Commit Graph

2732 Commits

Author SHA1 Message Date
Alan d93c05a145 Migrate radios to the new attack chain. (#32270)
* Migrate radios to the new attack chain.

* Apply suggestion from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Make code reachable.

* Migrate uplinks themselves too.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-07-24 19:39:28 +00:00
Alan 3a9d3522b0 Migrate PAI data cable to the new attack chain. (#32213)
* Migrate PAI data cable to the new attack chain.

* Include paradise.dme.

* Apply suggestions from CRUNCH review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Apply suggestion from CRUNCH review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-07-17 06:20:36 +00:00
MixityMaxity c08398b844 Combines Laser Scalpels (#32106)
* combines laser scalpels

* whoops, .1 off

* i blame hayden

* reverts IMS level change for atomicity

* fix design ID and adds origin tech

* lowers magnet origin tech by 1

* nevermind im stupid
2026-06-25 03:29:59 +00:00
Alan 06d982e0f4 Proof of concept/proposal: Use icon shifting to expand range of hattable cyborgs. (#31928)
* Expand the range of cyborgs that can wear hats.

* Tweak some offsets for Rovers.

---------

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-06-13 23:23:23 +00:00
CRUNCH 2ec8cbe539 Robot examination and actions now use dynamic pronouns (#31967)
* silicon pronoun respect

* refinement
2026-06-11 01:58:48 +00:00
1080pCat b35fb048c4 fatty, adopted fatty. fatty fatty no parents (#32009) 2026-06-02 00:04:12 +00:00
Alan e7c33633fa Migrate pens to the new attack chain. (#31992)
* Migrate pens to the new attack chain.

* Set attack chain var to new.

* Migrate more procs in pen.dm and misc_robot_items.dm

* Call parent attack proc in pen.dm.

* Apply suggestions from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Change sleepy pen attack() to interact_with_atom().

* Apply suggestions from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 18:42:36 +00:00
Toastical 937e251683 migrate /mob/living/silicon to Initialize() (#31934)
* migrate /mob/living/silicon to Initialize()

* fix some arg calls for spawning borgs

* remove even more args from robot Initialize
2026-05-17 10:37:33 +00:00
PollardTheDragon fc11af7788 Improves AI Program Light Repair targeting (#31965) 2026-05-17 10:36:40 +00:00
CRUNCH d255626d4c Improves mob/living/silicon/robot item_interaction() proc (#31907)
* Update robot_mob.dm

* Update test_attack_chain_borgs.dm

* Update test_attack_chain_borgs.dm

* Apply suggestions from code review

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2026-05-07 02:33:44 +00:00
PollardTheDragon fb29bc6f4f Adds Isopods (#31842)
* Adds Isopods

* Fix

* Moved some values

* Om nom nom

* Pickups

* Linters

* Adjusted name
2026-04-14 03:16:49 +00:00
Toastical 34e67e4698 fix wrong cyborg modules getting unselected when losing one to damage (#31868) 2026-04-13 23:32:12 +00:00
PollardTheDragon e5a841c2c0 Adds Light Replacer QOL for AI Programs (#31791) 2026-04-09 23:14:27 +00:00
CRUNCH 05eeff6df2 Fixes a Bunch of RCL Bugs (#31698)
* RCL cable migration

* e

* Pain and death

* merge master fixes

* e

* aaaaaa

* Update RCL.dm

* AaaaAAAAA

* Update cable_coil.dm

* Update cable_coil.dm

* returns throwforce

* removes color feature

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-04-09 02:50:24 +00:00
CRUNCH 56d131c6ac Buffs the Rapid Cable Layer and Puts it in the Hands of People (#31513)
* cables

* RCL deployment

* Update RCL.dm

* procedural colour woo

* Update RCL.dm

* Update RCL.dm

* Update RCL.dm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-02-05 06:27:32 +00:00
CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
PollardTheDragon 7ac8c3d311 Fixes borgs giving themselves headpats (#31538) 2026-01-30 21:19:55 +00:00
Toastical 4c74b78a18 migrate all /obj/item from /New() to /Initialize() (#31232)
* migrate all /obj/item from /New() to /Initialize()

