mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 14:07:51 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
This commit is contained in:
@@ -74,6 +74,12 @@ RCD
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src.spark_system.start()
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return
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if(3)
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mode = 4
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to_chat(user, "<span class='notice'>Changed mode to 'Windows'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(4)
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mode = 1
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to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
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if(prob(20))
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@@ -88,7 +94,7 @@ RCD
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if(!proximity) return
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if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
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return 0
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switch(mode)
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@@ -97,7 +103,8 @@ RCD
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if(useResource(1, user))
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to_chat(user, "Building Floor...")
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activate()
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A:ChangeTurf(/turf/simulated/floor/plating)
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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return 0
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@@ -108,7 +115,8 @@ RCD
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if(do_after(user, 20, target = A))
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if(!useResource(3, user)) return 0
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activate()
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A:ChangeTurf(/turf/simulated/wall)
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/wall)
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return 1
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return 0
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@@ -136,7 +144,8 @@ RCD
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if(do_after(user, 40, target = A))
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if(!useResource(5, user)) return 0
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activate()
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A:ChangeTurf(/turf/simulated/floor/plating)
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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return 0
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@@ -147,7 +156,8 @@ RCD
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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activate()
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A:ChangeTurf(/turf/space)
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var/turf/AT = A
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AT.ChangeTurf(/turf/space)
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return 1
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return 0
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@@ -161,7 +171,78 @@ RCD
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
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A = locate(/obj/structure/grille) in A.loc
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if(istype(A, /obj/structure/grille))
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Deconstructing window...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/window/full/shuttle) in A.contents)
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return 0 // Let's not give shuttle-griefers an easy time.
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if(!useResource(2, user))
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return 0
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activate()
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var/turf/T1 = get_turf(A)
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qdel(A)
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A = null
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for(var/obj/structure/window/W in T1.contents)
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W.disassembled = 1
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T2 = get_step(T1, cdir)
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if(locate(/obj/structure/window/full/shuttle) in T2.contents)
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continue // Shuttle windows? Nah. We don't need extra windows there.
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if(!(locate(/obj/structure/grille) in T2.contents))
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continue
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for(var/obj/structure/window/W in T2.contents)
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if(W.dir == turn(cdir, 180))
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W.disassembled = 1
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W.density = 0
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qdel(W)
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var/obj/structure/window/reinforced/W = new(T2)
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W.dir = turn(cdir, 180)
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return 1
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return 0
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if(4)
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if(istype(A, /turf/simulated/floor))
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if(locate(/obj/structure/grille) in contents)
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return 0 // We already have window
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Constructing window...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/grille) in A.contents)
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return 0 // We already have window
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if(!useResource(2, user))
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return 0
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activate()
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new /obj/structure/grille(A)
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for(var/obj/structure/window/W in contents)
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W.disassembled = 1 // Prevent that annoying glass breaking sound
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T = get_step(A, cdir)
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if(locate(/obj/structure/grille) in T.contents)
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for(var/obj/structure/window/W in T.contents)
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if(W.dir == turn(cdir, 180))
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W.disassembled = 1
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W.density = 0
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qdel(W)
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else // Build a window!
