* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
* add dark flash toggle
* check for client
* remove string shenanigans, makes the dark flash path a var
* rename type argument to something that doesn't belong in an asylum
* Adds reinforced APCs and frames for them.
* farragus WIP
* more farragus stuff
* more faragus stuff
* more farragus
* uses plastic for insulation instead
* box and faragus changes
* Box changes
* cerebron changes
* more meta updates
* fixes short on box station
* fixes shorts on meta station
* delta changes
* adds reinforced apcs with bigger cells
* emerald things
* more diagoras
* cleaning up cables in diagoras
* switches elecmaints smes to the engineering type on diagoras
* adds more grid monitors to cyberiad
* various corrections
* 2 doors on cyberiad electrical maints
* boxstation fixes
* Kerberos fixes
* cerebron fixes
* some faragus fixes
* more cyberiad fixes
* meta fixes
* more kerberos fixes
* faragus and cyberiad fixes
* emerald fixes
* farragus fixes
* emerald fixes
* farragus fixes
* emerald fixes
* diagoras fix
* more map fixes
* more CI fixes
* final fixes I hope
* Update emeraldstation.dmm
* finish merging metastation
* reset meta to master version
* redoing some of the meta changes
* Update metastation.dmm
* clear merge conflict
* Update metastation.dmm
* Update metastation.dmm
* Update metastation.dmm
* meta resolution
* emerald resolution
* delta resolution
* fartgas resolution
* box box
* stay out stay out
* metastation fixes
* faragus fix
* delta fix
* meta changes
* Starting over with farragus
* Starting over in faragus
* faragus changes
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* resolving some faragus conflicts
* resolve faragus conflicts
* resolves delta conflicts
* resolves cyberiad conflicts
* resolves emerald conflicts
* fixes cables in faragus
* fixes meta cables
* fixes delta cables
* more meta fixes
* more farragus cable fixes
* more cable fixes
* meta and faragus fixes
* box and delta fixes
* more mapping fixes
* hopefully the last fix
* Update metastation.dmm
* Update metastation.dmm
* fixes shorts on cyberiad cerebron and farragus
* CI fixes
* Update cerestation.dmm
* resolve faragus conflicts
* resolve emerald conflict
* fix some faragus cabling
* more cabling correction in faragus
* more cable fixes
* Update cerestation.dmm
* remove doubled scrubber pipe on tile
* resolves faragus conflict
* changes the default power input of engineering SMES to 200kw and 80kW respectively
* connects power monitoring computers to the grid that weren't
* meta station elec maints improvements
* adds missing power monitoring computers on box and delta
* removes dirt from wall
* corrects area boundry on meta
* adds missing cable on box sci
* removes dirt from wall on box
* connects cyberiad bridge to the rest of the powernet
* connects box brig to powernet
* Adds catwalks to box maints
* adds catwalks to meta
* Adds catwalks to delta
* Update deltastation.dmm
* adds ability to insulate cables
* Moves stations to using extra insulated cables for high power network
* Removes catwalks from meta
* Removes catwalks from box
* Removes catwalks from delta
* resolves box conflicts
* Update cable.dm
* remove floating request console
* corrects position of fire alarm and removes extra intercom on metastation
* resolves faragus conflict
* fixes a stray light bulb and light switch in maints as well as a doubled power
* wires kerberos security checkpoint to the grid
* Update cerestation.dmm
* Removes stray extinguisher cabinet from meta station
* resolves area conflict on faragus
* resolves more faragus issues
* fixes faragus cabling issues
* Update cerestation.dmm
* removes another stray fire extinguisher cabinet
* insulates the APC in delta PTL room
* connect delta fore starboard solars to the high power grid instead of the low power
* Update deltastation.dmm
* deconflict
* solves some unconnected cables
* connects delta customs to network and finishes resolving conflicts
* Update deltastation.dmm
* adds the new cables. needs coils and mapping
* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables
* sorts cables on stations
* faragus cable connections
* cable corrections. Adds heavy duty cables to the autolathe
* CI fix
* more fixes and makes the new cables show up on t ray scanners
* box station mapping fixes
* delta mapping fixes
* meta fix
* Update deltastation.dmm
* delta and faragus fixes
* Update emeraldstation.dmm
* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and
* Makes borg versions of the heavy duty cable coil
* palete consolidation
* Improves visibility of high power cables
* fixes a wrong wire under the pet store maints door in delta station
* resolve conflicts
* migrates new cable type to new attack chain
* Update cable_coil.dm
* Rework spray bottles and tools based on them somewhat.
Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930https://github.com/ParadiseSS13/Paradise/issues/28964
* Adjust spray rework based on review comments
Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
* looks good to me
* replaces mentions of humans
* Revert "looks good to me", as Trinary is not being replaced
This reverts commit 275aca6adb.
* removes a duplicated bot init
* wooooo
* fixes tgui stuff
* adds sql