* move GLOB.chemical_reagents_list creation to /world/New()

* review

* oops

* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00
PollardTheDragon fb39657ec4 Adds Digital Headpats (#31347) 2026-01-04 10:34:08 +00:00
CRUNCH 8703edf492 Adds SSD for Silicons (#31205)
* Silicon SSD

* Tied everything with a bow

* Update code/modules/mob/living/silicon/robot/robot_logout.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

* Update robot_mob.dm

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-26 20:35:14 +00:00
CRUNCH d360ca18cc Fixes Chemthrower Fire Burning Mobs That Don't Care About Fire (#31316)
* fire

* Update fire_effect.dm
2025-12-19 13:10:59 +00:00
CRUNCH 6fc59844e9 Improvements to Borg Icon Handling (#31251)
* e

* Update chameleonproj.dm

* death to custom panel

* Update robot_mob.dm

* Update robot_mob.dm
2025-12-18 08:57:42 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
CRUNCH de8827811b Update robot_mob.dm (#31242) 2025-12-12 20:39:58 +00:00
CRUNCH 4934ca5962 Silicon Hats are now Removed by Action Button (#31145)
* Hats

* Update silicon_mob.dm
2025-12-12 15:31:53 +00:00
CRUNCH 373287792a I Live Again: Cyborg Resprite, Act I (Part 2): The Second Part (#31155)
* The glorious suffering and pain

* Update robot_parts.dmi

* Update robots.dmi
2025-12-10 13:35:28 +00:00
Toastical 5ec6bc6eac adds dark flash toggle (#30945)
* add dark flash toggle

* check for client

* remove string shenanigans, makes the dark flash path a var

* rename type argument to something that doesn't belong in an asylum
2025-11-30 09:41:31 +00:00
PollardTheDragon 0cfe0594be Refactors slaughter, shadow, and pulse demons to basic mobs (#30660)
* Refactors slaughter, shadow, and pulse demons to basic mobs

* Linters

* Fix

* Projectile changes

* Ensures demons speak common

* Update code/modules/mob/living/basic/hostile/demons/demon_powers.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-11-25 19:47:12 +00:00
CRUNCH 9c92917dd2 Gives the Janiborg a Push Broom (and allows the janiborg combat broom to sweep) (#30820)
* BROOOOOOM!

* Update robot_items.dm

* Update robot_items.dm

* Update robot_items.dm

---------

Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-22 22:18:53 +00:00
kyunkyunkyun f96b26b75a /obj/item/projectile --> /obj/projectile (#30411)
* yers

* vars

* map changes

* some comments (clearly not stolen from items)

* fix component

* summary
2025-11-12 10:23:20 +00:00
CRUNCH 276f28cb63 Update silicon_defense.dm (#30913) 2025-11-12 07:33:42 +00:00
Toastical 51c47d8342 Fix compiler errors for 1670 (#30874)
* stage 1

* hud alist

* mobs and parry

* stage ?

* we dont even need an alist here
2025-11-11 10:38:24 +00:00
Toastical 17e7526520 give borgs their flash overlay back (#30901) 2025-11-07 16:09:35 +00:00
CRUNCH a6eae00439 Allows Robots and Simple Bots to Salute (#30614)
* Update silicon_emote.dm

* Update emote_keybinds.dm
2025-10-19 19:07:52 +00:00
gondor2222 3ff4626b5c Add slime, lizard, nian caterpillar, and butterfly hologram options to ai holograms (#30449) 2025-10-01 15:38:26 +00:00
CRUNCH c6685eb21a The Silicon Ultimate PDA Golden Duluxe Edition DLC — Allows Silicons to Directly Access Their PDAs Because Verbs SUCK! (#30472)
* perfection

* drones

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* apply suggestions from code review

* Update ai_hud.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-09-26 08:19:32 +00:00
Migratingcocofruit db555b4c28 Powernet separation (#29348)
* Adds reinforced APCs and frames for them.

