Alan
fa6d060bf8
Migrate transfer valve, assembly holder, and chem grenade to the new attack chain. ( #32262 )
...
* Add transfer valve to the new attack chain.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Update assembly messages, migrate assembly holder and chem grenade.
* Fix onetankbomb gas analysis.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:40:24 +00:00
Alan
3d0a47c4ce
Migrate dice and hammer to the new attack chain. ( #32272 )
2026-07-24 19:39:03 +00:00
Alan
664b717402
Migrate bee briefcase to the new attack chain. ( #32294 )
...
* Migrate bee briefcase to the new attack chain.
* Add fingerprints.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Use cooldown macros.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:31:28 +00:00
Alan
a263a81774
Migrate whetstone to the new attack chain. ( #32288 )
...
* Migrate whetstone to the new attack chain.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:30:45 +00:00
Alan
c31b38eff9
Migrate glass shards to the new attack chain. ( #32287 )
...
* Migrate glass shards to the new attack chain.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:30:27 +00:00
Alan
baf934b981
Migrate miscellaneous weapons to the new attack chain. ( #32284 )
...
* Migrate miscellaneous weapons to the new attack chain.
* Add fingerprints.
* Call parent in lightning's after_attack()
* Apply suggestion from CRUNCH review.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:30:15 +00:00
Alan
f9c601b7be
Migrate knuckleduster and kitchen tools to the new attack chain. ( #32283 )
...
* Migrate knuckleduster and kitchen tools to the new attack chain.
* Add fingerprints.
* Remove duplicate vars.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Fix number of macro arguments.
* Give organs a source.
* Call parent in knuckledusters' after_attack()
* Apply suggestion from CRUNCH review.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Apply suggestion from CRUNCH review.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:30:00 +00:00
Alan
4bfc230a72
Migrate flamethrower to the new attack chain. ( #32275 )
...
* Migrate flamethrower to the new attack chain.
* Make flamethrower throw flame at range as intended.
* Apply suggestion from CRUNCH review.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-24 19:29:27 +00:00
Alan
76e97a55bb
Migrate garrote to the new attack chain. ( #32273 )
...
* Migrate garrote to the new attack chain.
* Add fingerprint.
* Call parent in attack().
* Change to interact with atom.
2026-07-24 19:29:15 +00:00
Alan
3a9d3522b0
Migrate PAI data cable to the new attack chain. ( #32213 )
...
* Migrate PAI data cable to the new attack chain.
* Include paradise.dme.
* Apply suggestions from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Apply suggestion from CRUNCH review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-07-17 06:20:36 +00:00
PollardTheDragon
24845b238a
The Divine Flock - DaedalusDock Flockmind Port ( #31984 )
...
* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com >
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-07-08 21:31:28 +00:00
PollardTheDragon
a909395bfc
Adds suture and mesh packs ( #32154 )
...
* Adds suture and mesh packs
* Fixes, unmedicated needles and mesh
2026-07-07 23:48:47 +00:00
Alan
99310edc81
Add light replacer to utility belt, tweak sprite. ( #32152 )
2026-07-07 23:46:22 +00:00
CRUNCH
e694ab9ebf
Updates TSF Marine Loadouts ( #32139 )
...
* marine gear
* Update outfit_admin.dm
* Update pda.dmi
2026-07-01 23:24:16 +00:00
Alan
4c7e65d7b2
Allow simply putting soap/mop/rag in storage if clean. ( #32092 )
...
* Allow simply putting soap/mop/rag in storage if clean.
* Apply suggestion from review.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-07-01 23:13:20 +00:00
PollardTheDragon
5a446efbec
Adds 'Prospector' Mining Turrets ( #32108 )
...
* Adds 'Prospector' Mining Turrets
* Linters
2026-06-24 22:17:48 +00:00
PollardTheDragon
8f654dfcc7
Adds Kidan Ship Ruin ( #32081 )
...
