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hostile mob fix v2
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@@ -104,7 +104,7 @@
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playsound(loc, 'sound/weapons/slash.ogg', 100, 1)
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/obj/attack_animal(mob/living/simple_animal/M)
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if(M.a_intent == INTENT_HELP || (!M.melee_damage_upper && !M.obj_damage))
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if((M.a_intent == INTENT_HELP && M.ckey) || (!M.melee_damage_upper && !M.obj_damage))
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M.custom_emote(1, "[M.friendly] [src].")
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return 0
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else
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