mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Added a getBruteLoss() proc to mob.dm and then replaced all calls of bruteloss with it. Except for the ones commented out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2505 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1200,7 +1200,7 @@ datum
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return
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if(!M) M = holder.my_atom
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if(M:oxyloss && prob(40)) M:oxyloss--
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if(M:bruteloss && prob(40)) M:heal_organ_damage(1,0)
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if(M:getBruteLoss() && prob(40)) M:heal_organ_damage(1,0)
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if(M:fireloss && prob(40)) M:heal_organ_damage(0,1)
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if(M:toxloss && prob(40)) M:toxloss--
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..()
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@@ -2103,7 +2103,7 @@ datum
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on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0)
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if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
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M:nutrition++
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..()
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return
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@@ -2117,7 +2117,7 @@ datum
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on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0)
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if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
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M:nutrition++
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..()
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return
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@@ -2132,7 +2132,7 @@ datum
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on_mob_life(var/mob/living/M as mob)
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M:nutrition += nutriment_factor
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if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0)
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if(M:getBruteLoss() && prob(20)) M:heal_organ_damage(1,0)
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..()
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return
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@@ -2656,7 +2656,7 @@ datum
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color = "#895C4C" // rgb: 137, 92, 76
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on_mob_life(var/mob/living/M as mob)
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if(M:bruteloss && prob(10)) M:heal_organ_damage(1,0)
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if(M:getBruteLoss() && prob(10)) M:heal_organ_damage(1,0)
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M:nutrition += 2
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if(!data) data = 1
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data++
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@@ -3031,7 +3031,7 @@ datum
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on_mob_life(var/mob/living/M as mob)
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if(!M) M = holder.my_atom
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if(M:oxyloss && prob(50)) M:oxyloss -= 2
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if(M:bruteloss && prob(60)) M:heal_organ_damage(2,0)
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if(M:getBruteLoss() && prob(60)) M:heal_organ_damage(2,0)
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if(M:fireloss && prob(50)) M:heal_organ_damage(0,2)
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if(M:toxloss && prob(50)) M:toxloss -= 2
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if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15)
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@@ -40,7 +40,7 @@
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paralysis = 0
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weakened = 0
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sleeping = 0
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bruteloss = max(bruteloss, 0)
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bruteloss = max(getBruteLoss(), 0)
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toxloss = max(toxloss, 0)
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oxyloss = max(oxyloss, 0)
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fireloss = max(fireloss, 0)
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@@ -50,7 +50,7 @@
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proc/UpdateDamage()
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health = 60 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 60 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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return
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@@ -20,7 +20,7 @@
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if (src.nodamage == 0)
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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src.health = 150 - src.oxyloss - src.fireloss - src.bruteloss
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src.health = 150 - src.oxyloss - src.fireloss - src.getBruteLoss()
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else
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src.health = 150
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src.stat = 0
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@@ -76,7 +76,7 @@
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handle_regular_status_updates()
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health = 150 - (oxyloss + fireloss + bruteloss + cloneloss)
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health = 150 - (oxyloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 50) paralysis = max(paralysis, 3)
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@@ -20,7 +20,7 @@
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if (src.nodamage == 0)
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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src.health = 125 - src.oxyloss - src.fireloss - src.bruteloss
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src.health = 125 - src.oxyloss - src.fireloss - src.getBruteLoss()
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else
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src.health = 125
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src.stat = 0
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@@ -77,7 +77,7 @@
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handle_regular_status_updates()
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health = 150 - (oxyloss + fireloss + bruteloss + cloneloss)
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health = 150 - (oxyloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 50) paralysis = max(paralysis, 3)
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@@ -755,7 +755,7 @@ In all, this is a lot like the monkey code. /N
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if (nodamage == 0)
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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health = 100 - oxyloss - fireloss - bruteloss
