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dependabot/github_actions/actions/setup-python-7.0.0
9
Commits
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24845b238a |
The Divine Flock - DaedalusDock Flockmind Port (#31984)
* Initial commit - FLOCKMIND - Probably has like a billion things to fix * Do after conversions * Config * Moved the files, icon fixes * Tick everything, language work, event, spawn landmark, role prefs, beginning mob port * Spans and some other fixes. Also the tickening * More tickening * More fixes. Lots of fixes. * More Fixes * A whole lot more. Also flock TGUI. * Fixes fixes fixes fixes fixes * FIXES * More fixes - PR ready, still needs a fuckton of testing * Fixes * fix incomplete upstream merge * fix FlockPanel + sort button name * TGUI review * Fixes tealprint list * Fixes * More fixes * Incapacitator Fix * Filenames * Linters * Interceptor range buff * Reagent counts * Linters * Fabricator vendor fix * Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials * Reworks reagent, adds flock grilles, fixes compute node overlays * Intent-based flockdrone parts * Intent based drone parts * Radial control panel for controlling drones manually, phasing through windows/grilles * Movement fixes * Radio talk power, stare fix * Flock health HUD * Fixes flock lights, linters * Unit tests * Adds countdown to relay * Relay improvements * Small fix * Logic Schmogic * Relay overlay and looping sound effect * Ignore air when converting turfs * Cage fixes and improvements * Improved flock bolt * Turret conversions * Flock bolts taze simple or basic mobs * Sentience type * Fixe * Linter * tgui review stage 2 * Concentrated Repair Burst * Improves radio detection * Removes extra space * Adds healing visual effect * Cube tech levels * Ghooost * Excess * Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis * Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Fixes the fix * Astar movement detection * Fix, extraneous code, language stuff * Language fixes and wander fix * Fixes * Another fix * Lints * Another linter * Language improvement * More language improvements * Time requirement and appearing in orbit menu as an antag * Cube glow * TGUI * Minicache * Linters * Grammar * Material ID fix * Lid fix * Reagent turf reaction * Reagent fix * Butcher results * Conversion rates * Flock stare fix * Fixes stare behavior * Staring * Flock mob blood * Flock mobs gibs and blood. Also some runtime fixes * Flock mobs now resist out of grabs, buckles, lockers, and more * Fixes flock orbit, fixes a runtime I think, * Target mechs, damage mechs, other bug fixes * Cage fix * Cage resist change * Some mind changes, gatecrash buff * Drones now shoot mechs, stare improvement * Cut down on spam a little * Nest fix * No more resist spam * Fixed drone death control * Resist statement * Makes the relay alarm scarier * Fixes dead flock camera mobs having no ghost sprite, something with ghosting * Enhanced flockphasing * Improved flockmob pathing * Added required turf restriction to relay * Increased needed bandwidth for relay construction * Nerfed drone substrate rate * Added new status tab items for relay progress * Another relay cost adjustment * Improves drone AI responsiveness * Computer frames now become flock computers * Improves target finding for conversion, building, and replicating * Reduced flock event pop requirements * Adjusts flock protection on structures. Adjusts overlays. * Relay unlock tweak * Fixwes flock being able to gib mech'd AIs with one button * Map conflict * Flock can no longer be outed by merely existing * Fied bug causing drones to shoot themselves * Prevents mobs from attacking while in a cage * Converter tool can now open closets and crates. * Adds descriptions to flockdrone tools. * More informatic blurbs * Adds xenobiology organs * Organ lint * TGUI merge * bundle and mm --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com> Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> |
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b0a8b84dbf |
Add cardboard recycling. (#31937)
* Add cardboard recycling. * Add more cardboard items to the recycling list. |
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56d131c6ac |
Buffs the Rapid Cable Layer and Puts it in the Hands of People (#31513)
* cables * RCL deployment * Update RCL.dm * procedural colour woo * Update RCL.dm * Update RCL.dm * Update RCL.dm --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> |
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6a1fc4f5c2 |
Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit
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f9ade844c9 |
Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes. * update oldstation * update updatepaths script number * fix blank icon test * remove old deep fryer completely * fix duped recipes and recipe datum names * add chef PDA cart to chefdrobe * nerf grill wood consumption rate * multiply food for cooking machine rating * fix runtime * add cookware to syndie base and oldstation * remove dupe burger recipe, update syndie/oldstation setups * nerf potency quality award * buff burn/ignite times, remove pointless on_fire flag * more grill woodburn nerf * meh * try and unfuck timing issues * more fixes and icon updates * more fixes * more review changes * fix linter * disable pcwj debug * fix grill and deep fryer overlays * fix timers with no containers * attempt to fix reagent adding issues * more cleanups * allow rped usage * grammar, null checks, reagent display * PDA updates, map updates * fix mats values * new panel sprites * recipe fixes, add prep bowl * revert unused icon file