* farragus WIP

* more farragus stuff

* more faragus stuff

* more farragus

* uses plastic for insulation instead

* box and faragus changes

* Box changes

* cerebron changes

* more meta updates

* fixes short on box station

* fixes shorts on meta station

* delta changes

* adds reinforced apcs with bigger cells

* emerald things

* more diagoras

* cleaning up cables in diagoras

* switches elecmaints smes to the engineering type on diagoras

* adds more grid monitors to cyberiad

* various corrections

* 2 doors on cyberiad electrical maints

* boxstation fixes

* Kerberos fixes

* cerebron fixes

* some faragus fixes

* more cyberiad fixes

* meta fixes

* more kerberos fixes

* faragus and cyberiad fixes

* emerald fixes

* farragus fixes

* emerald fixes

* farragus fixes

* emerald fixes

* diagoras fix

* more map fixes

* more CI fixes

* final fixes I hope

* Update emeraldstation.dmm

* finish merging metastation

* reset meta to master version

* redoing some of the meta changes

* Update metastation.dmm

* clear merge conflict

* Update metastation.dmm

* Update metastation.dmm

* Update metastation.dmm

* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* Update cerestation.dmm

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* fixes a stray light bulb and light switch in maints as well as a doubled power

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* fixes a wrong wire under the pet store maints door in delta station

* resolve conflicts

* migrates new cable type to new attack chain

* Update cable_coil.dm
2025-09-22 12:52:15 +00:00
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
kyunkyunkyun 11962e1b94 Fix armor penetration increasing negative object's and mob silicon's armor (#30105)
* fix

* no src allowed
2025-09-07 11:34:29 +00:00
kyunkyunkyun 10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
Contrabang 7125897ebb Refactors Mousepointers + Code improvements (#29960)
* blah

* tweaks

* refactor

* awesome

* put everything in mouse_icons folder

* make spells work

* update twin

* tweak

* woop woop

* remove dynamic mousepointers

* bam
2025-09-02 20:47:56 +00:00
CRUNCH 60e6610c09 Gives TRAIT_NOFAT to IPCs, making them immune to becoming fat. Also makes IPCs unable to be overfed. (#30238)
* Update machine.dm

* Update machine.dm

* Update ai_programs.dm

* Update code/modules/mob/living/carbon/human/species/machine.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-02 15:04:31 +00:00
kyunkyunkyun 626eaaeb79 Removes british spelling of armor from armor_penetration vars (#30104)
* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-01 04:27:52 +00:00
CRUNCH 23f781c849 Makes Malf/Emagged/Flayer'd Borgs Into Mindslave Subtypes (#30054)
* Creation

* malf

* Update robot_mob.dm

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-24 03:33:28 +00:00
Charlie Nolan 1d068fe25c Persistent clients and body recovery (#29974)
* Persistent clients and body recovery

* Update code/_globalvars/lists/mob_lists.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-19 13:42:43 +00:00
Alan 24c47a3d79 Rework spray bottles and tools based on them somewhat. (#29977)
* Rework spray bottles and tools based on them somewhat.

Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930
https://github.com/ParadiseSS13/Paradise/issues/28964

* Adjust spray rework based on review comments

Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
2025-08-19 00:26:53 +00:00
1080pCat c49dcc9d0e Fixes cyborgs who were emagged before picking a module correctly getting their items emagged (#30114) 2025-08-16 12:47:28 +00:00
iramoye 94f137c41c Renames Zvezhan to Cygni Standard (#29965)
* looks good to me

* replaces mentions of humans

* Revert "looks good to me", as Trinary is not being replaced

This reverts commit 275aca6adb.

* removes a duplicated bot init

* wooooo

* fixes tgui stuff

* adds sql
2025-08-15 06:41:27 +00:00