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var/obj/structure/window/reinforced/W = new(A)
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W.dir = cdir
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
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return 1
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else
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to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
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return 0
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@@ -0,0 +1,79 @@
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/obj/item/weapon/bee_briefcase
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name = "briefcase"
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desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
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icon = 'icons/obj/storage.dmi'
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icon_state = "briefcase"
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item_state = "briefcase"
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flags = CONDUCT
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hitsound = "swing_hit"
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force = 10
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throw_speed = 2
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throw_range = 4
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w_class = 4
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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var/bees_left = 10
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var/list/blood_list = list()
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var/sound_file = 'sound/misc/briefcase_bees.ogg'
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var/next_sound = 0
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/obj/item/weapon/bee_briefcase/examine(mob/user)
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..()
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if(loc == user)
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if(bees_left)
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to_chat(user, "<span class='warning'>There are [bees_left] bees still inside in briefcase!</span>")
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else
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to_chat(user, "<span class='danger'>The bees are gone... Colony collapse disorder?</span>")
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/obj/item/weapon/bee_briefcase/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/reagent_containers/syringe))
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var/obj/item/weapon/reagent_containers/syringe/S = I
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if(!bees_left)
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to_chat(user, "<span class='warning'>The briefcase is empty, so there is no point in injecting something into it.</span>")
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return
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if(S.reagents && S.reagents.total_volume)
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to_chat(user, "<span class='notice'>You inject [src] with [S].</span>")
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for(var/datum/reagent/A in S.reagents.reagent_list)
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if(A.id == "blood")
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if(!(A.data["donor"] in blood_list))
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blood_list += A.data["donor"]
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if(A.id == "strange_reagent") //RELOAD THE BEES (1 bee per 1 unit, max 15 bees)
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if(bees_left < 15)
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bees_left = min(15, round((bees_left + A.volume), 1)) //No partial bees, max 15 bees in case at any given time
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to_chat(user, "<span class='warning'>The buzzing inside the briefcase intensifies as new bees form inside.</span>")
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else
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to_chat(user, "<span class='warning'>The buzzing inside the briefcase swells momentarily, then returns to normal. Guess it was too cramped...</span>")
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S.reagents.clear_reagents()
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S.update_icon()
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else if(istype(I, /obj/item/weapon/plantspray))
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var/obj/item/weapon/plantspray/PS = I
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user.drop_item(PS)
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bees_left = max(0, (bees_left - PS.pest_kill_str))
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to_chat(user, "You spray [PS] into \the [src].")
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playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
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qdel(PS)
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/obj/item/weapon/bee_briefcase/attack_self(mob/user as mob)
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if(!bees_left)
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to_chat(user, "<span class='danger'>The lack of all and any bees at this event has been somewhat of a let-down...</span>")
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return
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else
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if(world.time >= next_sound) //This cooldown doesn't prevent us from releasing bees, just stops the sound
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next_sound = world.time + 90
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//Play sound through the station intercomms, so everyone knows the doom you have wrought.
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for(var/O in global_intercoms)
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var/obj/item/device/radio/intercom/I = O
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if(I.z != ZLEVEL_STATION) //Only broadcast to the station intercoms
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continue
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if(!I.on) //Only broadcast to active intercoms (powered, switched on)
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continue
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playsound(I, sound_file, 35)
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//Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee
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for(var/bee = min(5, bees_left), bee > 0, bee--)
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var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
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B.master_and_friends = blood_list //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
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B.forceMove(get_turf(user)) //RELEASE THE BEES!
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bees_left -= 5
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@@ -39,6 +39,12 @@
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//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
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if(user.client && (target in user.client.screen))
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to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
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else if(target == user && user.a_intent == I_GRAB && ishuman(target))
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var/mob/living/carbon/human/muncher = user
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if(muncher && muncher.get_species() == "Drask")
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to_chat(user, "You take a bite of the [src.name]. Delicious!")
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playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
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user.nutrition += 2
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
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if(do_after(user, src.cleanspeed, target = target) && target)
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@@ -91,16 +91,16 @@
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/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/C = H.organs_by_name["head"]
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var/obj/item/organ/external/head/C = H.get_organ("head")
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var/datum/robolimb/robohead = all_robolimbs[C.model]
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if(user.zone_sel.selecting == "mouth")
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if(!get_location_accessible(H, "mouth"))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
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||||
return
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||||
if((H.species && H.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
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||||
return
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||||
if(H.f_style == "Shaved")
|
||||
if(C.f_style == "Shaved")
|
||||
to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
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||||
return
|
||||
if(H == user) //shaving yourself
|
||||
@@ -109,7 +109,7 @@
|
||||
if(do_after(user, 50, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
|
||||
H.f_style = "Shaved"
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
else
|
||||
@@ -121,17 +121,17 @@
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
H.f_style = "Shaved"
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
|
||||
if(user.zone_sel.selecting == "head")
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
return
|
||||
if((H.species && H.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
|
||||
return
|
||||
if(H.h_style == "Bald" || H.h_style == "Balding Hair" || H.h_style == "Skinhead")
|
||||
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
|
||||
to_chat(user, "<span class='notice'>There is not enough hair left to shave...</span>")
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
@@ -140,7 +140,7 @@
|
||||
if(do_after(user, 50, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with the [src].</span>")
|
||||
H.h_style = "Skinhead"
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
else
|
||||
@@ -152,7 +152,7 @@
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
|
||||
"<span class='warning'>You shave [H]'s head bald.</span>")
|
||||
H.h_style = "Skinhead"
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
|
||||
else
|
||||
|
||||
@@ -458,11 +458,11 @@
|
||||
New()
|
||||
..()
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
|
||||
|
||||
B1.reagents.add_reagent("fluorosurfactant", 40)
|
||||
B2.reagents.add_reagent("water", 40)
|
||||
B2.reagents.add_reagent("cleaner", 60)
|
||||
B2.reagents.add_reagent("cleaner", 10)
|
||||
B2.reagents.add_reagent("water", 40) //when you make pre-designed foam reactions that carry the reagents, always add water last
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
|
||||
@@ -30,21 +30,21 @@
|
||||
//this is largely copypasted from there.