changes * move this to mesh with smith TM * remove food quality for now * New sprites, autochef. * fix examine text * reduce oven cook times * lots of fixes * fix autochef recipes that start with reagents * prevent shenanigans * megapatch 1 * block ingredients behind oven door * PDA app improvements * remove unused proc * fixes for cookbook, descontructions, completed steps * allow empty containers with a tracker to be claimed * allow reclaiming * autochef reliability fixes * autochef reliability fixes * fix quality product count * update updatepaths script * better stack handling * more fixes for stacks and reagents * timers no longer turn off burners automatically * autochef turn offs and make sure we can see output storage * add microwave recipe for roundremoving player brains * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * burza review 1 * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix berry muffin name while i'm here * grill -> microwave in new tests * grill -> microwave in new tests, but actually for realsies * i definitely know what i'm doing * redundant attack chain setting * add examine text about clearing buffer * remove unused vars and start improving docs --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> |
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cd7cb01a1f |
Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit
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19730f6e81 |
Fix tint control logic (#23821)
* Fix: Upgrade tint control logic
* Follow formatting
* Remove redundant 'as'
* Revert "Remove redundant 'as'"
This reverts commit
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22fbd9aced |
TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440) * tgui4.0 * bugfix for un-interaction * fix for input not resetting on close * NTOS restore * fix all interfaces having scrollbars, fix colours * bundle update * dep bumps * bumps the deps as much as possible * button regression fix * TGUI test map rev 1 * fix theme and some component regression * fix login screen regression * fixes regression with uplink cart * bundle * fix regressions * fix the input issue, again * regression fixes, stylesheet edition, hash restore * fixes GPS BSOD * draggable control regression * dev server dep regression * byondUI regression fix * section regression fix * fix secure storage weirdness * Fixed mining vendor scrolling * Arthri review pass 1 * mining vendor double-scroll * fix for RPD, AirAlarm, and Radio * arthri review pass 2 * arthri review pass 3 * sanitize var setting, fix colours, delete unused file * adds CI to branch * god damn AI making random changes * I should remember to compile when changes are made * fixes scrollbar issues * fix camera console, fix flexGrow for sections * CI fix * nanomap fix * Update code/modules/atmospherics/machinery/airalarm.dm * restore margin * style semicolon * TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524) * Initial commit * Transferring the remaining windows to JS * Resizing part 1 * Resizing part 2 * Some reverts and polish * Forgot that * undeployed nuke window size --------- Co-authored-by: Aylong <alexanderkitsa@gmail.com> * TGUIv4: Remove force_open (#23537) * First state fixes * Removes "force_open" * TGUIv4 - TGUI Version 4.1 (#23547) * Reduced Logging Changes * setSharedState early return for non-interactive UI * TGUI version bump to 4.1 * Fix sending updates for non-interactive UIs * Scalablue UI Stylesheet Changes * CSS Tgui Bundle * JavaScript TGUI Style Changes * Update tgui/packages/tgui/styles/base.scss Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> * Additional changes to Input and Button scalability * TGUI logging proc update * Indentation fix for logging proc * Update code/__HELPERS/_logging.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Additional log_tgui changes --------- Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * dev server hotfix (#23584) * ui_interact object constructor argument check (#23594) * feat: add smart asset cache, add CDN support for assets, properly group assets (#23585) * feat: add smart asset cache, add CDN support for assets, properly group assets * fix: make tgui actually work * fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning * fix: make `fontawesome` assets finally work * fix: make proper identation for `if` * fix: add `resolveAsset` to `NanoMap.js` * refactor: update `claw_game` and `chess` to new asset framework * refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID` * refactor: remove redundant debug logs * refactor: remove space betwee `if` and `(` * refactor: remove one more redundant log, properly reload UI resources * rafactor: change names of asset files * fix: adjust existing UIs to properly use assets * fix: properly pass args to to `onclose` proc * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643) * tgchat * Little cleanup * Refactor Asset Delivery (Part 2) * Little tweaks * fix code styling issues * fix file name duplications * Browser window options fix @gaxeer * transfer valve fixes * yarn berry initial * vsc tasks * yarn berry working * node 20 * fix dev server (lol wrong yarn) * bloody regressions * fixes that damn scrolltracking bug * Some tweaks and flexGrow deletions It still doesn't work as it should, which makes me nervous * remove unneeded deps * 514 regression fix * change stuff to not conflict with other servers * name it as requested --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * revert test_TGUI map addition * TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677) * Stack & UI's Refactor Almost final, polish required Stack & UI's Refactor (Part 1) Stack & UI's Refactor (Part 2) Stack & UI's Refactor (Part 3) * Prettier Maybe bad * ClearChat & some tweaks * Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479 * Fix chat BSOD https://github.com/tgstation/tgstation/pull/79821 * WebPack 5 (Didn't work) I hate this shit * Yarn 3.6.4 * make it all work * revert snowflake fix * Stories * adds TS support * re-enable test and prettier * update yarn sdk's * Fix some box regression * ping/reply * Fixes regressions and some things * Zebra and Fix chat button transfer +rebuild * make VSC use the proper local typescript lib * Popper Tooltips https://github.com/tgstation/tgstation/pull/58980 * Popper Tooltips performancy fixes * Dropdown v2 https://github.com/tgstation/tgstation/pull/75164 Without Icon.tsx * BB test map * run build --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * we moved these * change test values * ignore scss files * change hash function * TGUIv4: TGchat fix traitor codeword highlighting (#23720) * Codeword highlighting for TGUIv4 * null safeties * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TGUIv4 - updates standalone build tooling (#23721) * swap `xxhash64` for `md4` * remove hash function * remove old file * TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722) * TGUI 4.3 fixes Newscaster fix + inline-blocks * Be gone Box * Mod Chat -> Mentor Chat * Some warning filters * Rebuild * Delete tgui-common.bundle.js * please work * try it like this * 4.3.1 * 4.3.2 * fix * i forgot to build * 4.4.0 * give me more diff details please so I can fix you * its not binary pls git * test without svgs * removes an un-needed SVG file * inlined SVGs test * fix code styling * comment these --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Removes resizable and improves drag code (#23719) * Initial commit * bundle rebuild * Fixes Radio Sizing * Updates Radio sizing to fix wrapping issues * fix dev server --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix hotkeys not being passed to BYOND * Apply suggestions from code review * bump deps * forgot these deps * ci fix * ChemDispenser fixes and HoloControl cooldown * Station Traits TGUI +Rebuild * CI * fix CI for real this time * I have no idea * fix station trait panel * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSticker.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * deterministic module IDs * TGUI fixes. Again... (#23762) * TGUI Fixes: Part 1 ORM icon for reinforced glass now showing correctly Mining vendor moved to Stack Exofab UI buttons descended from the heavens to the earth * TGUI Fixes: Part 2 DestTagger now works, forgot import LabeledList PowerMonitor graph displays correct Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out * TGUI Fixes: Part 2 Fixed `onEnter` input Fixed Cloning Console storage (Im dumbass) Some windows resizing Fixed bad picture in security and medical records console Fixed scrollable dropdown Added translucent color for buttons * Fucking uplink DONE, and Button.Input fix * NT Recruiter and Uplink polish * Del LabeledList from dest. tagger * ChemMaster and OreRedemption log deletion * Update test_tiny.dmm * Translucent button story * Filter for SQL error * del: `log_debug` in `hear_say.dm` * Some little fixes and SpecMenu Stack * Panel.js: mx -> mr * fix ghost spawners * null check --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix material name in protolathe * fix various UI interacts * card machine runtime fix * remove legacy folders * TGUIv4 - TGchat Theme Adjustments (#23772) * Initial commit * Changes rule grouping * Robot class style changes and webpack config * Reverts webpack/font changes and subs robot font * revert a state changed in error * fix uninteractable UIs due to chunky fingers * TGUIv4: More fixes, tweaks and fixes for tweaks (#23781) * I fuckin hate PDA * Vending * Add `|` to highlight splitters and some light mode tweaks * Teleporter rewrite * APC and AiAirlock (God forgive me) * clarify highlight syntax --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Abductor Experiment Machine TGUI (#23776) * Experiment Console TGUI * Update for TGUIv4 * UI Size adjustment * ui state and ghost attack update * remove this --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix * TGUIv4 - Adjustments, Fixes, and Tweaks (#23785) * Photocopier layout adjustments * Autolathe Text and Button spacing adjustment * Hotkey fix for moving bug * Removes rule sets for visited links * Fixes ordering multiples on cargo console * fix possible wonky json payloads * fix admin log input list stuff * TGUIv4: Reconnect fix and some other fixes + tweaks (#23790) * Fix reconnecting and transfer it to TSX * RPD polish * RCD, AccessList, GuestPass * Focus reset fix when camera switched. God forgive me again... * Purple box and identation fixes For votes and health scanner * ChemMaster and ChemDispenser ChemMaster - translucent pills buttons and no grow produce section ChemDuspenser - dynamic height * ShuttleManipulator Tabs * RCD buttons * make input bar mode more prominent * fix chem master icons * tab fix * Properly sanitizes loaded messages in tgui chat * TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795) * Fixes icon spacing for nanobank tabs * Tweaks Dropdown styling * Fixes sending stuff to old chat * OpenDream TGUI fix * Resizes Station Traits window * Adjusts health analyzer messages for chat tabs * Revert "Properly sanitizes loaded messages in tgui chat" This reverts commit |
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b34e8fa301 |
[READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name * Part 1 * Warriorstar python tweaks * Part Deux * Fix unticked * fix |