Commit Graph
711 Commits
Author SHA1 Message Date
ZuhayrandZomgPonies 95b069b7d4 More adjustments. Implemented gas exuding/consumption (currently unused). Implemented cuttings, fixed some issues. 2014-07-29 14:44:34 -04:00
ZuhayrandZomgPonies a7ffa5747b Fixed diona pods being mutable, fixed a few other tweaks, added cuttings. 2014-07-29 14:44:15 -04:00
ZuhayrandZomgPonies 0e3e46e310 Fixes some transposed values. 2014-07-28 13:49:37 -04:00
ZuhayrandZomgPonies d1059b488b Bevy of newhydro fixes.
Conflicts:
	code/game/machinery/vending.dm
	code/modules/projectiles/guns/energy/special.dm
	icons/obj/hydroponics.dmi
2014-07-28 13:49:18 -04:00
ZomgPonies 7840276f63 We use a different methodology for respawning as NPCs. 2014-07-26 14:50:24 -04:00
ZuhayrandZomgPonies c0ba021bcd Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
Conflicts:
	code/datums/supplypacks.dm
	code/game/machinery/hydroponics.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
ZuhayrandZomgPonies 5a773dba35 Fixed seeds not showing up properly in the vendor. 2014-07-26 13:55:36 -04:00
ZomgPonies 99c96c0c9c Let's stay up to date with Zuzu's PR shall we? 2014-07-26 12:04:54 -04:00
ZuhayrandZomgPonies ebb9f724aa Hydroponics rewrite, details will be in PR. Big commit.
Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/game/gamemodes/events/spacevines.dm
	code/game/machinery/seed_extractor.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/mob.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/food/snacks/grown.dm
	icons/obj/hydroponics.dmi
	maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
ZuhayrandZomgPonies 13797e99ed New machines, adjusted Cael's seeds, rewrote space vines.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/hydroponics.dm
	code/modules/hydroponics/grown_inedible.dm
	code/modules/hydroponics/hydroitemdefines.dm
2014-07-25 10:06:19 -04:00
Jesus Hussein ChrisandZomgPonies 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00