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health = 100 - oxyloss - fireloss - getBruteLoss()
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else
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health = 100
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stat = 0
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@@ -84,7 +84,7 @@
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paralysis = max(min(paralysis, 20), 0)
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weakened = max(min(weakened, 20), 0)
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sleeping = max(min(sleeping, 20), 0)
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bruteloss = max(bruteloss, 0)
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bruteloss = max(getBruteLoss(), 0)
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toxloss = max(toxloss, 0)
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oxyloss = max(oxyloss, 0)
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fireloss = max(fireloss, 0)
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@@ -396,7 +396,7 @@
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handle_regular_status_updates()
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health = 100 - (oxyloss + fireloss + bruteloss + cloneloss)
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health = 100 - (oxyloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 50) paralysis = max(paralysis, 3)
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@@ -23,7 +23,7 @@
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if (src.nodamage == 0)
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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src.health = 250 - src.oxyloss - src.fireloss - src.bruteloss
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src.health = 250 - src.oxyloss - src.fireloss - src.getBruteLoss()
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else
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src.health = 250
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src.stat = 0
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@@ -78,7 +78,7 @@
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handle_regular_status_updates()
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health = 250 - (oxyloss + fireloss + bruteloss + cloneloss)
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health = 250 - (oxyloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 50) paralysis = max(paralysis, 3)
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@@ -503,7 +503,7 @@
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if (nodamage == 0)
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//oxyloss is only used for suicide
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//toxloss isn't used for aliens, its actually used as alien powers!!
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health = 25 - oxyloss - fireloss - bruteloss
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health = 25 - oxyloss - fireloss - getBruteLoss()
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else
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health = 25
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stat = 0
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@@ -82,7 +82,7 @@
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paralysis = max(min(paralysis, 20), 0)
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weakened = max(min(weakened, 20), 0)
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sleeping = max(min(sleeping, 20), 0)
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bruteloss = max(bruteloss, 0)
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bruteloss = max(getBruteLoss(), 0)
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toxloss = max(toxloss, 0)
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oxyloss = max(oxyloss, 0)
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fireloss = max(fireloss, 0)
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@@ -323,7 +323,7 @@
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handle_regular_status_updates()
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health = 25 - (oxyloss + fireloss + bruteloss + cloneloss)
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health = 25 - (oxyloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 50) paralysis = max(paralysis, 3)
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@@ -20,7 +20,7 @@
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handle_regular_status_updates()
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health = 200 - (oxyloss + fireloss + bruteloss)
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health = 200 - (oxyloss + fireloss + getBruteLoss())
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weakened = 0
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stunned = 0
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@@ -43,7 +43,7 @@
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return 1
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updatehealth()
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src.health = 200 - src.oxyloss - src.fireloss - src.bruteloss
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src.health = 200 - src.oxyloss - src.fireloss - src.getBruteLoss()
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xcom_attack(mob/living/carbon/human/target as mob)
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if(!ishuman(target))
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@@ -45,7 +45,7 @@
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stunned = max(stunned,0)
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paralysis = max(paralysis, 0)
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weakened = max(weakened, 0)
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bruteloss = max(bruteloss, 0)
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bruteloss = max(getBruteLoss(), 0)
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fireloss = max(fireloss, 0)
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oxyloss = max(oxyloss, 0)
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toxloss = max(toxloss, 0)
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@@ -144,7 +144,7 @@
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handle_regular_status_updates()
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health = 100 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 100 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 25) paralysis = max(paralysis, 3)
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@@ -32,7 +32,7 @@
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M.show_message(text("\red <B>[user] attacks [src]'s stomach wall with the [I.name]!"), 2)
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playsound(user.loc, 'attackblob.ogg', 50, 1)
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if(prob(src.bruteloss - 50))
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if(prob(src.getBruteLoss() - 50))
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src.gib()
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/mob/living/carbon/gib(give_medal)
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@@ -115,8 +115,8 @@
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if (src.stat == 2 || (changeling && changeling.changeling_fakedeath == 1))
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usr << "\red [src] is limp and unresponsive, a dull lifeless look in [t_his] eyes."
