Commit Graph
577 Commits
Author SHA1 Message Date
OsetrokarasekandGitHub ad5620118c Making disposals mail sorting mapping less frustrating (#32218)
* mail sorting helpers && mail sorting code tweaks

- Added mail helpers
- Added defines for mail tagger locations
- FUCKED sort_type_txt

* Update mapping_helpers.dmi

* Update deltastation.dmm

* Update deltastation.dmm

* Update cerestation.dmm

* Update metastation.dmm

* Update emeraldstation.dmm

* Update boxstation.dmm

* Update boxstation.dmm

* Update mail_sorting_helpers.dm
2026-07-17 06:22:48 +00:00
24845b238a The Divine Flock - DaedalusDock Flockmind Port (#31984)
* Initial commit - FLOCKMIND - Probably has like a billion things to fix

* Do after conversions

* Config

* Moved the files, icon fixes

* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port

* Spans and some other fixes. Also the tickening

* More tickening

* More fixes. Lots of fixes.

* More Fixes

* A whole lot more. Also flock TGUI.

* Fixes fixes fixes fixes fixes

* FIXES

* More fixes - PR ready, still needs a fuckton of testing

* Fixes

* fix incomplete upstream merge

* fix FlockPanel + sort button name

* TGUI review

* Fixes tealprint list

* Fixes

* More fixes

* Incapacitator Fix

* Filenames

* Linters

* Interceptor range buff

* Reagent counts

* Linters

* Fabricator vendor fix

* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials

* Reworks reagent, adds flock grilles, fixes compute node overlays

* Intent-based flockdrone parts

* Intent based drone parts

* Radial control panel for controlling drones manually, phasing through windows/grilles

* Movement fixes

* Radio talk power, stare fix

* Flock health HUD

* Fixes flock lights, linters

* Unit tests

* Adds countdown to relay

* Relay improvements

* Small fix

* Logic Schmogic

* Relay overlay and looping sound effect

* Ignore air when converting turfs

* Cage fixes and improvements

* Improved flock bolt

* Turret conversions

* Flock bolts taze simple or basic mobs

* Sentience type

* Fixe

* Linter

* tgui review stage 2

* Concentrated Repair Burst

* Improves radio detection

* Removes extra space

* Adds healing visual effect

* Cube tech levels

* Ghooost

* Excess

* Flock doors, chairs, lattices. Centralizes conversion code.  Crafting with Gnesis

* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Fixes the fix

* Astar movement detection

* Fix, extraneous code, language stuff

* Language fixes and wander fix

* Fixes

* Another fix

* Lints

* Another linter

* Language improvement

* More language improvements

* Time requirement and appearing in orbit menu as an antag

* Cube glow

* TGUI

* Minicache

* Linters

* Grammar

* Material ID fix

* Lid fix

* Reagent turf reaction

* Reagent fix

* Butcher results

* Conversion rates

* Flock stare fix

* Fixes stare behavior

* Staring

* Flock mob blood

* Flock mobs gibs and blood. Also some runtime fixes

* Flock mobs now resist out of grabs, buckles, lockers, and more

* Fixes flock orbit, fixes a runtime I think,

* Target mechs, damage mechs, other bug fixes

* Cage fix

* Cage resist change

* Some mind changes, gatecrash buff

* Drones now shoot mechs, stare improvement

* Cut down on spam a little

* Nest fix

* No more resist spam

* Fixed drone death control

* Resist statement

* Makes the relay alarm scarier

* Fixes dead flock camera mobs having no ghost sprite, something with ghosting

* Enhanced flockphasing

* Improved flockmob pathing

* Added required turf restriction to relay

* Increased needed bandwidth for relay construction

* Nerfed drone substrate rate

* Added new status tab items for relay progress

* Another relay cost adjustment

* Improves drone AI responsiveness

* Computer frames now become flock computers

* Improves target finding for conversion, building, and replicating

* Reduced flock event pop requirements

* Adjusts flock protection on structures. Adjusts overlays.

* Relay unlock tweak

* Fixwes flock being able to gib mech'd AIs with one button

* Map conflict

* Flock can no longer be outed by merely existing

* Fied bug causing drones to shoot themselves

* Prevents mobs from attacking while in a cage

* Converter tool can now open closets and crates.

* Adds descriptions to flockdrone tools.

