* protect objective
* fix bugs, add protect into rotation
* make sure other antags can roll protect as well
* get vampire chance on par with other antags
* linter oops
* lintma balls
* weight 100
---------
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
* Handle runtimes during the Initialize chain in InitAtom and the admin atom spawn verb
InitAtom now qdeletes any atom with an unhandled exception in Initialise. This ensures no broken atoms become visible to players. This allows atoms to safely throw inside Initialise to signal something being very wrong. Before this they had to continue running to return INITIALIZE_HINT_QDEL.
* introduce system for catching accidental spawning of base type atoms
atom/Initialize checks if the description is the sentinel value defined in ABSTRACT_BASE_TYPE. If it is, it throws an exception. This is advantageous because it logs the callstack and causes InitAtom to immediately qdelete the atom.
* introduce burgers to the system for catching abstract base type spawning
* still spawn items, even when they runtime during Initialize
Quote by Contrabang: "things should never fail to spawn when new'd"
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>
* use QDELETED insted of QDELETING in case it already got fully deleted
I don't think it would ever happen, because we still hold a reference with A, but never hurts to be safe.
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>
* use stack_trace for consistency with the rest of the codebase and change message
We no longer delete the atom, so the message should reflect that.
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Kenionatus <kenionatus@techie.com>
* remove check for incorrect define
Should be caught in review when that is used.
* remove the test for qdeleting atoms in admin item spawning again
It's practically pointless now that we no longer qdelete spawned base types.
* rename ABSTRACT_BASE_TYPE to ABSTRACT_TYPE_DEC
It's more descriptive. (Hah, pun.)
* restore annihliated newline
---------
Signed-off-by: Kenionatus <kenionatus@techie.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Adds Bone Sword, Bone Shield, Bone Sword Sheath. Todo: Light Bone Armor, Sword Inhand fix
* sword inhands
* Adds Light Bone Armor
* Linters
* Species sprites
* Fixes my crap grammar
* Updates belt icon sprite
* Securiblade Redux
* It's back
* Vars
* LINTERS
* Apply AP on burn damage
* Fixes recharger bug
* Slapper, Better code, cleanup, no damage on help intent while off or stun, sounds
* Secblade now makes a sound when turning itself off
* adds the files doesn't even compile yet WIP
* compiles now. axed some stuff we don't need
* Update skin.dmf
* It technically works
* Adds in the stylesheet as well
* makes approval work
* Update tgui.bundle.js
* changes url to para master
* Makes apostrophes work
* removes token read line
* moves bug report verb to OOC.dm and changes its name to "Report a Bug"
* Update bug_report.dm
* Update tgui.bundle.js
* Adds API token var to config.
* adds a per ckey cooldown of 5 minutes for bug reports
* tgui rebuild
* rebuild tgui
* Update tgui.bundle.js
* review changes
* better timeout check
* changes example config to include the github token
* Update tgui.bundle.js
* tgui rebuild
* add message when bug report list is empty and changes some warnings to info type messages
* move round id and byond builds to additional details
* moves initial user ref to UID. Fixes commit hash stuff adds TM list
* Update tgui.bundle.js
* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
* Adds Anomaly Refining System
* Weight class
* Linters
* Fixes delta lint
* Removes emag text on examine. Examine now tells the explosion target.
* Address code review
* Nukes Xeno Revive Nest
* Nukes Xeno Revive Nest
* Config changes are bad. Whoops
* Laying down on xeno weeds now cures viruses at the same rate as revival nests used to
* Adds owner virus check
* Make the cache room
* adds alien cache machine
* adds the cache properly
* adds multitile component
* adds terminal building and reward selection procs
* adds laser receptacle file
* Refactors ptl targetting code
* more work on the ptl terminal
* change file name to laser_terminal
* changes area to powered makes laser terminal work properly
* makes a new pickweight function because the old one is bad
* Update alien_cache.dm
* Update canister.dm
* Update alien_cache.dm
* adds a template of the ruin
* adds some spawners to the reward pool
* adjusts agent b amount
* adjustments to loot table and changes to spawner comments
* new placeholder sprite for the cache
* randomizes reward spawn location and makes a PTL terminal sprite
* updates alien cache sprite and examine proc
* Adds overlays to the cache to indicate the current progress
* fixes mob capsule spawner and laser terminal
* Adds animations to PTL terminal
* new box part of the sprite for the PTL terminal. Adds glow
* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish
* changes PTL terminal id generation slightly
* adds simon says. incomplete
* Update paradise.dme
* simon says works now
* adds more rhythms
* Adds success and failure sounds
* Makes the ptl terminal board printable
* Update secure_alien_airlock.dm
* undo changes to preferences.dm
* undefs things
* removes identical to parent vars
* Update alien_cache_random_spawners.dm
* replaces animation end loop flag so open dream CI doesn't give errors
* changes centre platform colour and adds a fan to the entrance
* more pads more sounds
* better sprites
* remove old sprite
* adds the cache to example config
* makes it not always spawn
* Update simon_says_32x32.dmi
* adds some flavor to the ruin
* Update alien_cache_site.dmm
* adds a signal to the ruin