* Kidan Warriors
* Linters
* Kidan mob AI adjustments and stat adjustments. Kidan Princess Megafauna
* Bug spray vulnerability
* Ragnarok props and kidan spear update
* The ship
* Fixes and adjustments
* Map update
* Linters
2026-06-24 21:49:27 +00:00
AurouraPlays
53c9cbec6b
Removes recipe conflict between Vampiro and Margarita ( #32095 )
...
* Removes recipe conflict between Vampiro and Tequila
* Fixes the amount of Vampiro returned to match the sum of its parts.
* Fixes Tequila Sunrise's ID in the vampiro recipe
* Correcting formatting in manuals.dm
Co-authored-by: Alan <alfalfascout@users.noreply.github.com >
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com >
---------
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com >
Co-authored-by: Alan <alfalfascout@users.noreply.github.com >
2026-06-13 22:19:08 +00:00
AurouraPlays
5657dcdb89
Adds Strawberry Daiquiri and Miami Vice. ( #32069 )
...
* Adds Strawberry Daiquiri and Miami Vice.
* Fixes the amout returned in the Miami Vice to equal the sum of its parts, and increases the alcohol percentage.
* Adds Strawberry Daiquiri and Miami Vice to the drinks manual.
* Corrects the formatting and alphabetization of manuals.dm entries.
2026-06-13 22:18:52 +00:00
Alan
25aac32c63
Migrate /obj/item/assembly to the new attack chain. ( #31987 )
...
* Migrate /obj/item/assembly to the new attack chain.
* Migrate more procs.
* Add parent calls to activate_self().
* Add parent call to activate_self() in noise sensor.
* Apply CRUNCH's style suggestions.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Change igniter attack to interact_with_atom().
* Restore assembly UIs.
* Ensure assembly interact procs fire, ensure fingerprints.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-05-17 18:42:49 +00:00
PollardTheDragon
6b9c333636
Adds Security Fines ( #31857 )
...
* Adds Fines
* Forgot one
* Enhanced Clarity
* Fixes issue with linked account
* If no crime stated, states in the fine message
* Updates fine scanner sprite
* Updates fine scanner behavior
* Adds comment to records
* Apply suggestions from code review
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removes capitalization
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-05-17 09:45:07 +00:00
Alan
e3e6bae1c9
Add drinks and recipes from Hispania! ( #31983 )
...
* Add drinks and recipes from Hispania!
* Fix duplicate var in bottle.dm. Thanks, linters!
* Add fitness cups to stations, BSH loot.
* Dull some glass rims that don't need to be quite that bright.
2026-05-15 14:56:42 +00:00
CRUNCH
8fe4bf5ded
blind cane craft ( #31962 )
2026-05-13 22:11:06 +00:00
PollardTheDragon
7a5658a90a
Improves Baseball Bat Deflect Mechanics ( #31918 )
...
* Improves Baseball Bat Deflect Mechanics
* Adjustments
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Reorders if chain
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-05-07 02:21:59 +00:00
Alan
b0a8b84dbf
Add cardboard recycling. ( #31937 )
...
* Add cardboard recycling.
* Add more cardboard items to the recycling list.
2026-05-02 00:47:14 +00:00
Alan
45b4859c99
Add mug cakes. ( #31919 )
...
* Add mug cakes.
* Remove duplicated var. Thanks, linters!
* Add mug cakes manual.
2026-04-29 00:10:57 +00:00
Alan
01b55e0f21
Change some items to zero damage hitsounds. ( #31854 )
...
* Change some items to use zero_damage_hitsound.
* Remove duplicate var. Thanks, linters!
* Use Contra's method for zero damage hitsounds.
2026-04-28 23:38:50 +00:00
Hayden Redacted
55e42f53a5
Make the Supermatter Crystal More Senstive and Adds More Events ( #31767 )
...
* initial commit
* oops i forgot to commit this
* Tidies up the SM manual, clamps the A-4 damage, and fixes a linter
* removes the change to operational temperature
* buffs the flood event
* Update code/modules/power/engines/supermatter/supermatter_event.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
* Update code/modules/power/engines/supermatter/supermatter_event.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Miles <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-04-21 05:03:31 +00:00
CRUNCH
3c1d985e31
Attack Chain Migration: Grenades & Plastic Explosives ( #31874 )
...