* More informatic blurbs

* Adds xenobiology organs

* Organ lint

* TGUI merge

* bundle and mm

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-07-08 21:31:28 +00:00
CRUNCHandGitHub 5ad3872623 Redecorates the Area Below the Delta Bridge (#32173)
* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm
2026-07-08 00:24:16 +00:00
serapherandGitHub 79aeb41104 Hides a visible pipe near Boxstation's Aft-Starboard Electrical Maints (#32168) 2026-07-01 23:31:50 +00:00
serapherandGitHub 477f6b0498 Removes useless overlapping cables from Metastation (#32167)
* Removes duplicate cables

* Removes another duplicate cable
2026-07-01 23:31:40 +00:00
Hayden RedactedandGitHub 2aa9649391 Hides a Visible Pipe Near the Cerebron Fore Port Solars (#32166) 2026-07-01 23:31:28 +00:00
CRUNCHandGitHub 175b5eea8f Fixes Missing Firelocks in Box/Delta/Emerald Security (#32148)
* sec firedoors

* Update deltastation.dmm
2026-07-01 23:30:09 +00:00
98559dc063 Adds a new arcade game - NT Magistrate Simulator (#32111)
* Adds securitysim.dm, haven't yet changed anything from the default recruiter.dm

* Adds the relevant circuit board.

* Stage 1 of rewriting the code

* Renames securitysim.dmm to lawyersim.dmm to match the typepath

* Updates the DME with the new machine

* Reverting a change for testing purposes

* Adds the arcade machine to boxstation with a placeholder sprite for prototype testing

* Finished changing variable names preventing execution

* Adds a UI for the arcade game

* TGUI stuff

* Just a test

* Undoing testing

* Annother test

* Reverting test again

* Removes emagging and changes some wording

* Adds sprites

* Changes the sprite in the .dm to the new sprite.

* Adds random crime generation.

* Fixes the screwed-up RNG stuff

* Adds math and logic for sentencing calculation

* Fixes temporary sentences

* Adds in the "Manner of Arrest" text blurbs.

* Missed a comma.

* Minor grammar fixes

* Corrects a couple issues in the tgui menu.

* Updating branch to match main

* Reverts boxstation, preparing for official mapping

* Maps the arcade into every map

* Adds missing stolls and spawns in arcade remodels

* Making requested changes, part 1

* Prevents duplicate crimes

* Cleans up leftover placeholders

* Fixes apostrophe issues in TGUI

* Adds prevention for same-code crimes

* prettier maybe

* prettier maybe now

* bundle, fuck you tgui

* SPACES SUCK

* DIE, SPACES, DIE!

* Fixes DIRT! DIRT OF ALL THINGS! WHY IS THAT A PROBLEM!

* DIRT! AGAIN!

* Adds variable documentation

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-07-01 23:14:35 +00:00
CRUNCHandGitHub 7a5f2cd9e5 Update cerestation.dmm (#32122) 2026-06-25 03:31:30 +00:00
CRUNCHandGitHub 3bb1bb5a9a Update cerestation.dmm (#32121) 2026-06-25 03:31:16 +00:00
CRUNCHandGitHub 929397cfc3 Chemistry firelocks (#32103) 2026-06-25 03:28:40 +00:00
CRUNCHandGitHub 6540d376e2 Update boxstation.dmm (#32102) 2026-06-25 03:28:25 +00:00
CRUNCHandGitHub 246baa7402 Update boxstation.dmm (#32101) 2026-06-25 03:28:08 +00:00
CRUNCHandGitHub 2e98248a68 Update boxstation.dmm (#32099) 2026-06-25 03:27:56 +00:00
CRUNCHandGitHub 8ffd5c87de Tweaks Cyberiad Port Engi Maint (#32098)
* Update boxstation.dmm

* Update boxstation.dmm
2026-06-25 03:27:19 +00:00
Hayden RedactedandGitHub c975dcb2bb Adds a Fire Alarm to the Cerebron Telecomms Room (#32096) 2026-06-25 03:27:08 +00:00
PollardTheDragonandGitHub d699316bdd Fixes meta toxins having missing texture turf (#32008) 2026-06-21 23:38:52 +00:00
CRUNCHandGitHub fe5bfa24ff Update boxstation.dmm (#32100) 2026-06-13 22:11:09 +00:00
AlanandGitHub f647532683 Move Metastation lights off of other wallbumps and vice versa. (#32068)
* Move Metastation lights off of other wallbumps and vice versa.

* Fix more light-wallbump collisions.
2026-06-13 22:07:43 +00:00
Hayden RedactedandGitHub 047ce9f561 Removes a Duplicate Air Alarm from Cerebron's Chemistry (#32053) 2026-06-11 00:55:05 +00:00
2dcf8c7b5a Adds Autoclaves (#32000)
* Adds Autoclaves

* Recolor

* Update code/modules/research/designs/machine_designs.dm

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/game/machinery/machine_frame.dm

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-06-02 19:33:41 +00:00
Hayden RedactedandGitHub c488c0fb5e Properly Connects a few Heavy Duty Cables, Adds a Starline and Door Control to CE Office on Cerestation (#32043)
* Properly Connects a Heavy Duty Cable, Adds a Starline and Door Controls for CE Office on Farragus

* fixes even more cables
2026-06-02 00:11:38 +00:00
Hayden RedactedandGitHub ce87356008 initial commit (#32038) 2026-06-02 00:10:46 +00:00
Hayden RedactedandGitHub 067dfcd78c Ensures Every Solar Panel Room Has a Air Vent and Firelock/Fire Alarm (#32032)
* initial commit