|
||||
//handle facial hair (if necessary)
|
||||
var/list/species_facial_hair = list()
|
||||
var/obj/item/organ/external/head/C = H.organs_by_name["head"]
|
||||
var/obj/item/organ/external/head/C = H.get_organ("head")
|
||||
var/datum/robolimb/robohead = all_robolimbs[C.model]
|
||||
if(H.gender == MALE || H.get_species() == "Vulpkanin")
|
||||
if(H.species)
|
||||
if(C.species)
|
||||
for(var/i in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
|
||||
if(H.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
|
||||
if(H.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_facial_hair += i
|
||||
else
|
||||
if(H.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_facial.species_allowed)
|
||||
species_facial_hair += i
|
||||
@@ -56,18 +56,18 @@
|
||||
var/f_new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
|
||||
//handle normal hair
|
||||
var/list/species_hair = list()
|
||||
if(H.species)
|
||||
if(C.species)
|
||||
for(var/i in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
|
||||
if(H.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(H.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_hair += i
|
||||
else
|
||||
if(H.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_hair.species_allowed)
|
||||
species_hair += i
|
||||
@@ -84,11 +84,12 @@
|
||||
user.visible_message("<span class='notice'>[user] stops cutting [M]'s hair.</span>", "<span class='notice'>You stop cutting [M]'s hair.</span>")
|
||||
return
|
||||
if(f_new_style)
|
||||
H.f_style = f_new_style
|
||||
C.f_style = f_new_style
|
||||
if(h_new_style)
|
||||
H.h_style = h_new_style
|
||||
C.h_style = h_new_style
|
||||
|
||||
H.update_hair()
|
||||
H.update_fhair()
|
||||
user.visible_message("<span class='notice'>[user] finishes cutting [M]'s hair!</span>")
|
||||
|
||||
/obj/item/weapon/scissors/safety //Totally safe, I assure you.
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
/obj/item/weapon/storage/toolbox/green
|
||||
name = "artistic toolbox"
|
||||
desc = "A metal container designed to hold various tools. This variety holds art supplies."
|
||||
icon_state = "green"
|
||||
item_state = "toolbox_green"
|
||||
icon = 'icons/goonstation/objects/objects.dmi'
|
||||
lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
|
||||
|
||||
/obj/item/weapon/storage/toolbox/green/memetic
|
||||
name = "artistic toolbox"
|
||||
desc = "His Grace."