* Update bomb.dm
* migration
* Fix CI
* Update mining_charges.dm
* Update deployable.dm
2026-04-21 04:58:44 +00:00
CRUNCH
bea76c4592
Attack Chain Migration: Tanks ( #31873 )
...
* tanks attack chain migration.
Tanks, you're welcome. Now with less curses.
* AGGGHHHHHH!
2026-04-18 21:11:21 +00:00
CRUNCH
5047c35ed3
Adds Durkehiet, removes Howler ( #31844 )
2026-04-13 23:46:01 +00:00
CRUNCH
8f842a2353
Adds Rations for the TSF, USSP, and ERTs ( #31795 )
...
* Creation
* revival AGAIN
* Update ration_pack.dm
* It returns yet again for the final time maybe
* e
* linter
* Update ration_pack.dm
* Update ration_pack.dm
* Update test_tiny.dmm
* Update bluespace_tap_spawners.dm
* Apply suggestions from code review
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update rations.dm
* Update rations.dmi
* Update storage.dmi
* Update code/modules/food_and_drinks/food/foods/rations.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Polish icons in rations.dmi
* Update ration storage icons.
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-04-11 04:59:54 +00:00
PollardTheDragon
849e33e147
Adds dueling pistols ( #31772 )
...
* Adds dueling pistols
* Bonus damage for dueling
* Oops
* Sprite stuff
* Sprites and fixes
2026-04-09 20:45:31 +00:00
CRUNCH
05eeff6df2
Fixes a Bunch of RCL Bugs ( #31698 )
...
* RCL cable migration
* e
* Pain and death
* merge master fixes
* e
* aaaaaa
* Update RCL.dm
* AaaaAAAAA
* Update cable_coil.dm
* Update cable_coil.dm
* returns throwforce
* removes color feature
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-09 02:50:24 +00:00
PollardTheDragon
01726c44b5
Adds logging for if a grenade is primed by damage received ( #31761 )
2026-04-03 20:24:31 +00:00
CRUNCH
d030b8afb8
Migrates /obj/item/stack to the new attack chain ( #31709 )
...
* e
* stuff not in the stack folder
* A
* Update gift_wrappaper.dm
* golg
* dancing around SHOULD_NOT_SLEEP and storage still being legacy
* Update asteroid_floors.dm
* Update medical_packs.dm
* Update medical_packs.dm
2026-04-02 02:32:15 +00:00
PollardTheDragon
87c2a19ecd
Adds Mafia Boss Syndicate Kit ( #31701 )
...
* Adds mafia boss syndicate kit
* Comment update
* Update code/modules/projectiles/guns/projectile/automatic.dm
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
2026-03-29 02:17:15 +00:00
PollardTheDragon
394c3b0108
Stealth and Steel: The Space Ninja ( #31497 )
...
* Space Ninja Antag Datum
* Small fixes
* Ninja outfit, ekatana, actions
* Ninja scanner and spans
* Ninja uplink implant
* Ninja bombs
* Ninja bomb flare grants
* Ninja modsuit, objective payouts
* Fixes objectives
* Ninja stealth fix, modsuit sprites and final implementations
* Lints
* Ninja scanner sprites
* Ninja Suit and Energy Shuriken Sprites
* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff
* Fixes a duplicate icon
* Attack chain
* Energy katana item sprite
* Ninja net gun
* Brazil
* Spawning ninjas, ninja on traitor panel, ninja spawn sound
* Linter
* Objective stuff
* Fixes n grey suits
* Objectives
* Trim intro sound
* Event, spawn point
* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn
* Address code review
* Oops
* Uncomments an important thingy
* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.
