Commit Graph
2276 Commits
Author SHA1 Message Date
Mister Fox 35b68d10e1 Automatic guest kicking
Signed-off-by: Mister Fox <traitor.foxy.brown@live.com>
2011-12-19 08:30:15 -05:00
kortgstation@gmail.com 3bada93424 The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.

Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.

Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)

Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 11:54:11 +00:00
SkyMarshal 1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
kortgstation@gmail.com b4c22c6dac The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 02:49:16 +00:00
quartz235@gmail.com 6acd7511e0 okay please commit this time i am tired of your lockout errors
moved cloning-related computers to a new dm in game/machinery/computer/
switched dna modifiers from machinery/ to machinery/computer
fixed issue 243
fixed a bug that using a screwdriver on a teleporter beacon would move the beacon in your hand and make the screwdriver unusable/undroppable

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2734 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 16:51:23 +00:00
Tastyfish e85b253eb3 Merge remote-tracking branch 'upstream/master' 2011-12-18 06:12:21 -05:00
Tastyfish 7d48e87e2a made 2-eared setup prettier 2011-12-18 06:12:00 -05:00
Albert Iordache bca2746d7c Fixed a spelling mistake. 2011-12-18 13:05:18 +02:00
Albert Iordache f4a24a9804 Merge pull request #118 from SkyMarshal/master
Removed a lot of goonish flavor text, resprited emag and centcom id.
2011-12-18 03:03:04 -08:00
Tastyfish e3219fd09d 2 ears! 2011-12-18 06:02:15 -05:00
SkyMarshal fda118e9ac Reworked emag again, new centcom id sprite, removed derpy flavor text. 2011-12-18 03:20:54 -07:00
Albert Iordache 1816be90a0 Merge pull request #117 from SkyMarshal/master
Again, check description.
2011-12-18 00:28:53 -08:00
SkyMarshal 3d51c2487b Fixed a bunch of descriptions. 2011-12-18 01:06:05 -07:00
SkyMarshal fc3914364f Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs. 2011-12-18 00:23:02 -07:00
baloh.matevz e381b3c3fe Attention! Space is now (finally) UNPOWERED.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2728 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 03:50:55 +00:00
Tastyfish 75ddaeb9f9 Merge remote-tracking branch 'upstream/master' 2011-12-17 21:52:05 -05:00
Tastyfish a741413992 carve books, remove immovable rod/gr3y t1de 2011-12-17 20:46:42 -05:00
vageyenaman@gmail.com 34dad73dfa Small fix for corgi equipping window. Instead of creating a duplicate window every time the name changes, it'll use the currently opened one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2725 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:52:17 +00:00
baloh.matevz 3b5643d578 Ian (<3) can now wear all sorts of hats which affect what he says and does.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2723 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 00:43:28 +00:00
uporotiy c48b97519e Spells can now be based on the variables of their holder for cost. This allows cool things like a spell that deals 20 fire damage to you when you cast it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2717 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 10:46:04 +00:00
kortgstation@gmail.com 8a0ed73812 Added the justice costume (which is basically a slightly touched up ninja suit) and five different coloured JUSTICE HELMETS for Quarx/Lasty.
Added a new costume landmark, which spawns one justice suit/one randomly chosen colour of helmet, so the costume has a chance of appearing in the theatre.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2713 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 06:09:59 +00:00
baloh.matevz ea2062e13f Possessing stuff now sends admin messages.
Possessing and then releasing something restores your original name. Works even if you possess several things one after another as well as if you release an object without having possessed it in the first place.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2699 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 15:00:41 +00:00
SkyMarshal 159ce32cc7 Improved pepper spray, added a safety catch to pepper spray and space cleaner, added a wire to reset the module of a borg. 2011-12-15 23:58:17 -07:00
vageyenaman@gmail.com b21a604c11 Vending machine GUI overhaul. Love it or hate it (sorry Erro)!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 00:06:59 +00:00
petethegoat@gmail.com 264ea62e11 Added adorable pod signs!
Moved the Sec escape pod a little further out of the evidence room.
Turned on some more scrubbers and vents which were starting off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2692 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 13:53:14 +00:00
ryantennessee@yahoo.com 37ac027c50 Fixed some spelling errors in item descriptions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 12:37:36 +00:00
CIB123@gmail.com 20e69ebf32 Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 10:56:23 +00:00
uporotiy 3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
baloh.matevz 52b839b6b6 Reverted r2665 because it was causing problems on the supply console and it didn't really do anything at all...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2674 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 04:03:07 +00:00
rockdtben 334f1e3059 -Removed setBruteLoss and setFireLoss since they served no purpose.
-Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc.
-Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative.
-Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 03:49:07 +00:00
Miniature 8889972b07 Dogs don't wear clothes. 2011-12-13 13:18:46 +10:30
baloh.matevz 2af2ae5748 Ian can now pull items and bodies that are either dead or unconscious.
To stop pulling use the "stop pulling" verb.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 05:19:46 +00:00
n3ophyt3 73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
trubblebass@gmail.com c3ea06bac5 Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 00:23:11 +00:00
ryantennessee@yahoo.com b6792de3a1 Alphabetized the supply shuttle console crate listings. All the engine parts seem to cluster together an ignore their placement in the list. Still better than it was. Would like help troubleshooting why it's not sorting right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2665 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 23:30:41 +00:00
baloh.matevz e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
CIB 985112f052 Merge pull request #92 from Abi79/master
Slurring from Alcohol, btw. Aryn wrote the slur proc
2011-12-10 12:54:45 -08:00
vageyenaman@gmail.com 87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
rockdtben c2eaca7b29 Removed all global modifications of toxloss.
Added a setToxLoss() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:36:08 +00:00
Albert Iordache e72ae5e8f6 Added a new slurring variable, and set it up in the right places 2011-12-10 14:25:49 +02:00
Tastyfish 61ae382c16 added categories to QM stuff so it isn't a giant several-page list 2011-12-10 01:25:27 -05:00
Albert Iordache 3efa552eda Merge branch 'master' of https://github.com/Miniature/Baystation12 into Miniature-master
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
2011-12-09 14:56:32 +02:00
cib 5b349cc549 Revert "Moved the singularity and particle accelerator a bit out of the station. Added some stuff to engineering and generally organized it a bit."
This reverts commit a6e7d09620.
2011-12-08 20:47:37 -08:00
cib 4b7c6c5183 Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-08 18:44:43 -08:00
Tastyfish 14f0a4d0b9 UnRevert "the closet tg merge broke my charge crates"
This reverts commit 2694238e88.
2011-12-06 21:04:41 -05:00
Tastyfish ecb6f2b2d6 Revert "the closet tg merge broke my charge crates"
This reverts commit 2694238e88.
2011-12-06 21:00:08 -05:00
Tastyfish ac627aa521 Merge branch 'master' of github.com:Tastyfish/Baystation12 2011-12-06 20:36:20 -05:00
Tastyfish 2694238e88 the closet tg merge broke my charge crates 2011-12-06 20:35:07 -05:00
Miniature af301633f6 Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/obj/vending.dm
	code/game/machinery/vending.dm
	html/changelog.html
	maps/tgstation.2.0.8.dmm
2011-12-07 07:53:20 +10:30
cib a6e7d09620 Moved the singularity and particle accelerator a bit out of the station. Added some stuff to engineering and generally organized it a bit. 2011-12-06 05:24:43 -08:00