Commit Graph
666 Commits
Author SHA1 Message Date
Crazylemon64 ffd47933e5 Map writer is now legible in DM, saves 19x faster 2016-08-07 12:02:43 -07:00
Crazylemon64 a9f3d0464e Makes the json-maploader legible in DM 2016-08-06 17:40:33 -07:00
Fox-McCloud 03eb9be741 Atom Say Refactor 2016-08-06 06:45:20 -04:00
Crazylemon64 40fe120067 Whoops 2016-08-03 20:04:14 -07:00
Crazylemon64 2f3e529db0 No more lighting overlays 2016-08-03 19:44:47 -07:00
Crazylemon64 05a95086bd Comments bgone 2016-08-03 19:07:23 -07:00
Crazylemon64 3fbb00d5f7 Can now save and load the cyberiad 2016-08-03 18:58:41 -07:00
Crazylemon64 87cde9f61c The map writer now works on small chunks of the station 2016-08-03 15:38:08 -07:00
Crazylemon64 f0a7d19240 Map writer works! 2016-08-03 14:55:29 -07:00
Crazylemon64 471a5ecca1 First pass at a functioning map writer 2016-08-03 13:26:22 -07:00
Tigercat2000 9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Crazylemon64 bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64 ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Aurorablade bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
Fox McCloudandGitHub 7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Crazylemon64 9752de5484 species path to species name 2016-07-15 10:13:32 -07:00
Fox McCloudandGitHub c803c4f752 Merge pull request #4911 from Kyep/exile_option
Makes Exile & Lethal Injection Viable
2016-07-11 21:21:16 -04:00
Kyep 35de9d2d69 Changed exile implants locker to armory access 2016-07-09 17:38:02 -07:00
Crazylemon64 a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64 20eee9064c Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64 f0bac4c179 Initialization deferral is now handled by the caller, but
is now also seamless
2016-07-07 00:17:21 -07:00
Kyep de77c072fb Makes capital crime options consistent 2016-07-06 23:13:56 -07:00
Crazylemon64 1745c71474 Fixes a bug involving a map template resetting the map loader's
progress
2016-07-06 22:51:48 -07:00
Tastyfish dd9bf83d8a Removes debugging messages from hotel 2016-07-05 20:03:01 -04:00
Crazylemon64 c4c5f64764 Final 2016-07-04 17:11:46 -07:00
Crazylemon64 27ee3c7247 It's re-entrant now 2016-07-04 14:52:19 -07:00
Crazylemon64 2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Crazylemon64 2a56c57bcf Allows for deferred initialization after round start 2016-07-02 23:25:21 -07:00
Crazylemon64 f2b48c7c67 You can now load the cyberiad with the map-loader 2016-07-02 22:50:45 -07:00
Crazylemon64 0e50e4f27a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-07-02 15:37:58 -07:00
TastyfishandFox McCloud 4dd64607dd Makes Space Hotel Great Again (#4700) 2016-06-30 20:42:29 -04:00
Crazylemon64 c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Crazylemon64 a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
tigercat2000andFox McCloud 732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
TastyfishandFox McCloud b8c1418b57 Adds simple obj to load in templates (#4740)
Also template loader bugfix
2016-06-23 04:20:26 -04:00
Aurorablade a02a38b6e9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-06-21 07:42:29 -04:00
SamCroswell 3e25608535 Engineer Workboots 2016-06-18 22:08:59 -04:00
Matt Milosevic 9ced03b85b Line notes 2016-06-09 13:46:15 +02:00
Matt Milosevic bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
Matt Milosevic 005576c5fe Fixed the runtime, yis! 2016-06-06 16:08:53 +02:00
Matt Milosevic 84ec23b1d2 Back where we started... 2016-06-05 00:41:45 +02:00
Matt Milosevic a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00
Matt Milosevic 925d7a4d01 It works! Kind of. 2016-06-03 15:43:18 +02:00
Matt Milosevic 3dd8f1e34d Initial space ruins commit 2016-06-03 12:47:42 +02:00
TheDZD 8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
Aurorablade ffb0201a25 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-05-21 21:59:29 -04:00
Aurorablade 05346d1480 incoming shitode... 2016-05-20 00:48:09 -04:00
Tastyfish 6b5aac8aee Fixes ignoreRest param, AStar 2016-05-08 23:47:51 -04:00
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00