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Vetus balance tweaks, also with a grav anomaly tweak (#19799)
* Anomaly and some vetus balance tweaks * whoops * Update code/game/objects/effects/anomalies.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Update code/game/objects/effects/anomalies.dm Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * early return Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -886,7 +886,7 @@
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var/obj/effect/anomaly/flux/A = new(L, 300, FALSE)
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A.explosive = FALSE
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if(GRAVITATIONAL_ANOMALY)
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new /obj/effect/anomaly/grav(L, 250, FALSE)
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new /obj/effect/anomaly/grav(L, 250, FALSE, FALSE)
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if(PYRO_ANOMALY)
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new /obj/effect/anomaly/pyro(L, 200, FALSE)
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