Commit Graph
2934 Commits
Author SHA1 Message Date
AmityBlamityandGitHub 4360b856d1 Spelling fixes/Britishims removed (#29494) 2025-06-01 16:21:52 +00:00
YoureNotTheSharpestandGitHub 50ebfe143a removes sterilizine and replace all mentions with spaceacilin (#29124) 2025-05-30 20:49:00 +00:00
9cb55b2970 Move borg hypo interactions to appropriate procs (#29165)
* moved borg hypo interactions to appropriate procs

* Update code/modules/reagents/reagent_containers/borghydro.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/borghydro.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>

---------

Signed-off-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-05-30 20:48:01 +00:00
ToasticalandGitHub b81b794818 prevent wireless transfer amount setting on reagent containers (#29493) 2025-05-30 15:49:44 +00:00
kyunkyunkyunandGitHub 8d92950a77 Custom patch icons for ChemMaster (#29206)
* custom patches

* item state ruins context menu's sprite
2025-05-10 20:45:43 +00:00
YoureNotTheSharpestandGitHub b4bdb66029 Adds Firefighting Foam extinguishers, this time hopefully wont be accidentally closing (#28791)
* Adds an atmospherics specific fire extinguisher that sprays firefighting foam!
Adds a firefighting foam tank to all the maps that refils the fire extinguisher added!

* allowed fff to enter regular extinguishers

* changed the FFF to have an F on it rather than an image of smoke

* should fix the conflicting object.dmi issues

* adds orderable firefighting foam tank crate

* makes farragus playable (literally)

* removes redundant if statement

* changes from max_water to reagent_capacity and reagent_id
2025-05-10 20:16:47 +00:00
kyunkyunkyunandGitHub 5ee35f32ba Update borg hypospray (#29014)
* Update borghydro.dm

* Update borghydro.dm

* typo

* maybe also this

* fix runtime

* what's that language
2025-05-10 20:08:18 +00:00
MigratingcocofruitandGitHub bd1ff7e209 fixes syringe runtimes (#29142) 2025-04-28 16:14:29 +00:00
kyunkyunkyunandGitHub 88578f3471 Fixes some acid procs (#28828)
* sane

* oh wow

* isnull
2025-04-16 17:02:16 +00:00
BurzahandGitHub b5b05a11af Changes the colors of some chemicals while in glass containers (#28510)
* Initial commit

* made color changes
2025-04-16 13:30:57 +00:00
warriorstar-orionandGitHub 302ab85370 readds deep-fryer recipe for any food (#28902) 2025-04-08 13:55:13 +00:00
c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00
BurzahandGitHub b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
1361e84585 Ectoplasm Is Now Salty (#28735)
* Salty gamers

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
2025-03-30 14:06:06 +00:00
ContrabangandGitHub fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
warriorstar-orionandGitHub 46d5f255a2 fix spray container interactions with tables (#28789) 2025-03-26 05:11:14 +00:00
warriorstar-orionandGitHub fc373d0fd6 dropper, patch and pill fixes (#28775)
* dropper, patch and pill fixes

* shuffle this around
2025-03-23 09:30:55 +00:00
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
9a3ce4e549 2 returns (#28773)
Co-authored-by: Toastical <toast@toaster.com>
2025-03-22 18:59:53 +00:00
warriorstar-orionandGitHub 1c8dc2b5aa fix pill and patch activate in-hand (#28767) 2025-03-22 07:19:23 +00:00
warriorstar-orionandGitHub 2429fa5674 interaction fixes for IV bags, chem bags, and syringes (#28765)
* interaction fixes for IV bags, chem bags, and syringes

* no more bap on patch application

* fix spray bottle ranged interact and double nozzle switch
2025-03-22 06:34:33 +00:00
warriorstar-orionandGitHub 7f4fc92075 reagent container interaction fixes (#28759)
* reagent container interaction fixes

* syringe on table
2025-03-21 23:36:01 +00:00
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00
DGamerLandGitHub c8e0c452c0 Spaceacillin nerfs spaceacillin nerfs (#28596) 2025-03-16 18:04:58 +00:00
1080pCatandGitHub ca6f08bd84 Sorium bloog can no longer effect mobs that have magboots (#28458) 2025-03-15 08:37:29 +00:00
7a24b9e58d IPC "painkiller" - OIL! (#28380)
* Number of changes, read desc.