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else
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if (src.bruteloss)
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if (src.bruteloss < 30)
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if (src.getBruteLoss())
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if (src.getBruteLoss() < 30)
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usr << "\red [src.name] looks slightly injured!"
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else
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usr << "\red <B>[src.name] looks severely injured!</B>"
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@@ -688,7 +688,7 @@
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M.pulling = null
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//this is the gay blood on floor shit -- Added back -- Skie
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if (M.lying && (prob(M.bruteloss / 6)))
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if (M.lying && (prob(M.getBruteLoss() / 6)))
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var/turf/location = M.loc
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if (istype(location, /turf/simulated))
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location.add_blood(M)
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@@ -2195,7 +2195,7 @@ It can still be worn/put on as normal.
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for(var/datum/organ/external/O in organs)
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src.bruteloss += O.brute_dam
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src.fireloss += O.burn_dam
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src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss - src.cloneloss
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src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.getBruteLoss() - src.cloneloss
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/mob/living/carbon/human/abiotic(var/full_body = 0)
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@@ -102,7 +102,7 @@
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paralysis = max(min(paralysis, 20), 0)
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weakened = max(min(weakened, 20), 0)
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sleeping = max(min(sleeping, 20), 0)
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bruteloss = max(bruteloss, 0)
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bruteloss = max(getBruteLoss(), 0)
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toxloss = max(toxloss, 0)
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oxyloss = max(oxyloss, 0)
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fireloss = max(fireloss, 0)
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@@ -603,7 +603,7 @@
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if(light_amount > 0) //if there's enough light, heal
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if(fireloss)
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heal_overall_damage(0,1)
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if(bruteloss)
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if(getBruteLoss())
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heal_overall_damage(1,0)
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if(toxloss)
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toxloss--
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@@ -6,8 +6,8 @@
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if (src.stat == 2)
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usr << text("\red [] is limp and unresponsive.", src.name)
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else
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if (src.bruteloss)
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if (src.bruteloss < 40)
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if (src.getBruteLoss())
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if (src.getBruteLoss() < 40)
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usr << text("\red [] has some punctures in its flesh!", src.name)
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else
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usr << text("\red <B>[] has a lot of punctures and tears in its flesh!</B>", src.name)
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@@ -396,9 +396,9 @@
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handle_regular_status_updates()
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if(istype(src, /mob/living/carbon/metroid/adult))
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health = 200 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 200 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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else
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health = 150 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 150 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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@@ -420,7 +420,7 @@
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if(toxloss>0) toxloss = max(toxloss-1, 0)
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if(fireloss>0) fireloss = max(fireloss-1,0)
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if(cloneloss>0) cloneloss = max(cloneloss-1,0)
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if(bruteloss>0) bruteloss = max(bruteloss-1,0)
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if(getBruteLoss()>0) bruteloss = max(getBruteLoss()-1,0)
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if (src.stat == 2)
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@@ -648,9 +648,9 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
