Crazylemon64
ffd47933e5
Map writer is now legible in DM, saves 19x faster
2016-08-07 12:02:43 -07:00
Crazylemon64
a9f3d0464e
Makes the json-maploader legible in DM
2016-08-06 17:40:33 -07:00
Fox-McCloud
03eb9be741
Atom Say Refactor
2016-08-06 06:45:20 -04:00
Crazylemon64
40fe120067
Whoops
2016-08-03 20:04:14 -07:00
Crazylemon64
2f3e529db0
No more lighting overlays
2016-08-03 19:44:47 -07:00
Crazylemon64
05a95086bd
Comments bgone
2016-08-03 19:07:23 -07:00
Crazylemon64
3fbb00d5f7
Can now save and load the cyberiad
2016-08-03 18:58:41 -07:00
Crazylemon64
87cde9f61c
The map writer now works on small chunks of the station
2016-08-03 15:38:08 -07:00
Crazylemon64
f0a7d19240
Map writer works!
2016-08-03 14:55:29 -07:00
Crazylemon64
471a5ecca1
First pass at a functioning map writer
2016-08-03 13:26:22 -07:00
Tigercat2000
9f3cdb43f7
special_role/objective refactor
...
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm
Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes
Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Crazylemon64
bf2bcbce67
Removes most hard-coded z level checks
2016-07-31 21:29:03 -07:00
Crazylemon64
ae43de3652
Integrates the z level manager with the space transition system
2016-07-29 19:11:36 -07:00
Aurorablade
bb840f4dce
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-07-21 23:56:34 -04:00
Fox McCloud and GitHub
7c790a8b21
Merge pull request #4780 from Crazylemon64/space_ruins
...
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Crazylemon64
9752de5484
species path to species name
2016-07-15 10:13:32 -07:00
Fox McCloud and GitHub
c803c4f752
Merge pull request #4911 from Kyep/exile_option
...
Makes Exile & Lethal Injection Viable
2016-07-11 21:21:16 -04:00
Kyep
35de9d2d69
Changed exile implants locker to armory access
2016-07-09 17:38:02 -07:00
Crazylemon64
a779fc8663
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
...
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Crazylemon64
20eee9064c
Fixes init on various things, as well as allowing the
...
map loader to safely load templates mid-run
2016-07-07 23:52:44 -07:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Crazylemon64
f0bac4c179
Initialization deferral is now handled by the caller, but
...
is now also seamless
2016-07-07 00:17:21 -07:00
Kyep
de77c072fb
Makes capital crime options consistent
2016-07-06 23:13:56 -07:00
Crazylemon64
1745c71474
Fixes a bug involving a map template resetting the map loader's
...
progress
2016-07-06 22:51:48 -07:00
Tastyfish
dd9bf83d8a
Removes debugging messages from hotel
2016-07-05 20:03:01 -04:00
Crazylemon64
c4c5f64764
Final
2016-07-04 17:11:46 -07:00
Crazylemon64
27ee3c7247
It's re-entrant now
2016-07-04 14:52:19 -07:00
Crazylemon64
2c4d8e9b6a
You can now load the cyberiad runtime-free
2016-07-03 15:36:38 -07:00
Crazylemon64
2a56c57bcf
Allows for deferred initialization after round start
2016-07-02 23:25:21 -07:00
Crazylemon64
f2b48c7c67
You can now load the cyberiad with the map-loader
2016-07-02 22:50:45 -07:00
Crazylemon64
0e50e4f27a
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
2016-07-02 15:37:58 -07:00
Tastyfish and Fox McCloud
4dd64607dd
Makes Space Hotel Great Again ( #4700 )
2016-06-30 20:42:29 -04:00
Crazylemon64
c0f5cedf41
Adds a system to give each ruin a separate area
...
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Crazylemon64
a4fde648e7
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
2016-06-24 16:03:10 -07:00
tigercat2000 and Fox McCloud
732c3b4ae5
Goonchat ( #4744 )
...
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
2016-06-23 16:56:15 -04:00
Tastyfish and Fox McCloud
b8c1418b57
Adds simple obj to load in templates ( #4740 )
...
Also template loader bugfix
2016-06-23 04:20:26 -04:00
Aurorablade
a02a38b6e9
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-06-21 07:42:29 -04:00
SamCroswell
3e25608535
Engineer Workboots
2016-06-18 22:08:59 -04:00
Matt Milosevic
9ced03b85b
Line notes
2016-06-09 13:46:15 +02:00
Matt Milosevic
bc86a86ece
Hopefully final
2016-06-08 18:30:26 +02:00
Matt Milosevic
005576c5fe
Fixed the runtime, yis!
2016-06-06 16:08:53 +02:00
Matt Milosevic
84ec23b1d2
Back where we started...
2016-06-05 00:41:45 +02:00
Matt Milosevic
a162488f03
Totally refactors and updates the ruins code
2016-06-03 21:26:25 +02:00
Matt Milosevic
925d7a4d01
It works! Kind of.
2016-06-03 15:43:18 +02:00
Matt Milosevic
3dd8f1e34d
Initial space ruins commit
2016-06-03 12:47:42 +02:00
TheDZD
8dcf46bf91
Sprites & fixes
2016-05-31 22:50:57 -04:00
Aurorablade
ffb0201a25
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
2016-05-21 21:59:29 -04:00
Aurorablade
05346d1480
incoming shitode...
2016-05-20 00:48:09 -04:00
Tastyfish
6b5aac8aee
Fixes ignoreRest param, AStar
2016-05-08 23:47:51 -04:00
Tigercat2000
0f70e6810b
-tg- OOP Hud Refactor
...
- Added 4 new HUD styles
- Humans recreate their hud if they change their UI pref mid-game
- Refactored how objects are added to the client screen
- HUD's are now handled by subtype and mob/proc/create_mob_hud()
- HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
- Mobs only create/destroy their HUD when necessary, not every Login()
- Destroyed aim-mode, it didn't work and I couldn't make it work.
- Renamed all of the screen1_x.dmi files to screen_x.dmi
- Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00