* Update scanner examine
* Removes excess file
* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles
* Fixes modsuit sprite issue
* Energy shuriken fixes
* Scanner fix
* Printer fix
* Fixes some runtimes
* Fixes capture teleport
* Clothes rename
* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug
* Adds research levels to ninja gear
* Fixes ninja capture issue
* Remaps ninja dojo
* Better cuff removal
* Forgor
* Fixes action availability
* Updates walls at dojo
* Improves ninja modsuit
* Windoors can now be opened with the katana
* Adds advanced pinpointer to ninja uplink
* Fixed energy nets sticking
* Fixes slime people ninjas
* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets
* Oop
* Adds reactor sabotage objective.
* Fixes ninja cuffs
* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
Alan
aed493d9a1
Add new null rods for various religions. ( #31393 )
...
* Update holy_weapons.dm
* Update holy_weapons.dm
* Add some new nullrods for various religions.
* Update inhands for gohei, whisk, goad.
* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)
* rod of null
* Update holy_weapons.dm
* Remove force from cleansing nullrods. Rename curved saber.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Remove unknown proc 'is_in_inactive_hand'.
* Partially fix whisk knockback.
* Fix whisker knockback.
* Thanks, linters! part 2
* Change vajra to weapon and ghanta to tile blessing.
* Thanks, linters. part 3
* Call ghanta's activate_self() parent more wisely.
* Tweak visible and audible messages.
* Thanks, linters!
* Fix some of the wackiness with Vajra pickup.
* Prevent ghanta from being placed somewhere all alone.
* Handle some cases where vajra equipped to wrong hand.
* Tweak nullrod documentation.
* Update icon on sheaths when initializing.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
2026-02-27 20:07:25 +00:00
MixityMaxity
c4fb9bff75
Adds seven alternate finishes for the .357 Revolver ( #31668 )
...
* Adds Syndie Subtype and extra finishes
* Switches all mentions of standard revolver to the new syndicate version
* Wait why are we spinning the *barrel*
* removes duped name and description
2026-02-27 19:07:58 +00:00
Alan
ae181bf265
Make fanny packs dyeable. ( #31676 )
2026-02-27 19:06:58 +00:00
Christer2222
b5eabdf1a9
You can now stick forks into outlets ( #31435 )
...
* now shocks
* machines + added get_internal_wires
* removed duplicate variable on syndicatebomb
* adds wire tearing, check if the door has a plating
* return a few item_interaction_complete
* linting + unpowered message
* removed some checks + floodlights + ChemMaster
* cut_random_uncut() -> cut_random_uncut_wire()
* simplified random wire selection
* return ..() + removed /
* early return if not machine
* get_internal_wires() comment
* attackchain
* attackchain + comment removal
* duplicate variable removal
* removed extra lines
* removed some / + removed unnecessary checks
* removed uncut wirecount function + extra check to cooking machinery
* attack chain signal
* space
* removed some \thes
2026-02-17 19:12:09 +00:00
CRUNCH
bec388228b
Migrates /obj/item/clothing to the New Attack Chain ( #31421 )
...
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Update heretic_necks.dm
* Update heretic_armor.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Apply suggestion from @DGamerL
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-09 19:36:38 +00:00
PollardTheDragon
08df09ec16
Buffs Breach Cleaver ( #31576 )
2026-02-09 14:27:37 +00:00
Hayden Redacted
7eee17f7a1
Changes the Ripley manual to Say Plasteel Instead of Reinforced Steel ( #31603 )
2026-02-06 16:13:34 +00:00
CRUNCH
56d131c6ac
Buffs the Rapid Cable Layer and Puts it in the Hands of People ( #31513 )
...
* cables
* RCL deployment
* Update RCL.dm
* procedural colour woo
* Update RCL.dm
* Update RCL.dm
* Update RCL.dm
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-02-05 06:27:32 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
warriorstar-orion
4b2661c6d0
use ABSTRACT_TYPE_DESC in more places ( #31409 )
...
* use ABSTRACT_TYPE_DESC in more places
* fix lint
* fix fucking everything else
* there was more
* fix meta and dgl review
* fix lint
2026-01-25 22:52:12 +00:00