* thank you farragus' fifth solar array

* linters
2026-06-02 00:09:48 +00:00
Hayden RedactedandGitHub 1cafd55c03 initial commit (#32028) 2026-06-02 00:07:40 +00:00
Hayden RedactedandGitHub 3b89b2bbcb initial commit (#32020) 2026-06-02 00:05:19 +00:00
CRUNCHandGitHub beeb10b3c8 Update cerestation.dmm (#32013) 2026-05-24 10:00:50 +00:00
MixityMaxityandGitHub 1f8581cff4 Fills the empty space of Kerberos Bridge (#31989)
* fills in the kerberos bridge space

* koi tanks

* move lights down a bit

* adds doors to NTR and Bluey office

* maybe fix mapping id failure

* actually fix the mapping error probably
2026-05-24 09:59:43 +00:00
AlanandGitHub c5f2a09fdd Cyberiad tweaks: light replacer, filing cabinet, desk bells. (#32005) 2026-05-24 09:58:15 +00:00
AlanandGitHub 24eea18a13 Anchor station desk bells. (#32006) 2026-05-24 09:55:55 +00:00
Hayden RedactedandGitHub a4193a94e6 initial commit (#31990) 2026-05-17 18:42:01 +00:00
CRUNCHandGitHub 8a370088c1 Updates Pre-Loaded & Upgraded Machines (#31952)
* upgraded machines and pre-loading

* agghhhh!

* stovetop of failure

* Update cerestation.dmm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 11:35:29 +00:00
AlanandGitHub e3e6bae1c9 Add drinks and recipes from Hispania! (#31983)
* Add drinks and recipes from Hispania!

* Fix duplicate var in bottle.dm. Thanks, linters!

* Add fitness cups to stations, BSH loot.

* Dull some glass rims that don't need to be quite that bright.
2026-05-15 14:56:42 +00:00
CRUNCHandGitHub d187f68952 Farragus: Decouples Cargo from Medical and Bridge LV networks (#31982)
* Update cerestation.dmm

* Update cerestation.dmm
2026-05-15 01:08:36 +00:00
CRUNCHandGitHub 6711bcf960 Update cerestation.dmm (#31981) 2026-05-15 01:08:28 +00:00
CRUNCHandGitHub f1fd044230 Update cerestation.dmm (#31979) 2026-05-15 01:08:19 +00:00
CRUNCHandGitHub 51ce48ea5c Farragus: Decouples Engineering LV network from Service, Bridge, and Medical. Actually wires the SMES (#31980)
* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm
2026-05-15 01:08:09 +00:00
MixityMaxityandGitHub 5aa414604e Re-adds the old shop to Cyberiad, Kerberos and Diagoras (#31966)
* box office

* delta office

* emerald office

* fix pipe and missing maints loot spawners

* firelocks and alarms
2026-05-14 22:59:28 +00:00
CRUNCHandGitHub 7bf367735a Farragus: Service Power Cable Work (#31978)
* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm
2026-05-14 22:58:36 +00:00
CRUNCHandGitHub f9e1858236 Farragus: Science Polish Pass (#31977)
* Update cerestation.dmm

* Update cerestation.dmm

* new sci maint areas

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm
2026-05-14 22:58:33 +00:00
MixityMaxityandGitHub 9b570fc75c Wallening Mapping QoL (#31956)
* manual rotation vars and subtypes

* hacky (?) spawner fix

* light map fixes

* linter
2026-05-13 22:10:25 +00:00
CRUNCHandGitHub ec94e655b8 Cerebron: Port Maintenance QoL (#31932)
* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm

* wallening directions

* Update metastation.dmm

* Update metastation.dmm
2026-05-02 00:47:01 +00:00
warriorstar-orionandGitHub b86811ed01 Set airlock directions correctly at map-level (#31935)
* script

* maps
2026-04-29 00:00:06 +00:00
68fb77a19a Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2026-04-22 14:49:30 +00:00
CRUNCHandGitHub 676c7a3a98 Update metastation.dmm (#31882) 2026-04-18 21:12:21 +00:00
CRUNCHandGitHub 746e889732 Cerebron: Adds missing arrivals fire alarm & rearranges signs for pleasing symmetry. (#31888)
* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm
2026-04-18 21:09:15 +00:00
CRUNCHandGitHub ea4aacdfa5 Cerebron: Tweaks the Fore-Port Solar Array (#31885)
* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm
2026-04-18 21:09:06 +00:00
CRUNCHandGitHub 6860b57c46 Update metastation.dmm (#31884) 2026-04-18 21:09:02 +00:00
CRUNCHandGitHub 3d0440b4d2 Update metastation.dmm (#31883) 2026-04-18 21:08:57 +00:00
iramoyeandGitHub b62d0ad356 Removes random barricade (#31840)
About time I did this
2026-04-13 23:45:20 +00:00