* Add_Decal_Painter
* Seperate TGUI file
* Decal painter DmIcon
* Fix some merge errors
* I don't know why this merge is so incredibly fucked
* Update TGUI bundle
* I swear to god
* Fixes DmIcon
* TGUI bundle build
* Remove implicit var
* Final cleanup
* Add decal_painter sprite
* Update code/game/objects/items/devices/painter/decal_painter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Add helper proc for deleting all components of a type from a datum
* Added comments to cycle_style
* Elementized decal fixes
* Use the new decal system
* TGUI bundle
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1.
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* well alright then
* Revert "well alright then"
This reverts commit a8c0b68205.
* Fixes ghost attack
* Sends credits to accounts 200 at a time to avoid spam.
* fix box station stuff
* fix the first announcement message
* fix the laser healing burn damage.
* Only round the earnings being sent so we don't delete credits.
* Give the high and medium cut ratios defines
* Fix and adjust some comments
* Uses the correct variable for the beam effects and fixes things being thrown while deleted
* Actually fixes qdeleted thing being thrown around error
* Fix the examine text
* Prevents grills from blocking the beam.
* Remove get_back_turf
* Make a blocker a UID instead of a ref
* limits capacity to 2000GJ
* replaces knobs with a number input
* Adds cameras to the rooms and a disposals bypass for faragus
* disallows pipes from being damaged by the beam
* Gives the PTL directional variants for mapping
* Allows deconstruction and reconstruction of the PTL as well as rotating it
* Removes a redundant newline
* Removes all damaging effects of the beam and it's blocking abilities
* Finishes the job
* Remove the disposals bypass on faragus since the beam is truly visual now
* implements orbital beaming of megafauna near the base. Still need to fix the overlay
* Dusts lavaland mobs when they are killed by the laser and disabled loot drops when damaged by it.
* Add some minor hazards to the PTL
* Fix the hazards
* Improves PTL rooms
* Fix some misplaced pipes and cables
* connect the disconnected pipes and cables in faragus
* minor map fixes
* more fixes and integrating faragus room a bit more
* correct the flash reduction to apply when not looking directly at the laser
* reduces the distance coefficient on the rads pulse
* Delta changes that apparently weren't committed earlier
* I think faragus is finally fixed.
* more mapping improvements
* fix wrong cable on faragus apc terminal
* moves the HV cable for the laser so it follows the station's outline more closely
* fixes cables converging
* Routes the cable along the existing catwalks instead of additional ones in farragus
* adds missing cable in faragus
* rebuild tgui
* Faragus mapping changes
* Delta Changes
* Diagoras changes
* Meta changes
* Cyberiad changes and placing a catwalk near the PTL for power measurements
* Faragus review changes
* Rebuild TGUI
* Rebuild TGUI
* tgui rebuild
* Rebuild TGUI
* Rebuild TGUI
* Rebuild TGUI
* Changes the announcement sound from the one used for command comms announcement to the one used by most other announcement.
* Rebuild TGUI
* rebuild TGUI
* Move button contents to child
* Using the correct acronym for the power transmission laser in the interface name.
* Rebuild TGUI
* change the folder name as well
* TGUI rebuild
* Remove a redundant space from the first announcement message
* Adds a door to the PTL room on Diagoras
* Lowers the amount of money generated to less absurd amounts.
* another adjustment
* Fixes some walls in maints being in the space area
* fixes divide by 0 runtime
* prevents trying to read the icon of a null target
* Makes power line on diagoras less jank and fixes flashes on lasers pointing west
* Fixes the PTL being charged over it's capacity
* Makes the flash modifier angle based.
* adds an explanation of flashmod
* Adjusting curve so less powerful engines are better rewarded
* Changes the grid saturation to be based on input rather than output.
* Removes the PTL announcements and adds total energy sold to the UI
* Adds the amount of energy exported(in GJ) to the end of round score card
* Credit cap nerf
* Review changes
* missing space
* Revert "Merge branch 'master' into powerLaserPort"
This reverts commit fe4a08f08c, reversing
changes made to bef963c89d.
* Reapply "Merge branch 'master' into powerLaserPort"
This reverts commit c990d93bc4.
* Fixes all the wrong path issues from the merge
* actually resolve the merge conflicts that somehow got automerged
* Should be all the duplicates
* Rest of the duplicates I missed
* remove lonely pipe and cable in faragus
* some more uncaught duplicates
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Some absolute insanity performance hacks
* Ok NOW its getting weird
* Adds a way of verifying if this is working
* Lets see how this goes
* Build Rust library
---------
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
* iteration 1
* oops
* Okay now it actually works
* remove rad cap
* Adds a singulo monitor
* comments and other fixes
* rebuild tgui
* updates last size now. breach alerts now go before warnings
* oops
* fix console lables for the field gens
* New generator lookup algorithm
* comment added
* sort out the return and checks on temp_gens
* Adds sprites to the singulo monitor
* fix sprite stuff and singulo alert
* rebuild tgui
* Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored.