|
||||
force = 5
|
||||
throwforce = 10
|
||||
var/list/servantlinks = list()
|
||||
var/hunger = 0
|
||||
var/hunger_message_level = 0
|
||||
var/original_owner = null
|
||||
var/activated = 0
|
||||
var/mindless_override = 0
|
||||
|
||||
/obj/item/weapon/storage/toolbox/green/memetic/attack_hand(mob/living/carbon/user)
|
||||
if(!activated)
|
||||
if(ishuman(user) && !user.HasDisease(new /datum/disease/memetic_madness(0)))
|
||||
activated = 1
|
||||
user.ForceContractDisease(new /datum/disease/memetic_madness(0))
|
||||
for(var/datum/disease/memetic_madness/DD in user.viruses)
|
||||
DD.progenitor = src
|
||||
servantlinks.Add(DD)
|
||||
break
|
||||
force += 4
|
||||
throwforce += 4
|
||||
user << 'sound/goonstation/effects/screech.ogg'
|
||||
shake_camera(user, 20, 1)
|
||||
to_chat(user, "<i><b><font face = Tempus Sans ITC>His Grace accepts thee, spread His will! All who look close to the Enlightened may share His gifts.</font></b></i>")
|
||||
original_owner = user
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/toolbox/green/memetic/attackby(obj/item/I, mob/user)
|
||||
if(activated)
|
||||
if(istype(I, /obj/item/weapon/grab/))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
if(!G.affecting)
|
||||
return
|
||||
if(!user.HasDisease(new /datum/disease/memetic_madness(0)))
|
||||
to_chat(user, "<span class='warning'>You can't seem to find the latch to open this.</span>")
|
||||
return
|
||||
if(!ishuman(G.affecting) || issmall(G.affecting))
|
||||
to_chat(user, "<span class='warning'>His Grace will not accept such a meager offering!</span>")
|
||||
return
|
||||
if(!mindless_override)
|
||||
if(G.affecting.mind == null && G.affecting.ckey == null)
|
||||
to_chat(user, "<span class='warning'>His Grace will not accept a soulless shell for an offering!</span>")
|
||||
return
|
||||
if(!G.affecting.stat && !G.affecting.restrained() && !G.affecting.weakened)
|
||||
to_chat(user, "<span class='warning'>They're moving too much to feed to His Grace!</span>")
|
||||
return
|
||||
user.visible_message("<span class='userdanger'>[user] is trying to feed [G.affecting] to [src]!</span>")
|
||||
if(!do_mob(user, G.affecting, 30))
|
||||
return
|
||||
G.affecting.forceMove(src)
|
||||
user.visible_message("<span class='userdanger'>[user] has fed [G.affecting] to [src]!</span>")
|
||||
|
||||
consume(G.affecting)
|
||||
qdel(G)
|
||||
|
||||
to_chat(user, "<i><b><font face = Tempus Sans ITC>You have done well...</font></b></i>")
|
||||
force += 5
|
||||
throwforce += 5
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/toolbox/green/memetic/proc/consume(mob/M)
|
||||
if (!M)
|
||||
return
|
||||
hunger = 0
|
||||
hunger_message_level = 0
|
||||
playsound(src.loc, 'sound/goonstation/misc/burp_alien.ogg', 50, 0)
|
||||
M.emote("scream")
|
||||
M.death()
|
||||
M.ghostize()
|
||||
if(M == original_owner)
|
||||
qdel(M)
|
||||
var/obj/item/weapon/storage/toolbox/green/fake_toolbox = new(get_turf(src))
|
||||
fake_toolbox.desc = "It looks a lot duller than it used to."
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/green/memetic/Destroy()
|
||||
for(var/mob/living/carbon/human/H in src)
|
||||
H.forceMove(get_turf(src))
|
||||
visible_message("<span class='warning'>[H] bursts out of [src]!</span>")
|
||||
|
||||
for(var/A in servantlinks)
|
||||
var/datum/disease/memetic_madness/D = A
|
||||
if(D)
|
||||
D.cure()
|
||||
break
|
||||
|
||||
if(servantlinks)
|
||||
servantlinks.Cut()
|
||||
servantlinks = null
|
||||
original_owner = null
|
||||
visible_message("<span class='userdanger'>[src] screams!</span>")
|
||||
playsound(src.loc, 'sound/goonstation/effects/screech.ogg', 100, 1)
|
||||
return ..()
|
||||
|
||||
/datum/disease/memetic_madness
|
||||
name = "Memetic Kill Agent"
|
||||
max_stages = 4
|
||||
stage_prob = 8
|
||||
spread_text = "Non-Contagious"
|
||||
spread_flags = SPECIAL
|
||||
cure_text = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
severity = BIOHAZARD
|
||||
disease_flags = CURABLE
|
||||
spread_flags = NON_CONTAGIOUS
|
||||
var/obj/item/weapon/storage/toolbox/green/memetic/progenitor = null
|
||||
|
||||
/datum/disease/memetic_madness/Destroy()
|
||||
progenitor = null
|
||||
if(affected_mob)
|
||||
affected_mob.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE
|
||||
return ..()
|
||||
|
||||
/datum/disease/memetic_madness/stage_act()
|
||||
..()
|
||||
if(!progenitor) //if someone admin spawns this, cure it right away; this should only ever be given directly from the toolbox itself.
