diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 3ffc431f176..a61e4a29de9 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -34,10 +34,10 @@ return 0 return ..() -/obj/machinery/shield/CanAtmosPass(var/turf/T) +/obj/machinery/shield/CanAtmosPass(turf/T) return !density -/obj/machinery/shield/attackby(obj/item/W as obj, mob/user as mob, params) +/obj/machinery/shield/attackby(obj/item/W, mob/user, params) if(!istype(W)) return @@ -61,7 +61,7 @@ ..() -/obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj) +/obj/machinery/shield/bullet_act(obj/item/projectile/Proj) health -= Proj.damage ..() if(health <=0) @@ -149,7 +149,8 @@ /obj/machinery/shieldgen/proc/shields_up() - if(active) return 0 //If it's already turned on, how did this get called? + if(active) + return 0 //If it's already turned on, how did this get called? active = 1 update_icon() @@ -231,7 +232,6 @@ shields_up() else to_chat(user, "The device must first be secured to the floor.") - return /obj/machinery/shieldgen/attackby(obj/item/W as obj, mob/user as mob, params) if(istype(W, /obj/item/card/emag)) @@ -316,7 +316,6 @@ var/locked = 1 var/destroyed = 0 var/directwired = 1 -// var/maxshieldload = 200 var/obj/structure/cable/attached // the attached cable var/storedpower = 0 flags = CONDUCT @@ -330,7 +329,8 @@ var/obj/structure/cable/C = T.get_cable_node() var/datum/powernet/PN - if(C) PN = C.powernet // find the powernet of the connected cable + if(C) + PN = C.powernet // find the powernet of the connected cable if(!PN) power = 0 @@ -349,7 +349,7 @@ // message_admins("[PN.load]", 1) // use_power(250) //uses APC power -/obj/machinery/shieldwallgen/attack_hand(mob/user as mob) +/obj/machinery/shieldwallgen/attack_hand(mob/user) if(state != 1) to_chat(user, "The shield generator needs to be firmly secured to the floor first.") return 1 @@ -367,7 +367,8 @@ user.visible_message("[user] turned the shield generator off.", \ "You turn off the shield generator.", \ "You hear heavy droning fade out.") - for(var/dir in list(1,2,4,8)) cleanup(dir) + for(var/dir in list(1,2,4,8)) + cleanup(dir) else active = 1 icon_state = "Shield_Gen +a" @@ -385,8 +386,6 @@ storedpower = maxstoredpower if(storedpower <= 0) storedpower = 0 -// if(shieldload >= maxshieldload) //there was a loop caused by specifics of process(), so this was needed. -// shieldload = maxshieldload if(active == 1) if(!state == 1) @@ -407,9 +406,10 @@ "You hear heavy droning fade out") icon_state = "Shield_Gen" active = 0 - for(var/dir in list(1,2,4,8)) cleanup(dir) + for(var/dir in list(1,2,4,8)) + cleanup(dir) -/obj/machinery/shieldwallgen/proc/setup_field(var/NSEW = 0) +/obj/machinery/shieldwallgen/proc/setup_field(NSEW = 0) var/turf/T = loc var/turf/T2 = loc var/obj/machinery/shieldwallgen/G @@ -485,7 +485,7 @@ add_fingerprint(user) ..() -/obj/machinery/shieldwallgen/proc/cleanup(var/NSEW) +/obj/machinery/shieldwallgen/proc/cleanup(NSEW) var/obj/machinery/shieldwall/F var/obj/machinery/shieldwallgen/G var/turf/T = loc @@ -510,13 +510,13 @@ cleanup(8) return ..() -/obj/machinery/shieldwallgen/bullet_act(var/obj/item/projectile/Proj) +/obj/machinery/shieldwallgen/bullet_act(obj/item/projectile/Proj) storedpower -= Proj.damage ..() return -//////////////Containment Field START +////////////// Containment Field START /obj/machinery/shieldwall name = "Shield" desc = "An energy shield." @@ -528,21 +528,20 @@ luminosity = 3 var/needs_power = 0 var/active = 1 -// var/power = 10 var/delay = 5 var/last_active var/mob/U var/obj/machinery/shieldwallgen/gen_primary var/obj/machinery/shieldwallgen/gen_secondary -/obj/machinery/shieldwall/New(var/obj/machinery/shieldwallgen/A, var/obj/machinery/shieldwallgen/B) +/obj/machinery/shieldwall/New(obj/machinery/shieldwallgen/A, obj/machinery/shieldwallgen/B) ..() gen_primary = A gen_secondary = B if(A && B) needs_power = 1 -/obj/machinery/shieldwall/attack_hand(mob/user as mob) +/obj/machinery/shieldwall/attack_hand(mob/user) return @@ -555,14 +554,14 @@ if(!(gen_primary.active)||!(gen_secondary.active)) qdel(src) return -// + if(prob(50)) gen_primary.storedpower -= 10 else gen_secondary.storedpower -=10 -/obj/machinery/shieldwall/bullet_act(var/obj/item/projectile/Proj) +/obj/machinery/shieldwall/bullet_act(obj/item/projectile/Proj) if(needs_power) var/obj/machinery/shieldwallgen/G if(prob(50))