* give commas some space
* Adds a singulo console board to the singulo engine crate
* style fixes and fixes the check for singularity location and type
* Rebuild Tgui
* style fixes and a comment
* Removes redundant brackets
* Correct the check for there being containing generators
* Changes the generator_field variable to a more generic name
* adds a period to a comment
* Restore accidentally modified icons to their original state
* Rebuild TGUI
* Rebuild tgui
* rebuild tgui
* Rebuild TGUI
* rebuild tgui
* TGUI rebuild
* Style fixes
* TGUI rebuild
* rebuild tgui
* rebuild tgui
* Let's see if this works
* I didn't see that merge conflict. Rebuilding again
* rebuild tgui
* Rebuild TGUI
* Review changes
* Changes to the new variable name in the singulo monitor
* Adjusts bar values for each colour according to the reduced energy capacity of the new generators
* Rebuild TGUI
* Review changes
* missed a line
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* [TM ONLY] RustG update
* Certified Balls Moment
* NO HALF SENDS
* oogabooga
* AAAAAAAAAAAAAAAAAAAAAAAA
* Please work I am losing it I am losing it I am losi
* AAAAAAAAAAAAAAAAAAAAAAAAAAA
* Final changes
* Modified the RPD auto-wrenching behaviour
* Removed tool requirement for auto-wrenching
* Allowed the BRPD to auto-wrench remotely
* Added a TGUI toggle for auto-wrenching
* Added a Line of Sight check for the BRPD
* Readded missing UI buttons
* Tweaked disposals construction
* Disposals objects can't be anchored if there's floor tiles
* Bins, chutes and outlets now need a constructed trunk to be anchored.
* Changed LoS check, added sounds, stopped station auto-wrench.
* Final touches for the RPD
* Added sounds when wrenching occurs
* tgui bundle
* Consolidated all RPD related sounds to the RPD code
* removed some redundant things I forgot about
* tguibundle
* span classes and tgui bundle
* Applying lewcc's suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <vnndvp@gmail.com>
* applying lewcc's 2nd suggestion
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <vnndvp@gmail.com>
* Applying contrabang's suggestions + added marks in pipe.dm
* typos n stuff
* tgui bundle
* Update code/modules/recycling/disposal-construction.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Signed-off-by: Toastical <vnndvp@gmail.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* adds antaghud icon
* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)
* Adds organ repair passive
* Description fix
* Runs prettier
* Fixes desc 2
* Fix revert
* Remove vamp text
* Fix some CI + Partial refactor
* Fixes CI
* Fixes gamemodes I messed with
* Moves these procs over
* Description fix again
* Add back limit requiring drainees to have ckeys
* Adds terminator icon
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewv review
* Clamps the EMP severity
* Fixes "surveilance" typos
* The TODO is gone and can't hurt me anymore
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewc reviews
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Fixes some camera bug issues + lewc reviews
* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Updates a comment and fixes whitespace
* Autodocs flayerprod
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* qdel things we dont need anymore + typing an argument of add_abillity
* Remove debug log
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Slightly buffs, and fixes GC issues of tether
* I no longer feel i am a mindflayer
* Fixes formatting of greeting
* Better greeting
* Worlds shittiest sprite
* Don't need this TODO anymore
* Fixes double description
* Changes the wording on the borg laws
* and bundle too
* The cannon uses shrapnel now
* Initial style changes
* Ratios for brain damage
* Adds a chemical to test for flayerism
* Fixes the brain damage ratios
* Abilities are purchasable again
* Updates TGUI properly
* im sorry linter
* Steam smoke
* Hi bundle
* Re-abstracts this proc post syndi orgs
* Fixes gamemode logic post cling round removal
* I WONT FORGET IT THIS TIME
* Fix name of steam ability
* I'm a fool
* Fixes processed passives + removes debug message
* Fixes updating abilities inside UI
* Better description for quicksilver form
* First part lewc review
* Remove debug thingy
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Fixes defines + GCs weapon spells
* We don't need this
* Eyes GC properly
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* adds better logging to the assimilate
* Adds parenthesis
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* TGUI Bundle Rebuild
* Fixes and Reworks TGUI
* Cleaner JS and Fixes
* adds anti-snitching clause to borg laws
* changes the span for the borg messages
* No holoparasites
* Puts baton silence in line with glare
* Fixes total_swarms_gathered
* Nuke old trait
* Gun no longer not stuck
* Rejuv clears delayed knockdown
* Some weapon ability fixes
* Makes radio enable timers not counterintuitive
* Fixes beepsky runtimes
* Makes naming more consistent
* Adds one-click-antag
* Adds the mind flayer toggle (doesn't technically work)
* Adds flayers to check_antagonist
* Gives IDs to the status effects
* Also this one
* Makes retracting work again if it's in your offhand
* Fixes pacification tech levels
* Grapple is a weapon ability now, nullifcation retracts implants
* Fixed descriptions
* Adds some pizzaz to torque enhancer
* This actually needs to be like this
* Moves a helper proc over to a helper proc file
* Extra admin visibility
* Nukes the wacky flayer mob
* Makes silicon administrative access more sane
* Terminator form better description
* Makes rejuv set stamina to 0
* Various price increases
* AAAAAAAAAAAAA
* Better feedback + logging on cyborg subversion
* Swarm purchase display (temp fix)
* Makes mindflayer sounds more silent
* UI improvements
* Various mindflayer fixes
* Typo
* More fixes
* Fixes innates from being stupid
* Forgot to add this check earlier
* Oh this is how you add things to the protolathe
* Changes some description and upgrade messages
* Allows you to drain people beyond your limit
* Fixes some weapon upgrade issues
* Fix CI
* Fixes some draining issues
* More UI Tweaks and QoL
* Fixes most of the issues
* text
* Fixes
* Adds a radio jamming option to intruder
* Gives obfusciation to jammer ability
* Small passive cleanup
* Fixes Search and Adds Ability Stages to UI
* Adds freebie abilities
* Restructuring chain and adding blackbox
* Tgui polish
* Small fix for traceroute
* Fixes one click antag
* Increases EMP resistance cost
* Changes the pneumatic cannon into a shotgun
* Slightly lower static
* Fixed innate building rendering in upgrades
* Fixes icon and description
* Consistency
* Punctuation fix.