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if (nodamage == 0)
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// metroids can't suffocate unless they suicide. They are also not harmed by fire
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if(istype(src, /mob/living/carbon/metroid/adult))
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health = 200 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 200 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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else
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health = 150 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 150 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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else
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if(istype(src, /mob/living/carbon/metroid/adult))
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health = 200
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@@ -82,8 +82,8 @@
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if(oxyloss > 0)
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oxyloss = max(0, oxyloss-10)
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if(bruteloss > 0)
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bruteloss = max(0, bruteloss-10)
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if(getBruteLoss() > 0)
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bruteloss = max(0, getBruteLoss()-10)
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if(fireloss > 0)
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fireloss = max(0, fireloss-10)
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@@ -98,7 +98,7 @@
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if(toxloss<0) toxloss = 0
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if(oxyloss<0) oxyloss = 0
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if(bruteloss<0) bruteloss = 0
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if(getBruteLoss()<0) bruteloss = 0
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if(fireloss<0) fireloss = 0
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if(cloneloss<0) cloneloss = 0
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@@ -16,8 +16,8 @@
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if (src.stat == 2)
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usr << text("\red [] is limp and unresponsive, a dull lifeless look in their eyes.", src.name)
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else
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if (src.bruteloss)
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if (src.bruteloss < 30)
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if (src.getBruteLoss())
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if (src.getBruteLoss() < 30)
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usr << text("\red [] looks slightly bruised!", src.name)
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else
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usr << text("\red <B>[] looks severely bruised!</B>", src.name)
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@@ -397,7 +397,7 @@
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handle_regular_status_updates()
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health = 100 - (oxyloss + toxloss + fireloss + bruteloss + cloneloss)
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health = 100 - (oxyloss + toxloss + fireloss + getBruteLoss() + cloneloss)
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if(oxyloss > 25) paralysis = max(paralysis, 3)
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@@ -103,7 +103,7 @@
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bruteloss += 30
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if ((O.icon_state == "flaming" && !( shielded )))
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fireloss += 40
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
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return
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//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
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@@ -139,7 +139,7 @@
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O.show_message("\red <B>[M.name] has bit [name]!</B>", 1)
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var/damage = rand(1, 5)
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bruteloss += damage
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/jungle_fever))
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contract_disease(D,1,0)
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@@ -536,16 +536,16 @@
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if(1.0)
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if (stat != 2)
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bruteloss += 200
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
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if(2.0)
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if (stat != 2)
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bruteloss += 60
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fireloss += 60
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
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if(3.0)
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if (stat != 2)
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bruteloss += 30
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
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if (prob(50))
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paralysis += 10
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else
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@@ -554,7 +554,7 @@
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/mob/living/carbon/monkey/blob_act()
