A.stage)
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if(3, 4)
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if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
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H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
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spawn(50)
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H.h_style = "Balding Hair"
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H.update_hair()
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if(5)
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if(!(H.f_style == "Shaved") || !(H.h_style == "Bald"))
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H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
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spawn(50)
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H.f_style = "Shaved"
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H.h_style = "Bald"
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H.update_hair()
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return
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@@ -0,0 +1,37 @@
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/*
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//////////////////////////////////////
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Stimulant
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Noticable.
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Lowers resistance significantly.
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Decreases stage speed moderately..
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Decreases transmittablity tremendously.
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Moderate Level.
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Bonus
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The body generates Hyperzine.
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//////////////////////////////////////
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*/
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/datum/symptom/stimulant
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name = "Stimulant"
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stealth = -1
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resistance = -3
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stage_speed = -2
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transmittable = -4
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level = 3
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/datum/symptom/stimulant/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3, 4)
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M << "<span class='notice'>[pick("You feel restless.", "You feel like running laps around the station.")]</span>"
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else
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if (M.reagents.get_reagent_amount("hyperzine") < 30)
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M.reagents.add_reagent("hyperzine", 10)
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return
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@@ -0,0 +1,47 @@
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/*
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//////////////////////////////////////
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Hyphema (Eye bleeding)
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Slightly noticable.
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Lowers resistance tremendously.
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Decreases stage speed tremendously.
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Decreases transmittablity.
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Critical Level.
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Bonus
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Causes blindness.
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//////////////////////////////////////
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*/
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/datum/symptom/visionloss
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name = "Hyphema"
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stealth = -1
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resistance = -4
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stage_speed = -4
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transmittable = -3
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level = 5
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/datum/symptom/visionloss/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2)
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M << "<span class='notice'>Your eyes itch.</span>"
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if(3, 4)
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M << "<span class='notice'>Your eyes ache.</span>"
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M.eye_blurry = 10
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M.eye_stat += 1
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else
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M << "<span class='danger'>Your eyes burn horrificly!</span>"
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M.eye_blurry = 20
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M.eye_stat += 5
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if (M.eye_stat >= 10)
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M.disabilities |= NEARSIGHTED
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if (prob(M.eye_stat - 10 + 1) && !(M.sdisabilities & BLIND))
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M << "<span class='danger'>You go blind!</span>"
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M.sdisabilities |= BLIND
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return
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@@ -0,0 +1,41 @@
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/*
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//////////////////////////////////////
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Vitiligo
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Extremely Noticable.
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Decreases resistance slightly.
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Reduces stage speed slightly.
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Reduces transmission.
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Critical Level.
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BONUS
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Makes the mob lose skin pigmentation.
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//////////////////////////////////////
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*/
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/datum/symptom/vitiligo
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name = "Vitiligo"
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stealth = -3
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resistance = -1
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stage_speed = -1
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transmittable = -2
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level = 5
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/datum/symptom/vitiligo/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.s_tone == "albino")
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return
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switch(A.stage)
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if(5)
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H.s_tone = "albino"
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H.update_body(0)
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else
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H.visible_message("<span class='warning'>[H] looks a bit pale...</span>", "<span class='notice'>You look a bit pale...</span>")
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return
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@@ -0,0 +1,55 @@
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/*
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//////////////////////////////////////
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Eternal Youth
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Moderate stealth boost.
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Increases resistance tremendously.
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Increases stage speed tremendously.
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Reduces transmission tremendously.
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Critical Level.
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BONUS
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Gives you immortality and eternal youth!!!
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Can be used to buff your virus
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//////////////////////////////////////
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*/
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/datum/symptom/youth
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name = "Eternal Youth"
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stealth = 3
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resistance = 4
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stage_speed = 4
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transmittable = -4
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level = 5
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/datum/symptom/youth/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB * 2))
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var/mob/living/M = A.affected_mob
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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switch(A.stage)
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if(1)
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if(H.age > 41)
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H.age = 41
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H << "<span class='notice'>You haven't had this much energy in years!</span>"
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if(2)
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if(H.age > 36)
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H.age = 36
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H << "<span class='notice'>You're suddenly in a good mood.</span>"
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if(3)
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if(H.age > 31)
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H.age = 31
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H << "<span class='notice'>You begin to feel more lithe.</span>"
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if(4)
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if(H.age > 26)
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H.age = 26
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H << "<span class='notice'>You feel reinvigorated.</span>"
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if(5)
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if(H.age > 21)
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H.age = 21
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H << "<span class='notice'>You feel like you can take on the world!</span>"
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return
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Reference in New Issue
Block a user