|
||||
cure()
|
||||
return
|
||||
if(progenitor in affected_mob.contents)
|
||||
affected_mob.adjustOxyLoss(-5)
|
||||
affected_mob.adjustBruteLoss(-12)
|
||||
affected_mob.adjustFireLoss(-12)
|
||||
affected_mob.adjustToxLoss(-5)
|
||||
var/status = CANSTUN | CANWEAKEN | CANPARALYSE
|
||||
affected_mob.status_flags &= ~status
|
||||
affected_mob.dizziness = max(0, affected_mob.dizziness-10)
|
||||
affected_mob.drowsyness = max(0, affected_mob.drowsyness-10)
|
||||
affected_mob.SetSleeping(0)
|
||||
stage = 1
|
||||
switch(progenitor.hunger)
|
||||
if(10 to 60)
|
||||
if(progenitor.hunger_message_level < 1)
|
||||
progenitor.hunger_message_level = 1
|
||||
to_chat(affected_mob, "<i><b><font face = Tempus Sans ITC>Feed Me the unclean ones...They will be purified...</font></b></i>")
|
||||
if(61 to 120)
|
||||
if(progenitor.hunger_message_level < 2)
|
||||
progenitor.hunger_message_level = 2
|
||||
to_chat(affected_mob, "<i><b><font face = Tempus Sans ITC>I hunger for the flesh of the impure...</font></b></i>")
|
||||
if(121 to 210)
|
||||
if(prob(10) && progenitor.hunger_message_level < 3)
|
||||
progenitor.hunger_message_level = 3
|
||||
to_chat(affected_mob, "<i><b><font face = Tempus Sans ITC>The hunger of your Master grows with every passing moment. Feed Me at once.</font></b></i>")
|
||||
if(211 to 399)
|
||||
if(progenitor.hunger_message_level < 4)
|
||||
progenitor.hunger_message_level = 4
|
||||
to_chat(affected_mob, "<i><b><font face = Tempus Sans ITC>His Grace starves in your hands. Feed Me the unclean or suffer.</font></b></i>")
|
||||
if(400 to INFINITY)
|
||||
affected_mob.visible_message("<span class='userdanger'>[progenitor] consumes [affected_mob] whole!</span>")
|
||||
progenitor.consume(affected_mob)
|
||||
return
|
||||
|
||||
progenitor.hunger += min(max((progenitor.force / 10), 1), 10)
|
||||
|
||||
else
|
||||
affected_mob.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE
|
||||
|
||||
if(stage == 4)
|
||||
if(get_dist(get_turf(progenitor), get_turf(affected_mob)) <= 7)
|
||||
stage = 1
|
||||
return
|
||||
if(prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You are too far from His Grace...</span>")
|
||||
affected_mob.adjustToxLoss(5)
|
||||
else if(prob(6))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel weak.</span>")
|
||||
affected_mob.adjustBruteLoss(5)
|
||||
|
||||
if(ismob(progenitor.loc))
|
||||
progenitor.hunger++
|
||||
@@ -15,6 +15,11 @@
|
||||
materials = list(MAT_METAL=4000)
|
||||
flags = CONDUCT
|
||||
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
var/upgradable = 1
|
||||
var/result = /obj/structure/table
|
||||
var/parts = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/metal)
|
||||
|
||||
/obj/item/weapon/table_parts/reinforced
|
||||
name = "reinforced table parts"
|
||||
@@ -23,18 +28,33 @@
|
||||
icon_state = "reinf_tableparts"
|
||||
materials = list(MAT_METAL=8000)
|
||||
flags = CONDUCT
|
||||
upgradable = 0
|
||||
result = /obj/structure/table/reinforced
|
||||
parts = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/rods)
|
||||
|
||||
/obj/item/weapon/table_parts/wood
|
||||
name = "wooden table parts"
|
||||
desc = "Keep away from fire."
|
||||
icon_state = "wood_tableparts"
|
||||
flags = null
|
||||
upgradable = 0
|
||||
result = /obj/structure/table/woodentable
|
||||
parts = list(
|
||||
/obj/item/stack/sheet/wood,
|
||||
/obj/item/stack/sheet/wood)
|
||||
|
||||
/obj/item/weapon/table_parts/glass
|
||||
name = "glass table parts"
|
||||
desc = "fragile!"