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if (stat != 2)
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fireloss += 60
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health = 100 - oxyloss - toxloss - fireloss - bruteloss
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health = 100 - oxyloss - toxloss - fireloss - getBruteLoss()
|
||||
if (prob(50))
|
||||
paralysis += 10
|
||||
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
set hidden = 1
|
||||
if ((src.health < 0 && src.health > -95.0))
|
||||
src.oxyloss += src.health + 200
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.getBruteLoss()
|
||||
src << "\blue You have given up life and succumbed to death."
|
||||
|
||||
|
||||
/mob/living/proc/updatehealth()
|
||||
if(!src.nodamage)
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss - src.cloneloss
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.getBruteLoss() - src.cloneloss
|
||||
else
|
||||
src.health = 100
|
||||
src.stat = 0
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/heal_organ_damage(var/brute, var/burn)
|
||||
bruteloss = max(0, bruteloss-brute)
|
||||
bruteloss = max(0, getBruteLoss()-brute)
|
||||
fireloss = max(0, fireloss-burn)
|
||||
src.updatehealth()
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
// heal MANY external organs, in random order
|
||||
/mob/living/proc/heal_overall_damage(var/brute, var/burn)
|
||||
bruteloss = max(0, bruteloss-brute)
|
||||
bruteloss = max(0, getBruteLoss()-brute)
|
||||
fireloss = max(0, fireloss-burn)
|
||||
src.updatehealth()
|
||||
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
/mob/living/silicon/ai/ex_act(severity)
|
||||
flick("flash", flash)
|
||||
|
||||
var/b_loss = bruteloss
|
||||
var/b_loss = getBruteLoss()
|
||||
var/f_loss = fireloss
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [] is powered-down.", src.name)
|
||||
else
|
||||
if (src.bruteloss)
|
||||
if (src.bruteloss < 30)
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
usr << text("\red [] looks slightly dented", src.name)
|
||||
else
|
||||
usr << text("\red <B>[] looks severely dented!</B>", src.name)
|
||||
|
||||
@@ -239,9 +239,9 @@
|
||||
/mob/living/silicon/ai/updatehealth()
|
||||
if (src.nodamage == 0)
|
||||
if(src.fire_res_on_core)
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.bruteloss
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.getBruteLoss()
|
||||
else
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.getBruteLoss()
|
||||
else
|
||||
src.health = 100
|
||||
src.stat = 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/mob/living/silicon/decoy/updatehealth()
|
||||
if (src.nodamage == 0)
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss
|
||||
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.getBruteLoss()
|
||||
else
|
||||
src.health = 100
|
||||
src.stat = 0
|
||||
@@ -6,8 +6,8 @@
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [] appears disabled.", src.name)
|
||||
else
|
||||
if (src.bruteloss)
|
||||
if (src.bruteloss < 30)
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
usr << text("\red [] looks slightly dented", src.name)
|
||||
else
|
||||
usr << text("\red <B>[]'s casing appears cracked and broken!</B>", src.name)
|
||||
|
||||
@@ -23,4 +23,4 @@
|
||||
src.health = 100
|
||||
src.stat = 0
|
||||
else
|
||||
src.health = 100 - src.bruteloss - src.fireloss
|
||||
src.health = 100 - src.getBruteLoss() - src.fireloss
|
||||
@@ -83,7 +83,7 @@
|
||||
/mob/living/silicon/pai/ex_act(severity)
|
||||
flick("flash", src.flash)
|
||||
|
||||
var/b_loss = src.bruteloss
|
||||
var/b_loss = src.getBruteLoss()
|
||||
var/f_loss = src.fireloss
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
|
||||
@@ -472,7 +472,7 @@
|
||||
Respiratory: [M.oxyloss > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.oxyloss]</font><br>
|
||||
Toxicology: [M.toxloss > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.toxloss]</font><br>
|
||||
Burns: [M.fireloss > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.fireloss]</font><br>
|
||||
Structural Integrity: [M.bruteloss > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.bruteloss]</font><br>
|
||||
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
|
||||
Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)<br>
|
||||
"}
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
usr << text("\blue This is \icon[src] <B>[src.name]</B>!")
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [src.name] is powered-down.")
|
||||
if (src.bruteloss)
|
||||
if (src.bruteloss < 75)
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 75)
|
||||
usr << text("\red [src.name] looks slightly dented")
|
||||
else
|
||||
usr << text("\red <B>[src.name] looks severely dented!</B>")
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
paralysis = max(min(paralysis, 30), 0)
|
||||
weakened = max(min(weakened, 20), 0)
|
||||
sleeping = 0
|
||||
bruteloss = max(bruteloss, 0)
|
||||
bruteloss = max(getBruteLoss(), 0)
|
||||
toxloss = max(toxloss, 0)
|
||||
oxyloss = max(oxyloss, 0)
|
||||
fireloss = max(fireloss, 0)
|
||||
@@ -87,7 +87,7 @@
|
||||
if(src.stat)
|
||||
src.camera.status = 0
|
||||
|
||||
health = 200 - (oxyloss + fireloss + bruteloss)
|
||||
health = 200 - (oxyloss + fireloss + getBruteLoss())
|
||||
|
||||
if(oxyloss > 50) paralysis = max(paralysis, 3)
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
var/b_loss = bruteloss
|
||||
var/b_loss = getBruteLoss()
|
||||
var/f_loss = fireloss
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
@@ -338,7 +338,7 @@
|
||||
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
||||
if (W:remove_fuel(0))
|
||||
bruteloss -= 30
|
||||
if(bruteloss < 0) bruteloss = 0
|
||||
if(getBruteLoss() < 0) bruteloss = 0
|
||||
updatehealth()
|
||||
add_fingerprint(user)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
|
||||
Reference in New Issue
Block a user