Zuhayr and ZomgPonies
95b069b7d4
More adjustments. Implemented gas exuding/consumption (currently unused). Implemented cuttings, fixed some issues.
2014-07-29 14:44:34 -04:00
Zuhayr and ZomgPonies
a7ffa5747b
Fixed diona pods being mutable, fixed a few other tweaks, added cuttings.
2014-07-29 14:44:15 -04:00
Zuhayr and ZomgPonies
0e3e46e310
Fixes some transposed values.
2014-07-28 13:49:37 -04:00
Zuhayr and ZomgPonies
d1059b488b
Bevy of newhydro fixes.
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Conflicts:
code/game/machinery/vending.dm
code/modules/projectiles/guns/energy/special.dm
icons/obj/hydroponics.dmi
2014-07-28 13:49:18 -04:00
ZomgPonies
7840276f63
We use a different methodology for respawning as NPCs.
2014-07-26 14:50:24 -04:00
Zuhayr and ZomgPonies
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Zuhayr and ZomgPonies
5a773dba35
Fixed seeds not showing up properly in the vendor.
2014-07-26 13:55:36 -04:00
ZomgPonies
99c96c0c9c
Let's stay up to date with Zuzu's PR shall we?
2014-07-26 12:04:54 -04:00
Zuhayr and ZomgPonies
ebb9f724aa
Hydroponics rewrite, details will be in PR. Big commit.
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Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/game/gamemodes/events/spacevines.dm
code/game/machinery/seed_extractor.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/mob.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
icons/obj/hydroponics.dmi
maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
Zuhayr and ZomgPonies
13797e99ed
New machines, adjusted Cael's seeds, rewrote space vines.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/hydroponics.dm
code/modules/hydroponics/grown_inedible.dm
code/modules/hydroponics/hydroitemdefines.dm
2014-07-25 10:06:19 -04:00
Jesus Hussein Chris and ZomgPonies
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00