mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Merge branch 'master' into slimegenocide
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
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||||
icon = 'icons/effects/blood.dmi'
|
||||
basecolor = "#05EE05"
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||||
bloodiness = MAX_SHOE_BLOODINESS
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||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
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||||
blood_state = BLOOD_STATE_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xeno/splatter
|
||||
|
||||
@@ -6,18 +6,18 @@
|
||||
anchored = TRUE
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||||
var/amount = 1 //Basically moles.
|
||||
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||||
/obj/effect/decal/cleanable/liquid_fuel/Initialize(newLoc, amt = 1)
|
||||
/obj/effect/decal/cleanable/liquid_fuel/Initialize(mapload, amt = 1)
|
||||
. = ..()
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||||
amount = amt
|
||||
|
||||
//Be absorbed by any other liquid fuel in the tile.
|
||||
for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
|
||||
for(var/obj/effect/decal/cleanable/liquid_fuel/other in loc)
|
||||
if(other != src)
|
||||
other.amount += amount
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||||
spawn other.Spread()
|
||||
qdel(src)
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||||
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||||
Spread()
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||||
. = ..()
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||||
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||||
/obj/effect/decal/cleanable/liquid_fuel/proc/Spread()
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||||
//Allows liquid fuels to sometimes flow into other tiles.
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||||
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||||
@@ -17,13 +17,23 @@ var/global/list/image/splatter_cache = list()
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||||
blood_DNA = list()
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||||
var/base_icon = 'icons/effects/blood.dmi'
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||||
var/blood_state = BLOOD_STATE_HUMAN
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||||
var/bloodiness = MAX_SHOE_BLOODINESS
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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||||
var/basecolor = "#A10808" // Color when wet.
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||||
var/amount = 5
|
||||
var/dry_timer = 0
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var/off_floor = FALSE
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||||
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||||
/obj/effect/decal/cleanable/blood/Initialize()
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||||
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||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
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if(C.blood_DNA)
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||||
blood_DNA |= C.blood_DNA.Copy()
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if(bloodiness)
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if(C.bloodiness < MAX_SHOE_BLOODINESS)
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C.bloodiness += bloodiness
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return ..()
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||||
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/obj/effect/decal/cleanable/blood/Initialize(mapload)
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. = ..()
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update_icon()
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if(GAMEMODE_IS_CULT)
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@@ -87,46 +97,6 @@ var/global/list/image/splatter_cache = list()
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/obj/effect/decal/cleanable/blood/can_bloodcrawl_in()
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return TRUE
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||||
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||||
//Add "bloodiness" of this blood's type, to the human's shoes
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/obj/effect/decal/cleanable/blood/Crossed(atom/movable/O, oldloc)
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if(!off_floor && ishuman(O))
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var/mob/living/carbon/human/H = O
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var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
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var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
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var/hasfeet = TRUE
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if(!l_foot && !r_foot)
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hasfeet = FALSE
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS, S.bloody_shoes[blood_state] + add_blood)
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if(blood_DNA && blood_DNA.len)
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S.add_blood(H.blood_DNA, basecolor)
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S.blood_state = blood_state
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S.blood_color = basecolor
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update_icon()
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H.update_inv_shoes()
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else if(hasfeet && blood_state && bloodiness)//Or feet
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var/add_blood = 0
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||||
if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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H.bloody_feet[blood_state] = min(MAX_SHOE_BLOODINESS, H.bloody_feet[blood_state] + add_blood)
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if(!H.feet_blood_DNA)
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H.feet_blood_DNA = list()
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||||
H.blood_state = blood_state
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H.feet_blood_DNA |= blood_DNA.Copy()
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||||
H.feet_blood_color = basecolor
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||||
update_icon()
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H.update_inv_shoes()
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||||
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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||||
amount = 2
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||||
@@ -167,7 +137,7 @@ var/global/list/image/splatter_cache = list()
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||||
amount = 0
|
||||
var/message
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||||
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||||
/obj/effect/decal/cleanable/blood/writing/Initialize()
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/obj/effect/decal/cleanable/blood/writing/Initialize(mapload)
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||||
. = ..()
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||||
if(random_icon_states.len)
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for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
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@@ -191,6 +161,8 @@ var/global/list/image/splatter_cache = list()
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icon_state = "gibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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no_clear = TRUE
|
||||
mergeable_decal = FALSE
|
||||
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||||
var/fleshcolor = "#FFFFFF"
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||||
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||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
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||||
@@ -238,7 +210,7 @@ var/global/list/image/splatter_cache = list()
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||||
break
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||||
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||||
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||||
/obj/effect/decal/cleanable/blood/old/Initialize()
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/obj/effect/decal/cleanable/blood/old/Initialize(mapload)
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. = ..()
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bloodiness = 0
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dry()
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@@ -246,7 +218,7 @@ var/global/list/image/splatter_cache = list()
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/obj/effect/decal/cleanable/blood/old/can_bloodcrawl_in()
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return FALSE
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||||
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||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize()
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload)
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||||
. = ..()
|
||||
bloodiness = 0
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||||
dry()
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
icon_state = "ash"
|
||||
anchored = TRUE
|
||||
scoop_reagents = list("ash" = 10)
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
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||||
@@ -30,8 +31,8 @@
|
||||
smooth = SMOOTH_MORE
|
||||
mouse_opacity = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
..()
|
||||
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
|
||||
. = ..()
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||||
icon_state = ""
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/blackpowder
|
||||
@@ -55,7 +56,7 @@
|
||||
desc = "It's foam."