* Quick reboot + terminator form synergy
* Adds safety deleting
* Fix level for torque
* Fixes a bad bug
* Update code/game/gamemodes/objective.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Aaaaaaaaaaa
* Makes torque a martial art and some martial arts safeties
* Replaces vortex arm with barrier
* Fix paths
* Adds torque knockdown
* Part 1 lewc review
* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW
* Removes flak cannon
* Flayer respects mindshielding now on vamp+cling
* Fixes EMP resist
* More fixes
* DGL review
* Contra review
* Clean up weapon powers
* Various tweaks
* Borg hand slight improvements
* Parent call needs to be after this
* Fixes stuff
* Adds a new proc that is called when a spell is purchased
* NEW SPRITES WOOOO
* Traceroute update
* Slightly lower traceroute cost
* Formatting
* Oops
* Wow this could've been bad
* Overclock small buff
* Reduces cost of 1st level EMP immunity
* Lewc review
* TGUI Bundle Rebuild
* Fix barricades
* Lewc review
* Okay FINE qwerty I'll change this
* Traceroute thingy
* I am an idiot
* First part
* Lewc review
* Forgor this one
* Last bits
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Null
* Static-ness
* Update code/game/gamemodes/changeling/traitor_chan.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/__DEFINES/mindflayer_defines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Last bits
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
* Revert "fixes this bloody laser (#27167)"
This reverts commit 1bec4cd8a7.
* Revert "Ports the Power Transmission Laser (#26928)"
This reverts commit 592b7c3ec3.
* this lol
* TGUI
* refactor: wrap MILLA in general Rust library
* port: Aurora mapmanip library and documentation.
* update CI libs and TGS build rule
* pass filename properly, raise map helper layer
* Update rust/src/mapmanip/core/mod.rs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* add a bit more documentation
* make doc more para-centric
* these don't need to be images at all
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* Rebuild TGUI
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* Rebuild Tgui
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1.
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* Rebuild TGUI
* Rework Lavaland tunnel themes.
* Fix deeprock mob density; ensure 1 vetus/bubblegum
* goddamnit
* bring spawn odds closer in line to head, fix tendril collapse range
* Move define to global dir
* don't need initial here
* define magic number properly
* make type of var clear
* CHECK_TICK during procgen
* less tendril cities, no tendrils in oasis centers
* revert no_lava helpers for now
* add NO_LAVA_GEN flag check back to safe_replace
* add blackbox feedback for themes
* Replaces the N2O decomposition function with one that is slightly above 0 at 1400 Kelvin and approaches 1 as temp increases.
* adds a min check to the calculation of the amount to decompose
* multitile now works with any shape of lists and the fillers are built relative to MACH_CENTER
* Iterates over each nested loop from left to right and correctly applies offsets
* Restricts list length to all be the same
* removes slashes from multiline argument in block and replaces a magic number with the appropriate define.
* blackbox: Add accumulating feedback types for numeric and text values.
* correct introduction
* i swear to god i can count to 7
* bloody VSC formatting on save
* formatting changes and doc additions
* add option to disable end of round sound
* fix sleep position
* add EOR sound to enable/disable preferences
* invert logic so that existing players don't mute the sound
* fix inconsistent mute/hear variable
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Co-authored-by: pwbokie <pmerkamp@butler.edu>
* Adds big machinery
* Remove debug stuff
* Even less debug stuff
* Contra review
* Complete refactor + BSH
* Reverts `/big`
* Adds missing *
* initial
* Removes unneeded shit
* Adds edge of world edgecases
* Whoops
* Fix
* Lewc review
* Make the grav gen better
* Render passes fix
* Extra comment in the toml
* Extra deconstruct just in case
* One less loop
---------
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>