Added shock_reduction and view_true_health to Oil.
Made it so Oil can only be processed by Synthetics to avoid silly stuff.
Added a proc for the perceived health on the health doll, so that actual shock_reduction and the shock_reduction used for the health doll are separate.

* Forgot to define view_true_health in the reagents_datum.dm

* Added the view_true_health vars to the other painkillers. Realised I put the wrong value for oil.

* Remove unneeded variables. Replace most shock_reduction with shock_reduction_doll.

* Make the variables clearer.

* Make the compiler happy.

* Added comment

* revert changes for merge

* Proc for shock_reduction differently based on refactor, remove unneeded redefines.

* Make CI happy, add a comment explaining the check, reduce oil's metab rate

* Replace the bits of shock_reduction_doll I forgot about with shock_reduction.

* Apply suggestions from code review

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Actually remove the shock_reduction_doll proc.

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 02:54:19 +00:00
6605985ef8 Refactors reagent shock reduction (#28385)
* makes reagent shock reduction only apply to mobs that can process them

* Update code/modules/mob/living/carbon/human/human_life.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-02 23:39:25 +00:00
WenlockTheBritishHoboandGitHub 6b45c6334f Add Pump Up to the list of stims in Haloperidol and Nanocalcium (#28444)
* Add Pump Up to the list of stims in Haloperidol.

* Add Pump Up to Nanocalcium's stim list too.
2025-02-24 16:10:29 +00:00
Charlie NolanandGitHub 194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

---------

Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
32c9d4d682 Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-09 15:59:57 +00:00
DGamerLandGitHub 452c80e859 Removes tourettes (#28153)
* Removes tourettes

* Removes twitchblock
2025-01-28 21:04:52 +00:00
DrsmailandGitHub 81775e23d6 [FIX] Follow up PR on "Better slices" (#28146)
* Changes from  DGamerL review

* Adds /sliced to foods i missed

* Adds repath.txt

* Swaps left and right in repath file

* Remove slice path restriction for sliceable

* More suggestions from code review by DGamerL
2025-01-28 21:04:03 +00:00
warriorstar-orionandGitHub f479ace54f Attack chain migration: /obj/machinery (#27784)
* one at a time let's go

* air alarm

* so many

* meh

* hell

* hell

* hmm

* Attack chain migration: /obj/machinery

* what the fuck?

* hell

* review fixes

* whoops

* fix build

* nuke fixes, more tests

* gland dispsenser and start of autolathe test

* var renames

* small fixes

* i tire of life

* more tests

* more tests

* more tests

* shrink map

* customize autolathe design disk load delay

* cell charger

* fire alarm frame installation test

* funny and burz reviews

* nuke fixes
2025-01-26 00:23:42 +00:00
DrsmailandGitHub 754a868650 [FIX] Better slices (#27807)
* Slices have a base class /food/slice

* Refactor

* Small fix

* Adds default reagent for empy slices

* Looks good

* adds_list_reagents

* "Reverted snake_case_remap files to state from original commit

* I don't know how to resolve merge conflicts :)

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
2025-01-25 19:36:04 +00:00
ErikosandGitHub b7e1042eb7 Lazarus Reagent no longer forces you Alive (#28011)
* kinda works

* work damn it

* almost there

* let there be life

* small changes

* Recommended changes (Thanks CinnamonSnowball!)
2025-01-25 00:05:22 +00:00
4bdd8a06ba [LORE] Bluespace Lore Pass Pt. 1 (#27809)
* when the space is blue

* Update bio_chip_fluff.dm

* Update wormhole_jaunter.dm

* Update magazines.dm

* Update bags.dm

* Update magazines.dm

* Update dance_machine.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update closets.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-01-23 05:21:16 +00:00
warriorstar-orionandGitHub 157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
DGamerLandGitHub f682d8d5bf New fire colors (#27911) 2025-01-15 14:45:23 +00:00
warriorstar-orionandGitHub 0eafad8475 Refactor /mob/unEquip. (#27720)
* Refactor /mob/unEquip.