|
||||
color = "#EBEBEB"
|
||||
|
||||
/obj/effect/decal/cleanable/flour/foam/Initialize()
|
||||
/obj/effect/decal/cleanable/flour/foam/Initialize(mapload)
|
||||
. = ..()
|
||||
QDEL_IN(src, 15 SECONDS)
|
||||
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||||
@@ -97,6 +98,7 @@
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||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
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||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
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/obj/effect/decal/cleanable/molten_object/large
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||||
name = "big gooey grey mass"
|
||||
|
||||
@@ -5,7 +5,8 @@
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||||
icon_state = "gib1"
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basecolor = "#030303"
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||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/can_bloodcrawl_in()
|
||||
return FALSE
|
||||
|
||||
@@ -30,6 +30,7 @@ var/global/list/image/fluidtrack_cache = list()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O, oldloc)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
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||||
var/obj/item/clothing/shoes/S = H.shoes
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||||
@@ -40,19 +41,22 @@ var/global/list/image/fluidtrack_cache = list()
|
||||
hasfeet = FALSE
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if(S && S.bloody_shoes[blood_state] && S.blood_color == basecolor)
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||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
entered_dirs |= H.dir
|
||||
if(!S.blood_DNA)
|
||||
S.blood_DNA = list()
|
||||
S.blood_DNA |= blood_DNA.Copy()
|
||||
if(!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
else if(hasfeet && H.bloody_feet[blood_state] && H.feet_blood_color == basecolor)//Or feet //This will need to be changed.
|
||||
H.bloody_feet[blood_state] = max(H.bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
entered_dirs |= H.dir
|
||||
if(!H.feet_blood_DNA)
|
||||
H.feet_blood_DNA = list()
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||||
H.feet_blood_DNA |= blood_DNA.Copy()
|
||||
update_icon()
|
||||
|
||||
if(!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
@@ -63,17 +67,20 @@ var/global/list/image/fluidtrack_cache = list()
|
||||
hasfeet = FALSE
|
||||
if(S && S.bloody_shoes[blood_state] && S.blood_color == basecolor)
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
exited_dirs |= H.dir
|
||||
if(!S.blood_DNA)
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||||
S.blood_DNA = list()
|
||||
S.blood_DNA |= blood_DNA.Copy()
|
||||
if(!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
else if(hasfeet && H.bloody_feet[blood_state] && H.feet_blood_color == basecolor)//Or feet
|
||||
H.bloody_feet[blood_state] = max(H.bloody_feet[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
exited_dirs |= H.dir
|
||||
if(!H.feet_blood_DNA)
|
||||
H.feet_blood_DNA = list()
|
||||
H.feet_blood_DNA |= blood_DNA.Copy()
|
||||
update_icon()
|
||||
if(!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
@@ -108,14 +115,14 @@ var/global/list/image/fluidtrack_cache = list()
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
FP.blood_state = H.blood_state
|
||||
FP.bloodiness = H.bloody_feet[H.blood_state]
|
||||
FP.bloodiness = H.bloody_feet[H.blood_state] - BLOOD_LOSS_IN_SPREAD
|
||||
FP.basecolor = H.feet_blood_color
|
||||
if(H.blood_DNA)
|
||||
FP.blood_DNA = H.blood_DNA.Copy()
|
||||
else if(istype(A, /obj/item/clothing/shoes))
|
||||
var/obj/item/clothing/shoes/S = A
|
||||
FP.blood_state = S.blood_state
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
|
||||
FP.basecolor = S.blood_color
|
||||
if(S.blood_DNA)
|
||||
FP.blood_DNA = S.blood_DNA.Copy()
|
||||
@@ -123,3 +130,8 @@ var/global/list/image/fluidtrack_cache = list()
|
||||
FP.update_icon()
|
||||
|
||||
return FP
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/blood/footprints/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
..()
|
||||
@@ -1,17 +1,70 @@
|
||||
/obj/effect/decal/cleanable
|
||||
anchored = TRUE
|
||||
var/list/random_icon_states = list()
|
||||
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
|
||||
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
return TRUE
|
||||
|
||||
//Add "bloodiness" of this blood's type, to the human's shoes
|
||||
//This is on /cleanable because fuck this ancient mess
|
||||
/obj/effect/decal/cleanable/blood/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(!off_floor && ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/organ/external/l_foot = H.get_organ("l_foot")