|
||||
icon_state = "glass_tableparts"
|
||||
flags = null
|
||||
upgradable = 0
|
||||
result = /obj/structure/glasstable_frame
|
||||
parts = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/metal)
|
||||
|
||||
/obj/item/weapon/rack_parts
|
||||
name = "rack parts"
|
||||
@@ -49,71 +69,27 @@
|
||||
*/
|
||||
/obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
//SN src = null
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
for(var/p in parts)
|
||||
new p(user.loc)
|
||||
qdel(src)
|
||||
if (istype(W, /obj/item/stack/rods))
|
||||
if (W:amount >= 4)
|
||||
new /obj/item/weapon/table_parts/reinforced( user.loc )
|
||||
to_chat(user, "\blue You reinforce the [name].")
|
||||
W:use(4)
|
||||
else if(upgradable && istype(W, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = W
|
||||
if(R.amount >= 4)
|
||||
new /obj/item/weapon/table_parts/reinforced(user.loc)
|
||||
to_chat(user, "<span class=notice>You reinforce the [name].</span>")
|
||||
R.use(4)
|
||||
qdel(src)
|
||||
else if (W:amount < 4)
|
||||
to_chat(user, "\red You need at least four rods to do this.")
|
||||
else
|
||||
to_chat(user, "<span class=warning>You need at least four rods to do this.</span>")
|
||||
|
||||
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
|
||||
new /obj/structure/table( user.loc )
|
||||
for(var/obj/structure/table/T in user.loc)
|
||||
to_chat(user, "<span class=warning>You can't build tables on top of tables!</span>")
|
||||
return
|
||||
new result(user.loc)
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced Table Parts
|
||||
*/
|
||||
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
new /obj/item/stack/rods( user.loc )
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
|
||||
new /obj/structure/table/reinforced( user.loc )
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Wooden Table Parts
|
||||
*/
|
||||
/obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
|
||||
new /obj/structure/table/woodentable( user.loc )
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Glass Table Parts
|
||||
*/
|
||||
/obj/item/weapon/table_parts/glass/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/table_parts/glass/attack_self(mob/user as mob)
|
||||
new /obj/structure/glasstable_frame( user.loc )
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Rack Parts
|
||||
@@ -121,14 +97,11 @@
|
||||
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( user.loc )
|
||||
new /obj/item/stack/sheet/metal(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
|
||||
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
|
||||
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
user.drop_item()
|
||||
qdel(src)
|
||||
return
|
||||
qdel(src)
|
||||
@@ -12,6 +12,35 @@
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/tape_roll/attack(mob/living/carbon/human/M as mob, mob/living/user as mob)
|
||||
if(M.wear_mask)
|
||||
to_chat(user, "Remove their mask first!")
|
||||
else if(amount < 2)
|
||||
to_chat(user, "You'll need more tape for this!")
|
||||
else if(!M.check_has_mouth())
|
||||
to_chat(user, "They have no mouth to tape over!")
|
||||
else
|
||||
if(M == user)
|
||||
to_chat(user, "You try to tape your own mouth shut.")
|
||||
else
|
||||
to_chat(user, "You try to tape [M]'s mouth shut.")
|
||||
M.visible_message("<span class='warning'>[user] tries to tape [M]'s mouth closed!</span>")
|
||||
if(do_after(user, 50, target = M))
|
||||
if(M == user)
|
||||
to_chat(user, "You cover your own mouth with a piece of duct tape.")
|
||||
else
|
||||
to_chat(user, "You cover [M]'s mouth with a piece of duct tape. That will shut them up!")
|
||||
M.visible_message("<span class='warning'>[user] tapes [M]'s mouth shut!</span>")
|
||||
var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag
|
||||
M.equip_to_slot(G, slot_wear_mask)
|
||||
G.add_fingerprint(user)
|
||||
amount = amount - 2
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/* -- Disabled for now until it has a use --
|
||||
/obj/item/stack/tape_roll/attack_self(mob/user as mob)
|
||||
to_chat(user, "You remove a length of tape from [src].")
|
||||
@@ -110,4 +139,4 @@
|
||||
if(dir_offset & NORTH)
|
||||
pixel_y += 32
|
||||
else if(dir_offset & SOUTH)
|
||||
pixel_y -= 32
|
||||
pixel_y -= 32
|
||||
|
||||
Reference in New Issue
Block a user