* fix things found in testing

* more fixes from testing

* fix removal of hooded suits

* fix flayers inability to deploy swarmprod

* fix changeling blade activation

* unnecessary parens

* pass default unequip args to proc overrides

* fix belts being able to forceMove into full hands
2025-01-10 01:58:35 +00:00
8e60888659 Dragging storage bags now drops items around the mouse pointer (#27790)
* Standardize attom scatter and make bag drops offset it based on mouse position

* Init sanity

* Update code/game/atoms_movable.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-01-06 18:02:09 +00:00
DGamerLandGitHub f79bc81dac Fix (#27774) 2025-01-06 16:29:49 +00:00
datloandGitHub 2bc03880db Lets you wear emag on your ID slot and tweaks quick equip (#27573)
* Allow wearing emag and cmag on id slot

* remove cmag

* tweak quick equip
2025-01-02 10:04:16 +00:00
a5726efe0c Extra Plushies + Plushify Spell (#27384)
* Plushie PR

TODO-
Fix borgs becoming mind
Add to smite list
Add diona plush effect

* Fixed Issues

Added alien plush
Added loadout
Yeah

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com>

* WIP

Will finish later

* Fixed the various issues

Should be working now! Changed the bread smite to a 'generic item' smite and then made it a specifcally breaded smite.

* Minor typo fixing

And stuff

* WIP Conversion

Converting all the attacks into more sleek attacks, will need to finish.

* Fixes galore

Yippie!

* Russian revolver wasn't working

now you can self-shoot again! Horay!

* You can no longer eat spraycans

IPC clowns everywhere devistated

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com>

* A tinsy bit of touching up

:)

---------

Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-23 16:09:24 +00:00
79bad427c8 Movement cross/uncross implementation. (#26762)
* refactor: Movement cross/uncross implementation.

* wrong var name

* fix unit tests dropping PDAs into nowhere

* Add documentation.

* remove unused constants

* say which procs are off limits

* fix simpleanimal z change runtime

* helps not to leave merge conflicts

* kill me

* fix typecast

* fix projectile/table collision

* treadmills don't cause MC to crash anymore

* connect_loc is appropriate here

* fix windoors and teleporters

* fix bonfires and clarify docs

* fix proximity sensors

Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers

* lint

* fix: polarized access helper false positives

* Revert "fix: polarized access helper false positives"

This reverts commit 9814f98cf6.

* hopefully the right change for mindflayer steam

* Changes following cameras

* fix glass table collision

* appears to fix doorspam

* fix ore bags not picking up ore

* fix signatures of /Exited

* remove debug log

* remove duplicate signal registrar

* fix emptying bags into locations

* I don't trust these nested Move calls

* use connect_loc for upgraded resonator fields

* use moveToNullspace

* fix spiderweb crossing

* fix pass checking for windows from a tile off

* fix bluespace closet/transparency issues

* fix mechs not interacting with doors and probably other things

* fix debug

* fix telepete

* add some docs

* stop trying to shoehorn prox monitor into cards

* I should make sure things build

* kill override signal warning

* undef signal

* not many prox monitors survive going off like this

* small fixes to storage

* make moving wormholes respect signals

* use correct signals for pulse demon

* fix pulse heart too

* fix smoke signals

* may have fucked singulo projectile swerve

* fix singulo projectile arcing

* remove duplicate define

* just look at it

* hopefully last cleanups of incorrect signal usage

* fix squeaking

* may god have mercy on my soul

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review

* fix bad args for grenade assemblies

* Update code/__DEFINES/is_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-21 08:07:44 +00:00
0e765746b6 Adds a new TGUI Admin Antag Menu (#27545)
* Adds a new TGUI Admin Antag Menu

* Prettier

* fuck

* oops

* swap this shiiit

* Rebuild

* changes

* hate contractors, simple as

* welp forgot this

* fix

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-15 01:39:12 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orionandGitHub 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
ContrabangandGitHub 734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
chuga-gitandGitHub 32b97afbec fixes some bad html (#27481) 2024-11-29 10:46:51 +00:00