|
||||
var/obj/item/organ/external/r_foot = H.get_organ("r_foot")
|
||||
var/hasfeet = TRUE
|
||||
if(!l_foot && !r_foot)
|
||||
hasfeet = FALSE
|
||||
if(H.shoes && blood_state && bloodiness)
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
var/add_blood = 0
|
||||
if(bloodiness >= BLOOD_GAIN_PER_STEP)
|
||||
add_blood = BLOOD_GAIN_PER_STEP
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS, S.bloody_shoes[blood_state] + add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood(H.blood_DNA, basecolor)
|
||||
S.blood_state = blood_state
|
||||
S.blood_color = basecolor
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
else if(hasfeet && blood_state && bloodiness)//Or feet
|
||||
var/add_blood = 0
|
||||
if(bloodiness >= BLOOD_GAIN_PER_STEP)
|
||||
add_blood = BLOOD_GAIN_PER_STEP
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
H.bloody_feet[blood_state] = min(MAX_SHOE_BLOODINESS, H.bloody_feet[blood_state] + add_blood)
|
||||
if(!H.feet_blood_DNA)
|
||||
H.feet_blood_DNA = list()
|
||||
H.blood_state = blood_state
|
||||
H.feet_blood_DNA |= blood_DNA.Copy()
|
||||
H.feet_blood_color = basecolor
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
|
||||
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
|
||||
return FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/New()
|
||||
/obj/effect/decal/cleanable/Initialize(mapload)
|
||||
. = ..()
|
||||
if(loc && isturf(loc))
|
||||
for(var/obj/effect/decal/cleanable/C in loc)
|
||||
if(C != src && C.type == type && !QDELETED(C))
|
||||
if(replace_decal(C))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(random_icon_states && length(src.random_icon_states) > 0)
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
if(smooth)
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/Destroy()
|
||||
if(smooth)
|
||||
|
||||
@@ -7,9 +7,8 @@
|
||||
anchored = TRUE
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/New(location, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune")
|
||||
..()
|
||||
loc = location
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune")
|
||||
. = ..()
|
||||
|
||||
name = e_name
|
||||
desc = "A [name] drawn in crayon."
|
||||
|
||||
@@ -67,6 +67,23 @@
|
||||
/obj/effect/mapping_helpers/no_lava
|
||||
icon_state = "no_lava"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock
|
||||
layer = DOOR_HELPER_LAYER
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres
|
||||
name = "airlock unresctricted side helper"
|
||||
icon_state = "airlock_unres_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in src.loc
|
||||
if(airlock)
|
||||
airlock.unres_sides ^= dir
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
..()
|
||||
/obj/effect/mapping_helpers/no_lava/New()
|
||||
var/turf/T = get_turf(src)
|
||||
T.flags |= NO_LAVA_GEN
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
new /obj/effect/hallucination/delusion(victim.loc, victim, force_kind = "demon", duration = duration, skip_nearby = 0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
chainsaw.flags |= NODROP
|
||||
chainsaw.flags |= NODROP | DROPDEL
|
||||
victim.drop_l_hand()
|
||||
victim.drop_r_hand()
|
||||
victim.put_in_hands(chainsaw)
|
||||
|
||||
@@ -140,6 +140,20 @@
|
||||
..()
|
||||
animate(src, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/fire
|
||||
icon = 'icons/goonstation/effects/fire.dmi'
|
||||
icon_state = "3"
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
duration = 10
|
||||
layer = MASSIVE_OBJ_LAYER
|
||||
alpha = 250
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/temp_visual/fire/New(loc)
|
||||
color = heat2color(FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
..()
|
||||
|
||||
/obj/effect/temp_visual/revenant
|
||||
name = "spooky lights"
|
||||
icon_state = "purplesparkles"
|
||||
@@ -289,4 +303,33 @@
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/firing_effect/magic
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 3
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/impact_effect
|
||||
icon_state = "impact_bullet"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/Initialize(mapload, x, y)
|
||||
pixel_x = x
|
||||
pixel_y = y
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/red_laser
|
||||
icon_state = "impact_laser"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/blue_laser
|
||||
icon_state = "impact_laser_blue"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/green_laser
|
||||
icon_state = "impact_laser_green"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/purple_laser
|
||||
icon_state = "impact_laser_purple"
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/impact_effect/ion
|
||||
icon_state = "shieldsparkles"
|
||||
duration = 6
|
||||
Reference in New Issue
Block a user